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  #121  
02-28-2016, 04:44 PM
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Honestly I wouldn't mind if they started from scratch because the goofiness of the assets in NnT was kind of a buzzkill for me. I was expecting it to be dark like the first AO. But your right we have waited long enough xD.
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  #122  
03-01-2016, 12:08 AM
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OWI might own the assets. It depends on the publisher agreement.

Shrykull43: Were the assets that goofy in themselves? Or was it just the animation?
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  #123  
03-01-2016, 05:12 PM
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On second thought Nate your right, the assets were fine it was entirely the animations and sounds, oh god the sounds........
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  #124  
03-01-2016, 09:18 PM
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On second thought Nate your right, the assets were fine it was entirely the animations and sounds, oh god the sounds........
Yup, you can't deny they messed up a lot of things in that regard.
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  #125  
03-02-2016, 12:07 AM
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...what's wrong with the sounds?
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  #126  
03-02-2016, 02:58 AM
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The sound design is so shoddy, how do you not see that? The Mudokons' voice acting sucks sometimes, the scrab and paramite sounds suck dick and to top it all off, I can't remember because I haven't played it properly in fucking ages.
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  #127  
03-02-2016, 03:00 AM
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Oh, yeah. The creature sounds. Those were pretty bad. I don't know why they used different sounds in NnT, especially since the originals were taken from soundbanks. Cause I heard them used a lot outside of the games.
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  #128  
03-02-2016, 03:03 AM
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I mean, I could have designed better sounds for the creatures. They really put no effort into it.
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  #129  
03-02-2016, 03:05 AM
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I mean, I could have designed better sounds for the creatures. They really put no effort into it.
You should work with them for AEHD.
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  #130  
03-02-2016, 05:36 AM
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I would definitely be up for that. If they paid well (y)
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  #131  
03-02-2016, 06:09 AM
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The creature sounds just reminded me of MO's creature sounds. AKA garbage. Although paramites didn't actually sound like pigs at least in NnT, I don't think. Unless I just blocked it out.
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  #132  
03-08-2016, 01:02 AM
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Well, Lorne answered the question as to what happened and guess what? Long distance relationships don't work. Who would have thought?

https://twitter.com/lorne_lanning/st...16300761997312
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  #133  
03-08-2016, 03:19 AM
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Looks like Lorne learned a thing or two during the process:

http://magazine.artstation.com/2016/...rseas-clients/

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  #134  
03-08-2016, 03:27 AM
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I think referencing Star Wars just adds to the "Lorne Lanning is George Lucas of gaming" theory.
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  #135  
03-08-2016, 03:42 AM
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Looks like Lorne learned a thing or two during the process:

http://magazine.artstation.com/2016/...rseas-clients/
Interesting part in the postscript: “Oddworld now pursues ‘a more traditional Hollywood production studio model’, working with external collaborators to produce new titles, including a number of collaborators overseas.” That sounds like they’re working with more people than just JAW now.


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I think referencing Star Wars just adds to the "Lorne Lanning is George Lucas of gaming" theory.
To be fair, I don’t think Lanning himself added that to the article. Although I couldn’t help but laugh when I read “with new artwork created for the SPECIAL EDITION films!”
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  #136  
03-08-2016, 12:03 PM
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Yeah, considering he cited translation issues and the Euro, I'd say he's worked with more than just JAW. Could be whoever did the Munch/Stranger ports.
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  #137  
03-08-2016, 03:37 PM
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Interesting part in the postscript: “Oddworld now pursues ‘a more traditional Hollywood production studio model’, working with external collaborators to produce new titles, including a number of collaborators overseas.” That sounds like they’re working with more people than just JAW now.
The only developer currently known to be working for OWI is Square One Games, who is doing the Munch's Oddysee ports to mobile and the new port on the PC. And since Lorne says there will be an announcement 'very soon' regarding next projects, they probably found a developer for AEHD as well. I doubt that's for Square One though, they seem to mostly do optimization work and porting.
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  #138  
03-08-2016, 04:48 PM
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Well, Lorne answered the question as to what happened and guess what? Long distance relationships don't work. Who would have thought?

https://twitter.com/lorne_lanning/st...16300761997312
It's a world of relief to know the reasons were entirely distance related and not due to some secret drama that occured behind closed doors. Leaves the possibility of JAW being involved in OWI related projects in the future and vice versa.

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  #139  
03-08-2016, 07:49 PM
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Good to see people trying to shed some light on the subject, and yeah Slog Bait it is a relief. I'm tried of delays and setbacks with OWI as I imagine we all are.
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  #140  
03-08-2016, 08:30 PM
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Yeah, assuming AEHD is a success, I think OWI might finally be out of their production rut and we'll finally be getting entirely new Oddworld games again.

Still holding out for more off shoot stories like SW from time to time and at least one movie, be it set in Oddworld or not.

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  #141  
03-08-2016, 08:36 PM
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Back on-topic, I'm with Slog Bait and EVP on this. Very much excited to see what happens when OWI gets a toehold in the industry again and has the resources to make new stuff. I've always loved games with lots of lore/world-building and Oddworld obviously has a lot left to explore there.
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  #142  
03-08-2016, 08:40 PM
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Still holding out for more off shoot stories like SW from time to time and at least one movie, be it set in Oddworld or not.
I really want them to further flesh out the existing universe before doing off shoot stuff again. Considering how long it is taking and now we are on the reboot path.

If they can have at least one Oddworld project in the works while working on other IP's I've got no problem with it. I'm bias with this view because of all the effort in to stuff like Citizen Siege that didn't pay off and kept us waiting for nothing.
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  #143  
03-08-2016, 08:49 PM
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Well, off shoot stories can help expand upon the quintology's universe with ease if the off shoot takes place concurrent to the quintology. It could even expand the lore if it takes place before the quintology. SW showed that what's going on in the quintology is affecting more places than just Eastern Mudos in a pretty drastic way. I doubt Lorne will ever work on an Oddworld project that doesn't tie into the base story or games in some way or another. He's already made it abundantly clear how in love he is with his idea and how intent he is on telling the story he wants to tell.

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  #144  
03-08-2016, 09:08 PM
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I wish he'd just fucking hurry up and tell it then.
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  #145  
03-08-2016, 11:17 PM
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I'm still cool for the idea of comics or graphic novels to fill in the time. But, as long as I know OWI isnt dead, I'm pretty happy. I hope they're eating well.
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  #146  
03-09-2016, 03:32 AM
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I wish he'd just fucking hurry up and tell it then.
Surprisingly, I agree with Nepsotic this time.
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  #147  
03-09-2016, 05:33 AM
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Sounds like Lorne is working a lot on Oddworld. I wonder how many unannounced Oddworld projects are currently brewing.

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  #148  
03-09-2016, 06:22 AM
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"I've been solely focused on Oddworld" could mean anything.
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  #149  
03-09-2016, 06:23 AM
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Sounds like Lorne is working a lot on Oddworld. I wonder how many unannounced Oddworld projects are currently brewing.
Ha, brewing.
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