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  #1261  
05-15-2012, 10:19 AM
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Love the Halo 4 boxart.
  #1262  
05-15-2012, 11:15 AM
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Wasteland II, can't wait for it.
Yes, me too (I backed that one up)... I wonder when will they post status update (I'm not counting the one which said it'll be on Unity Engine)
  #1263  
05-15-2012, 11:25 AM
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By a lot of people I assume you mean fanboys and sheep? Call of Duty is supposedly 'good and successful', yet it's still dull as dishwater and has been since the fourth instalment. In general. What's the difference between Halo 2, 3, ODST and Reach besides minor touch ups?

E: Okay, before you try tearing me a new arse-hole, I've googled the Halo 4 story line, and supposedly, it's not gun-ho FPS any longer, perhaps it'll be the rejuvenation needed to open a dead-end franchise? I dunno, we'll wait and see.
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Last edited by STM; 05-15-2012 at 11:30 AM..
  #1264  
05-15-2012, 11:52 AM
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In this thread, scrabtrapman is ignorant about the Halo franchise.
  #1265  
05-15-2012, 11:54 AM
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I did mean the series' fans. I just thought the cover art looked neat, I'm not that interested in it, someone else can tear you a new asshole, I'm too tired to get into an argument today.
  #1266  
05-15-2012, 12:00 PM
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By a lot of people I assume you mean fanboys and sheep? Call of Duty is supposedly 'good and successful', yet it's still dull as dishwater and has been since the fourth instalment. In general. What's the difference between Halo 2, 3, ODST and Reach besides minor touch ups?
This is a stupid argument. “It’s the same setup as the previous instalments in the series”? Okay, sure, but isn’t that the entire point of them being part of the same series
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  #1267  
05-15-2012, 12:03 PM
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The cover is indeed pretty nice, it's not the usual soldier-standing-and-looking-at-camera type of 'art' like COD4 and later and BF3... i like the perspective here.
  #1268  
05-15-2012, 01:08 PM
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This is a stupid argument. “It’s the same setup as the previous instalments in the series”? Okay, sure, but isn’t that the entire point of them being part of the same series
Well...ehem...quite. Meh, I guess I have a one-sided view, I have a pretty strong dislike of most shooters on the market.
=.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #1269  
05-15-2012, 01:26 PM
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I don't like Halo.
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  #1270  
05-15-2012, 01:46 PM
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Yeah, why keep making good successful games that a lot of people want?
Because the story is finished?

Mull that over.
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  #1271  
05-15-2012, 02:26 PM
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I don't think that many people play Halo for the story, really. It is quite obvious though that they made Halo 4 (and its upcoming sequels...) just for money. Doesn't stop it from being good though.
  #1272  
05-15-2012, 04:13 PM
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they made Halo 4 (and its upcoming sequels...) just for money. Doesn't stop it from being good though.
In theory, not neccesarily (it just severely dents its chances). In reality, yes, yes it does.

  #1273  
05-15-2012, 05:58 PM
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In theory, not neccesarily (it just severely dents its chances). In reality, yes, yes it does.
It's obvious they're putting a lot of passion into Halo 4. They wouldn't go through this much trouble to mix up one of the most successful formulas in gaming if their only motivation was money, but I guess if you've already played it...
  #1274  
05-17-2012, 06:36 AM
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DAAAAMN

The smaller one is $99.99 and the one with the loot chest is $149.99. I really want the loot chest edition, goddamn.



  #1275  
05-17-2012, 04:05 PM
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Eh, I bought a limited edition leather box edition of FNV, never again, I love it and all, but it's so expensive and the box just sits on display now...the mark up on these things is enormous.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #1276  
05-17-2012, 04:34 PM
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I don't know what FNV is.
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  #1277  
05-17-2012, 04:54 PM
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I think he means Fallout New Vegas.
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  #1278  
05-18-2012, 12:56 AM
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If anyone's curious, this is what the new version of UnrealEngine looks like.






  #1279  
05-18-2012, 01:06 AM
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It doesn't really look any better than UE3... maybe except those mountains
  #1280  
05-18-2012, 08:03 AM
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The third image really looks like a painting to me, especially the pillar in the foreground.
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  #1281  
05-18-2012, 09:08 AM
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Well, it isn't.

Close-up view + depth of field blur + average resolution texture = Smeary, grainy look.

  #1282  
05-18-2012, 10:15 AM
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Okay, so you're saying that isn't prerendered.
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  #1283  
05-18-2012, 03:24 PM
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I'm saying Epic told everyone it wasn't pre-rendered (i.e. realtime rendering). And I don't think they'd bother lying about that.

  #1284  
05-18-2012, 05:41 PM
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That's just amazing.
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  #1285  
05-18-2012, 09:04 PM
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I'll wait until I see it in motion.

You also need to bear in mind that realtime demos are not the same as game engines. I mean... the rendering engine code is the same, but the assets are designed differently. They cherrypick the models, the angles and the action, and optimise everything for the one short scene. When the same engine is put in-game, there's a greater need for flexibility as the player can look anywhere, go anywhere and doesn't want a loading screen every 20 seconds. That means that every detail needs to be dialed down significantly.
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  #1286  
05-19-2012, 04:46 AM
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Well yeah, these demos are supposed to show what games will look like in a few years. It's more processing-intensive to render an entire level as it moves (plus the entire game code, control input, damage, etc.), than one corridor from a set angle. It'll take games, and home PCs, a while to catch up.


Last edited by MeechMunchie; 05-19-2012 at 04:49 AM..
  #1287  
05-24-2012, 09:14 AM
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  #1288  
05-24-2012, 11:52 AM
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You're probably thinking "Wow, that's the shallowest, most generic trailer I've ever seen." That's actually kind of the point.

As with TrackMania, they're aiming to make a 'blank canvas' game, that's at once both perfectly balanced in its natural state and inherently moddable. Basically, they want to be the world's most moddable games. Because when you're 300 different games on your own, why should people play anything else?

Also note the lack of graphic violence. It's all about being fun and accessible.

  #1289  
05-24-2012, 02:28 PM
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YO YO YO YO Y-YO, YO YO YO

Pretty pumped for this game and I really wanna see how it turns out. I'll probably end up pre-ordering it just for the soundtrack. So good.





Also, this is pretty cool, it's a Street Fighter 25th Anniversary Collector's Set that includes an 11-disc soundtrack, an 8'' tall Ryu statue, 64 page artbook and most of the modern Street Fighter games including most (or all) of the DLC. It's $149,99. I'd get it for that price if I was into Street Fighter, that's a good price for such a huge box of goodies.



Ron Gilbert and Tim Schafer's (?) new game, The Cave. Note: This isn't the Double Fine Adventure game from what I've understood. Looks a bit like Trine.

  #1290  
05-24-2012, 09:11 PM
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Ron Gilbert and Tim Schafer's (?) new game, The Cave. Note: This isn't the Double Fine Adventure game from what I've understood. Looks a bit like Trine.
Apparently the gameplay is more puzzley and adventurey than simply platforming. The plot and characters sound quite intruiging too.
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