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  #1261  
11-08-2009, 03:54 AM
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Free Mudokons don't need saving, they just shouldn't be killed. I'm not certain if resurrecting them reverses the bad quarma. I'll let you know when MO comes to Steam.
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  #1262  
11-08-2009, 04:16 AM
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I'll let you know when MO comes to Steam.
Forgive me Max but... Steam?!?
  #1263  
11-08-2009, 04:25 AM
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http://store.steampowered.com

http://oddworldlibrary.net/oddblog/2...dbox_announced
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  #1264  
11-08-2009, 04:37 AM
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i think this is only the second question i've asked here, but this one bugged me a while back and i just remembered it.

in MO, apparently fuzzles need 'saving' when in the wild, as well as in industrial areas. i had a quick glance at TOE and i assumed that the natural area for fuzzles was the environment that Stranger resides in (i was going with the notion that fuzzles resided freely and naturally in SW), but then remembered Vykkers use traps in forests to capture them.

i assume its just a game feature to help quarma and the 'puzzle factor', or i cocked something up somewhere along the lines. if not, where is the natural residence of fuzzles, or why do they need saving when in the wild?

cheers.
  #1265  
11-08-2009, 06:01 AM
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All the Fuzzles you encounter in the wilder areas of Munch’s Oddysee are initially caught in cages for use as Slog food or whatever. Theoretically once you've released them from the cages they should be as free as the Mudokon Natives. Having to rescue them via portals is probably just a gameplay thing. I should think wild Fuzzles live perfectly wildly and freely in the Wilderness region when there aren't legions of industrialists about.
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  #1266  
11-08-2009, 06:46 AM
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That is true. In MO every single fuzzle is initially a captive one. Fuzzles in Stranger's Wrath are all over the place.
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  #1267  
11-09-2009, 01:48 PM
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I've had cases in Munch's Oddysee where I've had the odd couple of mudokon natives die (Fuel Fields and Reservoir Row), however even though my level quarma went down, my overall quarma didn't change and still was listed as 100% perfect despite the loss of two native mudokons.
  #1268  
11-09-2009, 02:50 PM
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:
I'm not certain if resurrecting them reverses the bad quarma.
Yup, it does.
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  #1269  
11-10-2009, 11:16 AM
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Yup, it does.
Are you sure?
  #1270  
11-10-2009, 02:44 PM
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When tying for good quarma i vividly remember that ressurecting muds would increase it.
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  #1271  
11-11-2009, 08:35 AM
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:
When tying for good quarma i vividly remember that ressurecting muds would increase it.
Ok thank you!
  #1272  
11-11-2009, 02:45 PM
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Question for anyone with the PSN Release:
Has anyone who owns AO and AE on the PSP (From PSN) beat the game? Any glitches or anything that break the game? I know that Grand theft auto: Vice city stories and liberty city stories lags so bad it's unplayable.

I heard one guy that said (In another thread) there was a glitch near the end of the game, but I'm not sure if this is actually a glitch or user error.
  #1273  
11-11-2009, 03:27 PM
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:
I heard one guy that said (In another thread) there was a glitch near the end of the game, but I'm not sure if this is actually a glitch or user error.
This question was already answered here and we said that it was user error. Don't you trust us?


Don't answer that.
  #1274  
11-11-2009, 04:51 PM
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:
This question was already answered here and we said that it was user error. Don't you trust us?


Don't answer that.
Sorry, I trust you its just I tend to obess about certain things.

I thought it may be user error, but I wasnt' sure so I asked the question specifically if it was user error, but got no response.
  #1275  
11-12-2009, 06:38 PM
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One more question, any screen that has a secret area does it have soulstorm brew bottles laying around or bones from the slaves? (On Exodus)
  #1276  
11-12-2009, 06:56 PM
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Have you played the game?
  #1277  
11-12-2009, 07:36 PM
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I know at least one secret area (in the Mines) with no empty Soulstorm bottles on the screen... but I won't spoil it for everyone! P.M. me if you don't know it. It's reasonably early on in the game.

~Somethin' smells...
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  #1278  
11-12-2009, 11:59 PM
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There are at least two or three areas with no visible soulstorm bottles.
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  #1279  
11-15-2009, 01:09 AM
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Question Do you know what tasks have particular Zulags?

I'm creating Rupture Farms scene on Unreal Engine 3.5 and i have question about Rupture Farms.

My question is:

Do you know what tasks have particular Zulags?


I know that Zulag1 is some kind of storage, packaging place and have included grinding area.

But others Zulags functions is unknown for me. (Zulag3 - This purple one - have only mudokon pops advertisenment, but it probably doesn't matter)

Those information would help me with creating environment for my project

  #1280  
11-15-2009, 03:33 PM
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Ooh! AlexFili, could you tell me where these are? I might know them... but... I don't want to play all the way through to SoulStorm brewery and find I've missed one Mudokon! I think I got all the Muds in the Mines (I rescued 75, anyway... are there any secret areas there leading to different environments?). I'm in the Mudanchee Vaults ATM, been to the SoulStorm kennels several times. Please PM me with any secret areas with no bottles... I normally check in all shadowy corners or when there's objects in front of the path, but nevertheless.

~must rescue... all 300...
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  #1281  
11-16-2009, 08:50 AM
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Not entirely helpful, but very useful nonetheless.

  #1282  
11-16-2009, 08:54 AM
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http://www.the-spoiler.com/ACTION/GT....1/oddwalk.htm

Fartuess, pictures of the Zulags will be up soon. Well, as soon as I re-install AO. (Friggin PC)
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Last edited by Josh; 11-16-2009 at 08:59 AM.. : Wait, SHIT!
  #1283  
11-16-2009, 08:57 AM
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I was replying to taco.

  #1284  
11-16-2009, 08:58 AM
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Enchilado asked about the secrets in AE, not AO.

EDIT: Beaten to it.
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  #1285  
11-16-2009, 11:25 AM
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@Josh

I have pictures of zulags, but they aren't showing it's tasks. You can see it here:

http://www.vgmaps.com/Atlas/PSX/index.htm#O

I thought that you know some more informations, which aren't in Abe's Odysee.

If there aren't any information about it, then i have free hand, and can invent their tasks by myself.

  #1286  
11-16-2009, 01:04 PM
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I'm pretty sure you have a free hand.
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  #1287  
11-16-2009, 04:07 PM
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I didn't know that some secret locations don't have soulstorm brew bottles....

I wonder if the official guide on AE by Russ Demaria(sp?) has all the secret locations..
  #1288  
11-17-2009, 06:10 AM
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Yes, it wouldn't be a correct guide otherwise.

  #1289  
11-20-2009, 11:38 AM
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Every screen, in AE, that leades to a secret has piles of empty beer bottles lying around . I know because I've rescued all of the mudokons without cheating.

Also, I would really like an answer to the question Fartuess asked .
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  #1290  
11-20-2009, 12:31 PM
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There are none on the very first screen of the game for a start.


~sure you didn't save all the AO Mudokons?
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