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Abe is supposed to feel like the little weak guy sneaking out of RF, then gaining power and going Rambo on his way back in! I think a greater emphasis on hiding from sligs during the escape would add loads to the tension of being caught. We simply do not need possession right at the beginning
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It is sort of already like that, except that his abilities are skewed slightly. He does leave, then come back stronger, but I have been thinking about how come he can already chant.
The problem is that the first area, which is ostensibly a training area, would be much more difficult without the ability to posses that first Slig.
I came to the conclusion that limiting Abe's abilities for the first third/quarter of the game isn't the right approach to take. As it would change the original core gameplay too much, and a certain amount of the levels would need to be messed with the make it work.
We also can't really change the story; if we add scaffolding as to why Abe can chant, then who are we doing it for? I think the accepted explanation is that Abe has a special talent for it, so perhaps he never saw a need to use it up until then? After all, as far as he's concerned, he has an awesome job. Why would he jeopardise it by possessing/killing a guard? When he realises they're going to kill him, he has nothing to lose by using it.
There are other things of that nature that I've had to ignore because explaining it isn't as good an option as changing it, and I can't change it.
An example is why is Monsaic lines so close to RF? Wil gets annoyed when I pester him with that question.