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  #1351  
12-22-2009, 12:21 AM
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1 Are the Glukkons in AE classed Big Cheeses?
2 And dose anybody know how big Necrum is?
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  #1352  
12-22-2009, 02:26 AM
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1. The generic, no-named ones presumably aren't, else they wouldn't be on tap.

2. Do you mean on a map or in km2
  #1353  
12-23-2009, 02:09 PM
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:
2 And dose anybody know how big Necrum is?
There is indeed some indication of the map of oddworld, i'm too lazy to post a link.
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  #1354  
12-23-2009, 04:34 PM
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I think the maps are a rather inaccurate portrayel of Mudos. Just my opinion.

Necrum is big though. Don't worry about that.
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  #1355  
12-23-2009, 04:38 PM
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You think this is inaccurate: http://oddworldlibrary.net/archives/...RAMO0181_2.jpg ?
  #1356  
12-23-2009, 08:33 PM
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Yea, it gives no indication of the size.

Also, correct me if I'm wrong, a question mark isn't necessary after a colon, unless there is an entire question after it.
  #1357  
12-23-2009, 08:53 PM
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Well, the scale is wrong to begin with, and the coloring is wrong. They crossed a desert to get to Necrum, not a grassy plain. Plus, the vaults are located within Necrum, not loosely adjacent to it.
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  #1358  
12-24-2009, 02:00 AM
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Considering it's not even the most recent version of the map, I'd say it's inaccurate.



:
Also, correct me if I'm wrong, a question mark isn't necessary after a colon, unless there is an entire question after it.
That was a question. He was asking for someone to confirm the veracity of the statement.
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  #1359  
12-24-2009, 04:32 AM
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After looking like that i'm assuming that the Monsaic Lines are bigger than Necrum.

Why are there three maps of that part of Mudos?


(The one on the website of that guy who did some Oddworld concept art.)

I'm guessing the one in the Art Book is the 'real' one.
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Last edited by Josh; 12-24-2009 at 08:38 AM..
  #1360  
12-24-2009, 07:33 AM
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It's still inaccurate in my opinion. There's another one that at least uses some symbols to indicate where vegetation and desert plateaus are, but they put vegetation all over Scrabania so it still desn't make sense.

I'm gonna make my own map some day.
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  #1361  
12-24-2009, 12:45 PM
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There are four maps. Rob Brown's prototype (the yellower one showing vegetation) was revealed some time later, but the story of the first three is one I've told in an earlier Q&A thread.
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  #1362  
12-24-2009, 12:49 PM
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It doesn't show how much it is big, but where it is.

Last edited by abe is now!; 12-24-2009 at 12:52 PM..
  #1363  
12-24-2009, 02:11 PM
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Yeah, I think it's just a 'general location' map and it doesnt have accurate indicators of foliage and vegetation. But the plateaus and mountains on the map are probably accurate.
  #1364  
12-25-2009, 11:05 AM
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It's like a physical map, wich includes the mean cities: Mudos's map includes the mean places of that country.
  #1365  
12-25-2009, 04:51 PM
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Have you ever thought the colours might represent terrain height rather than type?
  #1366  
12-26-2009, 03:22 AM
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No.

We need a map with outlines, not dots. I fear one may be far away, though, as the borders can't infringe on what will be there at the end of the quintology. I'm estimating a finished map in 2,147
  #1367  
12-27-2009, 02:31 AM
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Have you ever thought the colours might represent terrain height rather than type?
So a physical map... what did I say in my previous post?
  #1368  
01-02-2010, 04:06 AM
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What does A.L.I.V.E stand for?

I've got a question that google can't seem to answer for me so, as it's Oddworld related, I figured I'd ask here. As I understand it the engine that was used for the 2D platformer Oddworld games is called the ALIVE Engine. Can anyone tell me what A.L.I.V.E stands for?


Blessed be,
~HollowCarnix
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  #1369  
01-02-2010, 04:23 AM
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Aware Lifeforms In Virtual Environment Entertainment
http://en.wikipedia.org/wiki/Oddworld:_Abe%27s_Oddysee

EDIT: Damn you wikipedia! you've failed me for the last time


Last edited by Grieva; 01-02-2010 at 05:22 AM..
  #1370  
01-02-2010, 04:33 AM
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So that's what it was. That kinda rings a bell.....

  #1371  
01-02-2010, 04:43 AM
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Wrong. It's Aware Lifeforms in Virtual Entertainment.
http://www.oddworld.com/oddworld/com...keyfacts.shtml

Also, Q&A thread.

EDIT: *moved*

And, incidentally, I used to think it was Virtual Environments. It just seemed to make sense. Ho hum.
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  #1372  
01-02-2010, 01:37 PM
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i heard about "the brutal ballad of fangus klot" and "sligstorm" etc. they sound good but why can't they make a level editor? or a new game about the last meech ever and abe has to help him rebuild it's species? i have heard of meeches being extinct but the more creatures the merrier! p.s. why are they all carnivores?
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  #1373  
01-02-2010, 01:56 PM
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When they made their games, Oddworld wanted to make very tight, cinematic, story-driven experiences. A level editor is rather outside that scope, and they were pushing themselves to the limit just to make the games as they are.

A new game from Oddworld now could involve social gaming and user-created content. Lorne Lanning has noticed how successful and engaging these things can be. A future Oddworld game may very well involve Meeches being brought back, but right now the games they're thinking most about aren't based on Oddworld at all.

Most wildlife we know about are carnivores so that they can be enemy characters to Abe.
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  #1374  
01-02-2010, 06:14 PM
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Which OW species is the tallest? Out of muds, gluks, vykkers, sligs, etc. And how tall would muds be compared to humans?
  #1375  
01-02-2010, 06:54 PM
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Abe is 5′8″. Glukkons were originally 7′, but seem to have been updated to between 9′ and 10′. Stranger, Vykkers and Sekto are also about 9′. Outlaws vary, but the larger ones are 12′.

Have fun with imperial measurements, Aussie.
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  #1376  
01-03-2010, 02:54 AM
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I would have thought that Gloktogi were the tallest.


Dem's some big fuckers. Then again, that picture of Lady Margret does make her seem big.
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  #1377  
01-03-2010, 02:57 AM
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You learn something new every day. I never knew Abe was so diminutive.

A note: Aussies still use imperial measurements when refering to height. (most of the time, however imperial measurments have a habbit of sticking like filthy chewing gum to one's soul.)

...Not even ice gets it off.
  #1378  
01-03-2010, 04:47 AM
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I see. I just remember Alcar bemoaning my use of imperial, as though it's somehow imprecise or inconvertable. Anyway, try a scouring pad. Failing that, a bench grinder.
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  #1379  
01-05-2010, 04:50 AM
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Ok i was being a bit harsh. Such a pitty I can't use facial expresions to convey a joking or sarcastic theme. Your knowledge was appreciated.
However, I am rather sick of converting units, given my engineering homework there is a hell of a lot of it.
  #1380  
01-05-2010, 05:00 AM
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I got your joking attitude. I just continued it.
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