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  #1441  
01-01-2011, 02:56 AM
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Oh I know I can scale them by doubling the height but it would be nice to have ready resources such as the sprites. Anyway it's only a suggestion
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  #1442  
01-01-2011, 05:28 AM
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I can understand that for sprite graphics (or the .ban files) lol.
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  #1443  
01-01-2011, 07:26 AM
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How come sometimes when I use the editor, the sligs I put aren't there.
I put the correct loading screen.
Also, there are some bats in the stockyards that you can't delete (you can delete them in the editor but the game still uses them).
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  #1444  
01-01-2011, 10:13 AM
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there are some bats in the stockyards that you can't delete (you can delete them in the editor but the game still uses them).
Just move all the collisions path objects for bat, outside the screen.
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  #1445  
01-01-2011, 10:22 AM
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Thanks.
Can you use those collision paths as normal ones, as in, walls and floors?
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  #1446  
01-01-2011, 10:33 AM
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Can you use those collision paths as normal ones, as in, walls and floors?
Maybe, just change their properties from:
Unknown 1 = 0
Unknown 2 = 33
Unknown 3 = 0
Unknown 4 = 35
Unknown 5 = 0
into:
Unknown 1 = 0
Unknown 2 = -1
Unknown 3 = -1
Unknown 4 = -1
Unknown 5 = -1
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  #1447  
01-01-2011, 10:37 AM
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Sweet!! Maybe using the camtool thing it may be possible to create a whole new level from the stockyards?
Just until it's possible to get rid of the FG1 layer in rupturefarms...
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  #1448  
01-02-2011, 04:39 AM
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hey paul can i ask you is it possible to repack ban files? if i missed on the tool or something...
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  #1449  
01-02-2011, 04:44 AM
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Can't you use his builder or something to do that (if you mean adding scrabs into rupturefarms)?
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  #1450  
01-02-2011, 05:02 AM
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no,i mean when using his decoder to unpack the ban files,is it possible to repack them to ban files again?
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  #1451  
01-02-2011, 05:12 AM
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no,i mean when using his decoder to unpack the ban files,is it possible to repack them to ban files again?
Nope its not possible and won't ever be possible. I may have a new editor version soon that allows you to replace cams/remove FG1.
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  #1452  
01-02-2011, 05:18 AM
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That would of been awesome if you could repack it.
Can't wait for the new editor...
Edit: Will the new editor support replacing CAMs?
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Last edited by RoryF; 01-02-2011 at 05:21 AM..
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  #1453  
01-02-2011, 06:22 AM
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Here is version 0.5 Major changes are allowing replacing/exporting/adding of CAM's in AO and removing of FG1 in AO.

To use the new stuff in an AO map right click the CAM image/area.

Edit: Fixed the zip, accidentally included the old version :P

Edit: Also this means it should be easy-ish to make fully modded AO lvls now
Attached Files
File Type: ttf Editor 0.5.zip.ttf (728.2 , 369 views)

Last edited by Paul; 01-02-2011 at 06:26 AM..
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  #1454  
01-02-2011, 06:25 AM
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Hey Paul, even though this isn't a bug or anything. The editor is called editor 0.4... even though it's 0.5.
Just thought I'd tell you.
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  #1455  
01-02-2011, 06:26 AM
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Hey Paul, even though this isn't a bug or anything. The editor is called editor 0.4... even though it's 0.5.
Just thought I'd tell you.
Yeah just fixed that, the 0.4 really was the 0.4 version.. doh
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  #1456  
01-02-2011, 06:28 AM
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Haha, I was just wondering that .
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  #1457  
01-02-2011, 06:31 AM
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Thanks Paul, testing now.
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  #1458  
01-02-2011, 06:35 AM
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This is so cool!!! Does this mean this is like a complete level editor (for making completely new levels)?
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  #1459  
01-02-2011, 06:39 AM
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This is so cool!!! Does this mean this is like a complete level editor (for making completely new levels)?
All previous limitations and restrictions still apply:

* Can't change AE cams
* Can't change dimensions of AE or AO map size
* Can't add new collision items, can only reuse whats there
* Anything else I might have mentioned and forgot about
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  #1460  
01-02-2011, 06:41 AM
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Happy

:
All previous limitations and restrictions still apply:

* Can't change AE cams
* Can't change dimensions of AE or AO map size
* Can't add new collision items, can only reuse whats there
* Anything else I might have mentioned and forgot about
Well they're only minor limitations. Apart from the collision items but at least we can still use what's there.
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  #1461  
01-02-2011, 06:51 AM
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* Can't change AE cams
* Can't change dimensions of AE or AO map size
* Can't add new collision items, can only reuse whats there
* Anything else I might have mentioned and forgot about
Are Hint fly messages restricted to only the existing ones?
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  #1462  
01-02-2011, 07:04 AM
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hey paul whats the original size for the images?
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  #1463  
01-02-2011, 07:08 AM
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sorry about interrupting someones question, with a question, but why do some objects i have edited not appear in AE when some do, ex. in the mines i have gotten rid of slam doors and added crawling sligs, but i have added a slog and its not appeared, and added a "getcha wings" and thats not there either?
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  #1464  
01-02-2011, 07:10 AM
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Are Hint fly messages restricted to only the existing ones?
All messages etc are in the EXE so can't be changed (unless you decide to hex edit them)

:
hey paul whats the original size for the images?

Which? The cams? Just right click and export one and you'll get the original size of 640x240.

I exported a screen, photoshopped it and added it back in as a new secret area for testing, all seems to work ok.
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  #1465  
01-02-2011, 07:12 AM
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ODDWORLDisTHEbest: I think there's a limit to how many objects you can have on one screen and make sure the .BAN is inside the .LVL
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Last edited by RoryF; 01-02-2011 at 07:14 AM..
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  #1466  
01-02-2011, 07:13 AM
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adding this to my question before, how do i add new screens? i tried to copypaste a picture, but it did sound a little to easy and shit...
EDIT: ok thanks odd man, you speedy shit. :P
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  #1467  
01-02-2011, 07:19 AM
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Exclamation

:
adding this to my question before, how do i add new screens? i tried to copypaste a picture, but it did sound a little to easy and shit...
EDIT: ok thanks odd man, you speedy shit. :P
I don't have any problems.
Do you mean adding complete new screens or replacing.
ADD:
Right-click an empty box and press add CAM. Import your image and I think you have to make a unique ID.
If it's a screen to start on move the start point to that screen and set the load screen correctly (duh!!).
REPLACE:
Right-click the screen to replace and press Replace CAM. Select the image and you're done.



Did that help?
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  #1468  
01-02-2011, 07:22 AM
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yeah, thanks! before i thought i posted before you, thats why i edited.
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  #1469  
01-02-2011, 07:24 AM
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does it have to have a special extension bmp or something or can it be random?
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  #1470  
01-02-2011, 07:25 AM
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I'm pretty sure it's just .bmp
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