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I think it is wonderful that you guys keep in touch with us, its rare that game producers do this, but it really establishes a relationship between the two sides, the developers and the players. Anyway, my question would have to be;
As Abe's Oddysee consisted of screens, the chant detectors would stop working if you move to the next screen, how will this be established in a smooth scrolling HD re-release? Would it show a visible radius or would it be made so that when it is no longer visible it will stop detecting your chanting?
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This is one of many, many things that's going to have to be worked out in the transition from screen-scrolling to smooth-scrolling. It's also probably one of the easiest since a) they have the simplest of AI, if you can even call it that, b) they're static, and c) they're free-floating. If we make them only work when visible on-screen, we can fluidly control how large an area they affect by changing its depth into the background.
This is just me thinking out loud; I don't think we have a definite solution to this problem.