@Manco, while I still believe the shadows would be a better choice in NnT even as a black panes, I don't want to try to sound like I'm justifing the decision of making the remake in 3D.
Frankly, the whole situation makes me thing whether it was a good idea to begin with. Not just because problems like smoke etc., but a scale of AO. The idea of making a 3D remake seems too ambitious for a small team, using an engine popular mostly through amateur developers. Maybe it would've worked out better if they just sticked to 2D and polished it more.
Speaking of amateur engines, I think that's why they dropped the previous one (Bitsquid engine). I think the programmers weren't experienced enough for this project. And it's not them who should be blamed (you don't start as an expert), but whoever thought this team at this state could handle the project.
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It sounds like Varrok just wants them to re-release Abe's Exoddus.
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If they released it in higher resolution (with hq renders of original sprites), I'll be the happiest person. Too bad mr. Lanning left the source code in his other pants.