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  #1351  
04-13-2012, 01:18 PM
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Abe not having any weapons was part of the appeal. If you gave him a weapon capable of killing enemies, then most - if not all - of the puzzles would have to be completely redesigned. Not to mention it would dramatically decrease the overall challenge of the game.

No thanks.
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  #1352  
04-13-2012, 01:25 PM
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...and I guess we'll (sadly) never see those renders, amirite ?

please can we ? can we ? can we ? can we ? can we ? can we ? can we ? can we ? can we ? can we ? please PLEase PLEASE !11!1!!!!.... I'll give you an slunicorn !

Nice work, unfortunately it makes me think of some unholy mash up between Oddworld and... nope, not even gonna mention it.

Last edited by Hazz-JB; 04-13-2012 at 02:54 PM..
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  #1353  
04-13-2012, 01:30 PM
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  #1354  
04-13-2012, 03:31 PM
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  #1355  
04-13-2012, 04:22 PM
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  #1356  
04-13-2012, 04:30 PM
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...and I guess we'll (sadly) never see those renders, amirite ?
All the element renders for Feeco Depot are given in the Art book.
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  #1357  
04-13-2012, 05:15 PM
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Jesus f***ing christ.
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  #1358  
04-13-2012, 06:13 PM
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All the element renders for Feeco Depot are given in the Art book.
WHAT ! I need those.... O_O
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  #1359  
04-13-2012, 06:22 PM
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WHAT ! I need those.... O_O
http://books.google.ca/books?id=6t6i...page&q&f=false

Here

You could purchase it to view the full version.

Last edited by Abe®; 04-13-2012 at 06:29 PM..
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  #1360  
04-13-2012, 07:20 PM
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Don't get too excited. It's kind of just a small image of the pieces. Nothing you can actually use.
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  #1361  
04-14-2012, 06:38 AM
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I'm not sure if this has been discussed, but what about integration with Kinect?

Now, personally, I hate Kinect after being an unfortunate owner of it.

But think about it, I'm sure that having it work with Kinect could be simple, by simply performing the motions for gameplay, and gamespeak would simply use the microphone.

For such a complex game, I think the controls for Kinect would be surprisingly simple.
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  #1362  
04-14-2012, 06:43 AM
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but who likes the kinect? if an oddworld game is released on kinect, it would probably get a bad reputation, and only 3 to 6 year old kids would buy it.
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  #1363  
04-14-2012, 06:45 AM
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It wouldn't work. Oddworld is a 2.5D platformer not a 3D game. And nobody likes Kinect because it makes you look like a complete berk.

Also, damn you Wil for posting them pictures, you know how I feel about the ponies!
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  #1364  
04-14-2012, 06:54 AM
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I'm not sure if this has been discussed, but what about integration with Kinect?

Now, personally, I hate Kinect after being an unfortunate owner of it.

But think about it, I'm sure that having it work with Kinect could be simple, by simply performing the motions for gameplay, and gamespeak would simply use the microphone.

For such a complex game, I think the controls for Kinect would be surprisingly simple.
What would be the Kinect control for 'roll'?
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  #1365  
04-14-2012, 07:12 AM
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A hand jive, of course.
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  #1366  
04-14-2012, 07:34 AM
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What would be the Kinect control for 'roll'?
To do the motion the crouch then the motion for walk.
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  #1367  
04-14-2012, 08:09 AM
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How would you possess a SoulStrom Fart? Do you have to literally fart then move your hands around it?
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  #1368  
04-14-2012, 08:15 AM
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I wouldn't be able to beat the game anyway, I can't whistle.

(And yes I Know it's a stereotype for gay men)
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  #1369  
04-14-2012, 08:16 AM
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It is?
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  #1370  
04-14-2012, 08:23 AM
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I don't think Kinect would work for alot of the medium/hard platform sections unless it was only used for gamespeak, and even then only some of it. I wouldn't want to have to whistle codes or shout "fart" at the screen or anything.
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  #1371  
04-14-2012, 01:41 PM
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If we can get a whole generation of gamers shouting 'fart' at the screen, we can close the company early and take a blissful retirement: Mission Accomplished.
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  #1372  
04-14-2012, 06:31 PM
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(And yes I Know it's a stereotype for gay men)
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It is?
According to Ian Fleming, apparently. I hadn't heard of it from anyone/where else.
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  #1373  
04-15-2012, 12:49 AM
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If we can get a whole generation of gamers shouting 'fart' at the screen, we can close the company early and take a blissful retirement: Mission Accomplished.
You need to add that to your bio at Just Add Water. You have them right?
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  #1374  
04-15-2012, 04:06 AM
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One idea I liked for Kinect would be snapping your thumb and fingers together to skip a line of dialogue in a cutscene. That way, if you wanted to skip all of it, you'd be making the 'Yak yak yak' hand gesture.

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  #1375  
04-15-2012, 04:53 AM
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I can't do that!

Given that for starters I hate Kinect, I can't snap my fingers, and I can't whistle, me playing it with Kinect would be a disaster.
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  #1376  
04-15-2012, 05:07 AM
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I can't do that!

Given that for starters I hate Kinect, I can't snap my fingers, and I can't whistle, me playing it with Kinect would be a disaster.
He means bringing your fingers and thumbs together, not clicking.
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  #1377  
04-15-2012, 01:45 PM
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One thing, maybe we could have more interactivity with the Shrykull? I like the idea of controlling the lightning arcs of death.
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  #1378  
04-15-2012, 04:33 PM
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What if you made a mistake and couldn't progress?
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  #1379  
04-15-2012, 04:51 PM
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You would remain as the shrykull until you zapped everything I suppose. Can you even aim at targets with Kinect? If not I doubt it would be possible to make a mistake, unless they made it a quick time event (lol). This whole conversation seems silly anyway, I can't imagine Abe HD is ever going to use Kinect, or PS Move for that matter.
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  #1380  
04-15-2012, 09:08 PM
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What if you made a mistake and couldn't progress?
There was only one location where Shrykull power was needed to progress and the original game was pretty flexible about its usage at that point.
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