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  #1201  
01-09-2008, 09:40 AM
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Resurrection totem.
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  #1202  
01-09-2008, 09:46 AM
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It never occurred to me that they might be the same ones. Actually the first time I played I didn't notice the bird portal and had to leave them there. If I had received the bad ending the first time around that might have meant more to me.
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  #1203  
01-09-2008, 10:40 AM
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Picture request: Clakker. Can anyone post a Clakker image? I have never seen it and I can't find it. Thank you.
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  #1204  
01-09-2008, 11:15 AM
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  #1205  
01-09-2008, 11:52 AM
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Ok, thank you. But what's that strange kind of crocodile?
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  #1206  
01-09-2008, 02:42 PM
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The crocodile creature is an Outlaw.
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  #1207  
01-10-2008, 06:13 AM
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Ok, and a another question about SW's characters: can anyone post a Wolvark image? Thank you !!!
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  #1208  
01-10-2008, 06:20 AM
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Concept art:


Screenshot:


p.s. Thinking about it, you might have been referring to Wolvarks when you asked what the crocodile creature is. I was thinking of Outlaws like this one. When we first saw them (which was before we first saw Wolvarks), and before we knew they were called Outlaws, we called them ‘croc hunters’. Not because they hunt crocs, but because they are hunters who look like crocs.

Confusing, I know.
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  #1209  
01-10-2008, 06:24 AM
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Thank you. And a ready question for you: in MO, when Abe reach Big Well, Munch is in a room in Vykkers Labs. There there are some SoulStorm Brew's bottles and barrels? Why?
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  #1210  
01-10-2008, 06:28 AM
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Because employees and/or test subjects of Vykkerz Labs were drinking/force-fed SoulStorm Brew, and they were disposing of the waste in the usual and acceptable fashion of dropping it over the Spooceshrub Forest.

Max, how does that outlaw look like a crocodile?
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  #1211  
01-10-2008, 06:41 AM
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Mostly for historical reasons, I admit. Even more shamefully, looking back, I can only find a couple of references to it.
http://www.oddworldforums.net/showth...ile#post136041
http://www.oddworldforums.net/showth...roc#post144118
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  #1212  
01-10-2008, 06:53 AM
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:
Because employees and/or test subjects of Vykkerz Labs were drinking/force-fed SoulStorm Brew, and they were disposing of the waste in the usual and acceptable fashion of dropping it over the Spooceshrub Forest.
But is that Brew the latest that was in FeeCo Depot or was that still produced (during MO)?
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  #1213  
01-10-2008, 07:00 AM
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It could be leftover stock from Abe’s Exoddus, bottles that Vykkers Labs have stockpiled anyway, or bottles from other SoulStorm Breweries. After all, BlitzPacker Brew (essentially SoulStorm Brew in a harder, more damaging can) is readily available, so there must be other breweries out there.
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  #1214  
01-10-2008, 07:04 AM
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If so, there are a lot of Mudokons who weren't be saved by Abe? Will he save them in the future?
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  #1215  
01-10-2008, 07:13 AM
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Yes.
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  #1216  
01-10-2008, 02:08 PM
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Question: Oddworld is big, but not all continents are known. Are there Mudokons in other continents? And Glukkons? And Sligs? And if not, how many creatures live on Oddworld?
  #1217  
01-10-2008, 02:53 PM
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There is simply not a number for that kind of thing.
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  #1218  
01-10-2008, 08:10 PM
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Yeah, that information is so totally available to us.
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  #1219  
01-10-2008, 10:26 PM
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BM is right, how do you think we are supposed to know that?

  #1220  
01-11-2008, 07:42 AM
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Ok, thank you. I sometimes ask things that nobody knows. Excuse me for this.
I have a new question: when did Greeters become insane and begin killing customers? So, were they created just to sell Magog Cartel's products?
  #1221  
01-11-2008, 08:13 AM
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Greeters were designed to be both vending machines and security guards. Deployed in factories, they have scanners that can tell the difference between official employees and trespassers. They distribute SoulStorm Brew to emloyees and electrocute the intruders. The trouble is they never worked properly, and they just electrocuted every Mudokon that moved.
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  #1222  
01-11-2008, 09:10 AM
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And why do they use Sligs's words?
  #1223  
01-11-2008, 10:29 AM
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Abe is now! probebly becuase they passed sligs so frequently that they learnt and used their speech, or the gluckons programed them to do so, as a kind of a replacement for greeter sligs, they got robots that did the same thing, and sounded the same.
I'm just guessing, I haven't played AE.
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  #1224  
01-11-2008, 12:20 PM
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Question: in the artbook I saw some sketches of Fleeches that have two mouths in two parts of their body. So, were Fleeches originally designed to have two mouths?
  #1225  
01-11-2008, 01:02 PM
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They still do have 2 mouths in the final version of the game

  #1226  
01-11-2008, 01:18 PM
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What? Why doesn't the second muth eat Abe, and the Fleech must turn around and eat Abe? Is that mouth sleeping or meek?
  #1227  
01-11-2008, 01:22 PM
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It simply isn't used at the time since it is not close to their prey.

EDIT: It is also possible that Fleeches don't have two tounges, and simply one. Besides, if one mouth gets the animal first, it might be awkward when it comes down to digestion if one tounge is still out of the mouth. Plus, they need to be able to have both sides of their body be able to move at any moment's notice, since some creatures like Mudokons (or Mudombies) would most likely get out of reach pretty soon. Anyway, probably hard to program anyway.

And mudling, Glukkons have never been mentioned to be the major species.
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Last edited by Slaveless; 01-11-2008 at 01:30 PM..
  #1228  
01-11-2008, 02:27 PM
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Oh ok, thanks, but that brings up a few more questions
So what speacies have been mentioned to be major speacies? What does major speacies actually mean in terms of OW?
And just becuase they're not mentioned, just mean they're not part of it
Where was the term "major speacies" ever mentioned in terms of OW anyway?
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  #1229  
01-11-2008, 03:06 PM
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Major species has never been mentioned, but on the back of the AE manuel, there was a mention about the most important creatures on Oddworld.
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  #1230  
01-11-2008, 04:03 PM
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Don’t take that too literally. Khanzumerz are important because without there would be no consumer culture. No consumer culture, and all those consumer goods the Glukkons, Vykkers, Oktigi, and other industrial families produce suddenly aren’t worth a whole load. In terms of Mudos, Glukkons are big players, but they’re not the richest organization. That’s the Oktigi. In terms of Oddworld, Mudos is just a small country that happens to be typical of the problems found on the planet. Different societies on different parts of Oddworld would seem as alien to each other as, let’s say, a trustworthy president would be to us.
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