MM does have a point - DoD games are relatively long. Playing with permadeath on and losing focus at the end of the game, resulting in 10+ hours of gameplay go away with no reminder except your high score on a tombstone (supposing you beat your previous best scores) is a rather devastating feel. I died to Dredmor himself a couple of days ago. At times like this, I always feel that I'm going to put this game away for a while, but after a couple of hours, I start analysing my skill build, looking for mistakes I made and such, and I usually end up making another attempt at the game.
For me, I think it's the style and the humour of the game in general that's so captivating. There's just so much to see in it - even after a hundred hours, I still manage to run into stuff I haven't seen before.
Concerning the luck factor, I admit that it is definitely there in DoD. However, a LOT depends on your skill build and your knowledge of what you can do with your chosen skills. Many skills are dependent on each other, so you have to make sensible choices when choosing them (unless you want a challenge/early death and go for Random). I remember that I found a really good crossbow in a barrel on the first floor once, which made things a lot easier for me, but that alone is not necessarily enough for winning the game.
A side question: what happens when you die without permadeath on? Do you lose money? Equipment?
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Now if you'll excuse me, I'm going to go roll ten dice until they all come up sixes, because apparently trying to be lucky is exciting.
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Now you get it. Losing is Fun.