Has anyone else experienced the gameplay in Gears of War 2 as a bit of adventure/Zelda'ish like? It seems like they tried to drift away from the constant same old combat like in GoW 1 by adding in all kinds of goofy sub quests which require puzzle like solutions. That's fine, but they overdid in my opinion.
Like with the worm, three hearts? First cut two arteries, then three (??) and then you need to cut four. The third heart was overdone.
Same goes for the stupid sea monster. Having to hit it three times, between which it dives back into the water like a poorly worked out boss ending in a 1995 video game you have to hit 3 times. Hitting it twice was bad enough, hitting it three times is overdone, again.
And I haven't gotten much further then this next thing but that also was annoying as hell. Was there an ACTUAL purpose to checking out 5 different Locust terminals before finding the bitch? I mean, gameplay wise, what was the purpose? 1 wrong terminal... fine! 2 wrong ones... okay... but with the third one I would have expected to hit the right one and be done with it but for some reason we had to go to 2 more to finally be found, out of the blue.
Sorry, Epic. You overdid it and killed part of the gameplay! We don't want stupid quests, we want action and cutting 10.000 wretches up with a chainsaw bayonet!
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