Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
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  #1171  
11-22-2010, 01:45 PM
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Im happy with a release with just the mudokons to be added.
Yeah, but also things like mines, electric walls, doors, lifts, levers, moving bombs, UXBs, sligs, slogs would just be brilliant.

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  #1172  
11-22-2010, 04:26 PM
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Yeah, but also things like mines, electric walls, doors, lifts, levers, moving bombs, UXBs, sligs, slogs would just be brilliant.
You just summed up everything I would want in the next editor release
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  #1173  
11-23-2010, 07:00 AM
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Does scarb and paramite uses the same object?
like the bombs for abe uses exactly the same as food stones?

A bomb will kill the scarb or paramite
and a food stone will be eaten by scarb and paramite.

Last edited by NovaMan; 11-23-2010 at 07:04 AM..
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  #1174  
11-23-2010, 03:25 PM
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Yeah, but also things like mines, electric walls, doors, lifts, levers, moving bombs, UXBs, sligs, slogs would just be brilliant.
There is no reason why you can't figure out the structure of these things with either editor at the moment
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  #1175  
11-23-2010, 03:33 PM
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There is no reason why you can't figure out the structure of these things with either editor at the moment
Yeah but you can't add objects, which makes the editor kinda boring right now :/
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  #1176  
11-26-2010, 02:20 PM
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i cant quite remember,is there a cam repacker?
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  #1177  
11-26-2010, 02:55 PM
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For Oddysee, it is entirely possibly to replace .cam files, but it's quite tricky. I would write a guide for it but it doesn't work on my Vista/7 PC for some reason.
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  #1178  
11-27-2010, 01:34 AM
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Abe's oddysee in Abe's exoddus?
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  #1179  
11-27-2010, 01:56 AM
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Theoretically it's possible, but you don't have rupture farms models in exoddus, right?
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  #1180  
11-27-2010, 02:32 AM
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1. Be able to merge all lvl files into a new lvl file without getting: or quickly game crashes.

2. Be able to take areas from Abe's oddysee to be used in Abe's exoddus.
Then the connection between cam and bnd files.

Last edited by NovaMan; 11-27-2010 at 02:35 AM..
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  #1181  
11-27-2010, 06:19 AM
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use power iso and mount oddworld iso(if u dont have abes exoddus iso download it) and play the game and you wont get that message
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  #1182  
11-27-2010, 09:02 AM
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(if u dont have abes exoddus iso download it)
I bought that many years ago.

I mean make the game never ask after play cd when deleting all lvl files and using only one lvl file instead.

Last edited by NovaMan; 11-27-2010 at 09:04 AM..
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  #1183  
11-27-2010, 04:14 PM
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This might clear up what some of the limits are:

1. Adding CAMS to AE is possible but only ones that are already there (e.g from another AE lvl).
2. Adding *new* cams to AE is NOT possible (e.g new images you've made/stolen from AO)
3. Adding new cams to AO is possible since theyre not compressed
4. Adding new objects (muds/sligs etc) to both games is possible
5. its not possible to make the "screen" area bigger in either games
6. its not possible to add new collision items in either game
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  #1184  
11-27-2010, 11:55 PM
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Sixth point is kinda lame. It means that we can't make "full mods", I mean whole set of new levels for Oddworld games.
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  #1185  
11-28-2010, 12:55 AM
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BUT...

We can make completely new environments for Oddysee; there is alot you can do with all of the screens, and when all the objects are figured out, you have free reign over everything in a level, but you'll just have to base it around the collision layout.

This isn't as bad as it sounds, because you can use doors/portals to link to other areas that ultimately aren't part of the same level, but graphically you could make it look as if it were...example: The first door in RuptureFarms takes you to the end door in the same level, Bird portals in secret areas lead out in different levels, but you'd change the cam file to make it look like part of the same level.

With Exoddus we might not be able to make new environments so much but editting the existing ones is better because there is a bigger amount of objects to use. You could already make all the levels compatible with Sligs via teleporters or making use of the numerous "Getcha X" buttons. The same goes for other inhabitants once we figure out their objects more. Of course this wouldn't look pretty, because you can't graphically change anything but you've created something that works.

-

TL;DR - Just explaining it is possible to make full mods on at least Oddysee if you put your mind to it, and Exoddus if you forget about changing cam files so much; it's a flexible game.


Oh and Paul, on the fifth point, I don't know if it counts but you could attempt to use the backgrounds of screens to your advantage here, as they have more room, although there aren't too many screens with a background...

Is it possible to change existing collision items in either game?
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  #1186  
11-28-2010, 02:30 AM
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hm could it be possible to copy the collision with any values or something to have more than 1 or 2 collision in the same screen
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  #1187  
11-28-2010, 03:11 AM
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4. Adding new objects (muds/sligs etc) to both games is possible
Brilliant! Just what I wanted to hear.

How close are you to finishing it Paul?

And also,

:
6. its not possible to add new collision items in either game
What do you mean by that? What does that mean for the editor?

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  #1188  
11-28-2010, 07:10 AM
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Sixth point is kinda lame. It means that we can't make "full mods", I mean whole set of new levels for Oddworld games.
Not really. You can CHANGE the collision data, but if the original level has, for example, 400 collision items, you can only have up to 400 collision items. It shouldn't be a problem for *most* levels.
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  #1189  
11-28-2010, 07:48 AM
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Impossible to have infinite rooms and collision items.
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  #1190  
11-28-2010, 07:59 AM
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Not really. You can CHANGE the collision data, but if the original level has, for example, 400 collision items, you can only have up to 400 collision items. It shouldn't be a problem for *most* levels.
Sorry, but I don't understand. What exactly is collision data? Thank you.

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  #1191  
11-28-2010, 08:24 AM
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BUT...

We can make completely new environments for Oddysee; there is alot you can do with all of the screens, and when all the objects are figured out, you have free reign over everything in a level, but you'll just have to base it around the collision layout.

This isn't as bad as it sounds, because you can use doors/portals to link to other areas that ultimately aren't part of the same level, but graphically you could make it look as if it were...example: The first door in RuptureFarms takes you to the end door in the same level, Bird portals in secret areas lead out in different levels, but you'd change the cam file to make it look like part of the same level.

With Exoddus we might not be able to make new environments so much but editting the existing ones is better because there is a bigger amount of objects to use. You could already make all the levels compatible with Sligs via teleporters or making use of the numerous "Getcha X" buttons. The same goes for other inhabitants once we figure out their objects more. Of course this wouldn't look pretty, because you can't graphically change anything but you've created something that works.

-

TL;DR - Just explaining it is possible to make full mods on at least Oddysee if you put your mind to it, and Exoddus if you forget about changing cam files so much; it's a flexible game.


Oh and Paul, on the fifth point, I don't know if it counts but you could attempt to use the backgrounds of screens to your advantage here, as they have more room, although there aren't too many screens with a background...

Is it possible to change existing collision items in either game?
Yeah its possible to change the collision items that are already there, so you've pretty much hit the nail on the head.

A collision "item" is the stuff that keeps abe on the floor and not falling forever, its the floors/walls/etc.

But as Chubfish says if you are smart about it you can still make totally new levels in AO.. because you can take all of the existing collision items and re-lay them out to how you'd like. A collision item is effectively just a "line" so you can make it longer to stretch into the next screen and such.
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  #1192  
11-28-2010, 09:08 AM
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Yeah its possible to change the collision items that are already there, so you've pretty much hit the nail on the head.

A collision "item" is the stuff that keeps abe on the floor and not falling forever, its the floors/walls/etc.

But as Chubfish says if you are smart about it you can still make totally new levels in AO.. because you can take all of the existing collision items and re-lay them out to how you'd like. A collision item is effectively just a "line" so you can make it longer to stretch into the next screen and such.
Great!

I've just had a fantastic idea! We should put up a new thread, and put up our level variations for download on there. Anyone can then download the level variations and try to beat them and give feedback.

Playing on levels that other people have made and that you know nothing about, may be more fun than playing through levels that you made yourself and know everything about. It would be like playing a brand new AO! It would be so incredibly awesome. :P

What do you guys think?

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  #1193  
11-28-2010, 09:12 AM
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use power iso and mount oddworld iso(if u dont have abes exoddus iso download it)...
How can you dare saying this in a oddworld fan forums...
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  #1194  
11-28-2010, 09:24 AM
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i have the original game,i just say if you dont want to lose the cd if you play to mutch use the iso that can be mounted... i lost my ao and ae cds for ps1
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  #1195  
11-28-2010, 09:29 AM
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Scraby.
You make iso files for not be disturbed by the dvd player sound?
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  #1196  
11-28-2010, 10:00 AM
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I got an idea of abandoned factory (scrabania or mudanchee +SoulStorm Brewery/RuptureFarms), and Abe going through it. I surely try new editor, Paul.
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  #1197  
11-28-2010, 10:00 AM
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?? i only did that becouse my cd for my pc is starting to lose all of its juices,so i made an iso image so that i can mount it to play the game without the cd,i dont want to lose the pc cds as i did with the ps cds


edit:is it possible to take ae cams convert them and put them into ao cams,will that work? i didnt have mutch time to experiment(school,and i feel a bit ill)
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Last edited by Scraby; 11-28-2010 at 10:03 AM..
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  #1198  
11-28-2010, 10:21 AM
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But does anyone think that my idea is good?

(See post #1192).

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  #1199  
11-28-2010, 10:52 AM
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sounds,good,as for me i made a lvl if anyone downloaded it
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  #1200  
11-28-2010, 11:17 AM
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Jango, mine is better
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