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  #1291  
12-19-2010, 12:48 AM
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Weekend again.
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  #1292  
12-19-2010, 04:14 AM
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Pushy, aren't you?
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  #1293  
12-19-2010, 04:52 AM
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Pushy, aren't you?
Why?.

I look here every day and it is never wrong to say that the whole week has passed when nothing has happened here within a week.

Last edited by NovaMan; 12-19-2010 at 04:54 AM..
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  #1294  
12-19-2010, 05:10 AM
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The only people who have the right to say that to Paul are his boss and his lover(s). And that might be part of the reason why he chose not to update his project this week.
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  #1295  
12-19-2010, 07:27 AM
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Why?.

I look here every day and it is never wrong to say that the whole week has passed when nothing has happened here within a week.
Oh shut up, if it were not for Paul and Liji, we wouldn't have such an editor. If you cant wait, go learn how to program and disassemble and do it yourself. Everyone but you deserves this editor.

Anyway...Thanks guys for all that you have done so far It is greatly appreciated. You take as long as you want
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  #1296  
12-19-2010, 09:27 AM
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you cant wait?
I can wait but if Paul or LIJI finish his oddworld level editor in the last holiday this christmas or the last day of next summer holiday, then i don't have so much time to use it, and maybe Paul and LIJI have time for improving their editors in the meantime.

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If you cant wait, go learn how to program and disassemble and do it yourself.
I am not that person = i can't develop a executable program/application because i don't have that skill.

Last edited by NovaMan; 12-19-2010 at 09:41 AM..
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  #1297  
12-19-2010, 01:00 PM
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I'm sorry for it but please get a life man. I understood that it could be fun to mess up with the Oddworld levels on a user friendly way but I think there is much more interessting and important stuff in the world than modifying an old game.

:
i can't develop a executable program/application because i don't have that skill.
Then learn it instead of molesting the real man who made the whole thing up to us.

Last edited by Never Sleeper; 12-19-2010 at 01:02 PM..
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  #1298  
12-19-2010, 01:13 PM
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Then learn it.
I have no brain for that.
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  #1299  
12-19-2010, 09:59 PM
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I'm sorry for it but please get a life man. I understood that it could be fun to mess up with the Oddworld levels on a user friendly way but I think there is much more interessting and important stuff in the world than modifying an old game.
You propably don't know what passion is
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  #1300  
12-20-2010, 03:29 AM
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hey there, Paul? Paul? you there, Paul? Paul? Paul? hey, Paul? Paul? Paul, my man? Paul? Paul, where did you go? where you gone, Paul? Paul? Come on, Paul? Paul, for god sake, you there? Paul, how's things going? you done it yet, Paul? is it coming along, Paul? is it done yet, Paul? are you working on it day and night, 24/7 Paul? are you devoting all of your time to it, Paul? are you abandoning your personal hygiene for this task yet, Paul? have you closed the curtains, Paul? have you become adept in the dark, Paul? does the light burn, Paul? will it be worth it, Paul? is there really going to be such a big reward for all this trouble and nagging and nagging and nagging, Paul? is there, Paul? please tell me, Paul! Paul! ARE YOU THERE PAUL?

i don't think he's there, children.
I think we need to stop bothering Paul, or this will happen again. ^^

He'll get it done soon. He said it will be done by Christmas, and it isn't quite Christmas yet, so he must be doing a good job.

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  #1301  
12-20-2010, 04:10 AM
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Nate says that Paul comes by occassionally and he always posts an update
or a new related oddworld tool. And Jango will be proud by the progress Paul has made. And i say thanks in advance for the future for Paul and LIJI.
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  #1302  
12-20-2010, 04:40 AM
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I didn't say 'always', fyi.
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  #1303  
12-20-2010, 04:55 AM
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Paul updates when there's something relevant to let you guys know. Since he's not updating he's probably fixing bugs that really shouldn't bother you. I talk to Paul on AIM and I know he's working A LOT on the editor, almost every day, so don't worry about it, "It'll be ready when it's done".
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  #1304  
12-20-2010, 05:27 AM
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wow,i cant wait for this to get finished,i made a bunch of ae lvls with your editors,but the last one i uploaded nobody responded
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  #1305  
12-20-2010, 05:30 AM
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I didn't say 'always', fyi.
http://www.oddworldforums.net/showpo...&postcount=714

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I cant wait for this to get finished.
The faster it gets finished, the more bugs will it have + have a bigger chance to crashing the game while editing things like moving the elevator objects from the last screen to the first screen and then test the moved elevator in the first screen = The game will crash. And waiting = more userfriendly editor.

Last edited by NovaMan; 12-20-2010 at 06:09 AM..
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  #1306  
12-20-2010, 06:07 AM
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mistake post.
please remove.

Last edited by NovaMan; 12-20-2010 at 06:09 AM..
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  #1307  
12-20-2010, 07:30 AM
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ill try that,(goes trying the elevator thingy)
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  #1308  
12-20-2010, 09:04 AM
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Sorry I haven't posted much lately, I've been pretty ill again and busy with real life since its near xmas and all :P

That lift crash is because in the released editor you can't change which "screen" a object will get loaded in. Also a lift has other object it needs to work, the one called "lift mover" or "lift controller", so without those the chances are that it will just crash like that (plus the fact its not loading in the right screen).

I'll post an updated version in a day or so to keep you guys happy :P But be aware it will be pretty buggy and unfinished, although better than nothing I guess.
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  #1309  
12-20-2010, 09:23 AM
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wow,ill try that out and post a lvl
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  #1310  
12-20-2010, 11:57 AM
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Scraby, I'll make an edited levels thread especially for posting and downloading levels, so please post it there instead. Thanks. It will be in the Fan Corner.

Can't wait for the update. Does it have the adding objects feature?

EDIT: My level variations thread is now up and ready for use!


Last edited by Jango; 12-20-2010 at 12:50 PM..
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  #1311  
12-20-2010, 04:39 PM
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Damn I hate it when I get caught out like that. Seems to be happening a lot lately.


Truth be told, we're dealing with a semantic misunderstanding here. In that previous post I meant 'update' as in 'Letting you know what's going on'. When I responded last in this thread, I thought you meant 'update' as in 'A newer version of his software'. My apologies.
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  #1312  
12-21-2010, 12:35 AM
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I thought you meant 'update' as in 'A newer version of his software'. My apologies.
So a update is not as i expected it to be.
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  #1313  
12-22-2010, 07:29 AM
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So a update is not as i expected it to be.
Don't worry. Paul will update soon. You'll see.

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  #1314  
12-22-2010, 07:52 AM
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Paul will update soon.
Tomorrow? or christmas day?
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  #1315  
12-22-2010, 08:10 AM
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Tomorrow? or christmas day?
Maybe later today, I'll see how far I get

Edit: Here we go, version 0.2. Check the readme for all info. I was going to add a property editor for collision items but I won't have enough time.

This version contains all required DLL's because it was getting a little confusing last time (And it now depends on one more)
Attached Files
File Type: ttf Editor 0.2.zip.ttf (4.07 , 312 views)

Last edited by Paul; 12-22-2010 at 09:02 AM..
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  #1316  
12-22-2010, 09:22 AM
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Maybe later today, I'll see how far I get

Edit: Here we go, version 0.2. Check the readme for all info. I was going to add a property editor for collision items but I won't have enough time.

This version contains all required DLL's because it was getting a little confusing last time (And it now depends on one more)
Thanks Paul. You're great. This is such a good christmas present...

If only I knew you're address, I would send you a big Oddworld cake with a card...

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  #1317  
12-22-2010, 09:38 AM
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Maybe later today, I'll see how far I get

Edit: Here we go, version 0.2. Check the readme for all info. I was going to add a property editor for collision items but I won't have enough time.

This version contains all required DLL's because it was getting a little confusing last time (And it now depends on one more)
Wicked sick. Will try this out when I can, nice work!
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  #1318  
12-22-2010, 09:49 AM
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yeah!!! thx paul
Edit:hm the x ----> is a bit problematic,i cant center it to the doors :/
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Last edited by Scraby; 12-22-2010 at 10:04 AM..
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  #1319  
12-22-2010, 10:12 AM
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Unfortunately I'm having issues too...

I add an object to a screen (UXB for example), and it works as long as I go onto the screen and as I'm on the screen, but when I leave the screen the game crashes. Also, if I add mines, they will not work either.

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  #1320  
12-22-2010, 10:30 AM
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yeh happened to me :/ i really made a hard rupture farms lvl,just to make the beggining a bit rough,with floating mines,slogs,more sligs,lifts,orbs....
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