Free Mudokons don't need saving, they just shouldn't be killed. I'm not certain if resurrecting them reverses the bad quarma. I'll let you know when MO comes to Steam.
i think this is only the second question i've asked here, but this one bugged me a while back and i just remembered it.
in MO, apparently fuzzles need 'saving' when in the wild, as well as in industrial areas. i had a quick glance at TOE and i assumed that the natural area for fuzzles was the environment that Stranger resides in (i was going with the notion that fuzzles resided freely and naturally in SW), but then remembered Vykkers use traps in forests to capture them.
i assume its just a game feature to help quarma and the 'puzzle factor', or i cocked something up somewhere along the lines. if not, where is the natural residence of fuzzles, or why do they need saving when in the wild?
All the Fuzzles you encounter in the wilder areas of Munch’s Oddysee are initially caught in cages for use as Slog food or whatever. Theoretically once you've released them from the cages they should be as free as the Mudokon Natives. Having to rescue them via portals is probably just a gameplay thing. I should think wild Fuzzles live perfectly wildly and freely in the Wilderness region when there aren't legions of industrialists about.
I've had cases in Munch's Oddysee where I've had the odd couple of mudokon natives die (Fuel Fields and Reservoir Row), however even though my level quarma went down, my overall quarma didn't change and still was listed as 100% perfect despite the loss of two native mudokons.
Question for anyone with the PSN Release:
Has anyone who owns AO and AE on the PSP (From PSN) beat the game? Any glitches or anything that break the game? I know that Grand theft auto: Vice city stories and liberty city stories lags so bad it's unplayable.
I heard one guy that said (In another thread) there was a glitch near the end of the game, but I'm not sure if this is actually a glitch or user error.
I heard one guy that said (In another thread) there was a glitch near the end of the game, but I'm not sure if this is actually a glitch or user error.
This question was already answered here and we said that it was user error. Don't you trust us?
I know at least one secret area (in the Mines) with no empty Soulstorm bottles on the screen... but I won't spoil it for everyone! P.M. me if you don't know it. It's reasonably early on in the game.
Ooh! AlexFili, could you tell me where these are? I might know them... but... I don't want to play all the way through to SoulStorm brewery and find I've missed one Mudokon! I think I got all the Muds in the Mines (I rescued 75, anyway... are there any secret areas there leading to different environments?). I'm in the Mudanchee Vaults ATM, been to the SoulStorm kennels several times. Please PM me with any secret areas with no bottles... I normally check in all shadowy corners or when there's objects in front of the path, but nevertheless.
Every screen, in AE, that leades to a secret has piles of empty beer bottles lying around . I know because I've rescued all of the mudokons without cheating.
Also, I would really like an answer to the question Fartuess asked .
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