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  #91  
01-11-2011, 11:03 AM
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What if Abe got hold of a computer and hacked into the Glukkon database? You could get a decent game out of that concept.
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i would like a prequel, you know, to see what abe used to do before he escaped, or a quintology game.
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  #92  
01-11-2011, 11:37 AM
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What if Abe had to go back to Rupture Farms and SoulStorm Brewery after he blew them up to save mudokons that were hidden deep within them? That would result in some interesting level design and nice backgrounds. There could be screens from the originals that were now ruined and Abe had to find alternate routes through the facilities. The sligs could still be there as if some had survived and were still guarding the slaves.
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  #93  
01-11-2011, 11:42 AM
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great idea! but how would the slaves have survived the explosion
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  #94  
01-11-2011, 11:59 AM
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I know some stuff.
What if Abe got hold of a computer and hacked into the Glukkon database? You could get a decent game out of that concept.
Somehow I doubt Abe has any IT skill whatsoever.

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  #95  
01-11-2011, 12:02 PM
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Somehow I doubt Abe has any IT skill whatsoever.
He has a pretty hefty slap, sounds like an expert to me.
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  #96  
01-11-2011, 01:39 PM
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great idea! but how would the slaves have survived the explosion
Magic. Or being deep underground. Or maybe as a plot twist it turns out that they didn't.
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  #97  
01-11-2011, 06:50 PM
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What if Abe had to go back to Rupture Farms and SoulStorm Brewery after he blew them up to save mudokons that were hidden deep within them? That would result in some interesting level design and nice backgrounds. There could be screens from the originals that were now ruined and Abe had to find alternate routes through the facilities. The sligs could still be there as if some had survived and were still guarding the slaves.
The original plan for MO had Abe and Munch venturing in to the ruins of Rupturefarms, possibly to investigate what ever happened to Molluck.
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  #98  
01-11-2011, 07:36 PM
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If they were going to investigate the ruins of Rupturefarms then why did MO consist of those lame levels like Splinterz? Like why were they put there in the first place?
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  #99  
01-12-2011, 01:00 AM
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Only a part of MO was supposed to be set on in RF's ruins, not the whole game. that leaves plenty of space for Splinterz and the other factories.

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  #100  
01-12-2011, 04:56 AM
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What if Abe had to go back to Rupture Farms and SoulStorm Brewery after he blew them up to save mudokons that were hidden deep within them? That would result in some interesting level design and nice backgrounds. There could be screens from the originals that were now ruined and Abe had to find alternate routes through the facilities. The sligs could still be there as if some had survived and were still guarding the slaves.
Thanks to the efforts of various forum good eggs, you could probably make that yourself with an AO/AE level editor.

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  #101  
01-12-2011, 07:32 AM
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Magic. Or being deep underground. Or maybe as a plot twist it turns out that they didn't.
what, so abe goes deep into the ruins of soulstorm brewery, faces countless enemies and dangers, goes through all of that just to find out that theyve been dead since before the game even started?
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  #102  
01-12-2011, 09:02 AM
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Yep, that's the general idea. There are plenty of games that cheat the player worse.
But I think it would be better if they were alive.
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  #103  
01-12-2011, 09:24 AM
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like system shock, trying to save a girl thats been dead since before the game started!
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  #104  
01-13-2011, 08:34 AM
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In my many hours wondering about the marvel that is Oddworld I believe I have finally come up with a half-decent idea. I was thinking that they could create a 3d game that keeps to the jumping about and pace that the first two games had by using a similar concept as Mirrors edge. Now I know your all thinking wtf. But think about it, jumping up ledges , running from police (in our case Sligs). It could really work. Especially when you have Scrabs or Slogs chasing after you. Ofcourse it would have to be slowed down in some sections for puzzles, sneaking past sligs and ofcourse Mudoken rescueing. But what do you think?? Maybe for these sections a little bit of Metal gear solid influence???

Just an idea.

Last edited by elums mum; 01-13-2011 at 08:48 AM..
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  #105  
01-14-2011, 03:40 PM
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I'd want a decently developed Munch's Oddysee, the way it was intended.
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  #106  
01-14-2011, 10:23 PM
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I'd want a decently developed Munch's Oddysee, the way it was intended.
What should it be called then?
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  #107  
01-15-2011, 03:43 AM
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What should it be called then?
Munch's Oddysee. We just forget that the original ever existed.
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  #108  
01-15-2011, 03:48 AM
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Munch's Oddysee.
There can't be 2 different Munch's Oddysee games with the exactly same name.
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  #109  
01-15-2011, 03:55 AM
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Yes there can. Game developers often remake games using exactly the same name as the original. Sometimes they make new games with the same title as an old one (ie. Sonic the Hedgehog).
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  #110  
01-15-2011, 04:09 AM
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Game developers often remake games using exactly the same name as the original.
It's so confusing.
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  #111  
01-15-2011, 04:33 AM
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There already are two completely different games with the name Oddworld: Munch’s Oddysee.

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  #112  
01-15-2011, 06:48 AM
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I think I've already made this point elsewhere in the forums, but remaking Munch's Oddysee as part of the Quintology and calling the original non-canon is a bad idea.
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  #113  
01-15-2011, 07:03 AM
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I'd rather have munch's exoddus than an other munch's oddysee.

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  #114  
01-15-2011, 07:37 AM
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Agreed. The one we have now wasn't great, but the story worked.
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  #115  
01-16-2011, 07:35 PM
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Is GBA's Munch any good? I wanted to buy it for a while, but I noticed it has pretty bad reviews and I didn't want it that much anymore...

Anyways, a cool idea would be if in a future Oddworld -game, you'd unlock a collection of minigames if you beat the game like... 100% or something. And the minigames could have small backstories to them.
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  #116  
01-16-2011, 08:20 PM
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D'oh! I forgot! Including the Mudokon Abe killed in Necrum Mines, there were in fact 301 Mudokons!
More like 296, Abe brought 5 with him.
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  #117  
01-16-2011, 10:34 PM
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More like 296, Abe brought 5 with him.
Ooooh, very true...

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  #118  
01-17-2011, 01:49 AM
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Oh, uh, in that case forget the one Abe kills. It's a nice and odd 295.

>.>

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  #119  
01-21-2011, 12:17 PM
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Would anyone be interested in some sort of card game or model game based on the Oddworld franchise?

Just look at WH40K, first models, then books, games, cards, video's...Oddworld as a universe is massive, almost as big as WH and bigger than other similar games like Magic the gathering.
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  #120  
01-21-2011, 12:48 PM
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It would probably suck because Oddworld characters don't cast magic spells and attack + 40 Damage points and stuff. But I hate that crap anyway so I'm just expressing my disinterest in that. eeew
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