BUT...
We can make completely new environments for Oddysee; there is alot you can do with all of the screens, and when all the objects are figured out, you have free reign over everything in a level, but you'll just have to base it around the collision layout.
This isn't as bad as it sounds, because you can use doors/portals to link to other areas that ultimately aren't part of the same level, but graphically you could make it look as if it were...example: The first door in RuptureFarms takes you to the end door in the same level, Bird portals in secret areas lead out in different levels, but you'd change the cam file to make it look like part of the same level.
With Exoddus we might not be able to make new environments so much but editting the existing ones is better because there is a bigger amount of objects to use. You could already make all the levels compatible with Sligs via teleporters or making use of the numerous "Getcha X" buttons. The same goes for other inhabitants once we figure out their objects more. Of course this wouldn't look pretty, because you can't graphically change anything but you've created something that works.
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TL;DR - Just explaining it is possible to make full mods on at least Oddysee if you put your mind to it, and Exoddus if you forget about changing cam files so much; it's a flexible game.
Oh and Paul, on the fifth point, I don't know if it counts but you could attempt to use the backgrounds of screens to your advantage here, as they have more room, although there aren't too many screens with a background...
Is it possible to change existing collision items in either game?
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FrankerZ
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