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  #91  
09-16-2010, 07:50 AM
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Thanks ^^.. you should try sculptris yourself, for your next model! Maybe you'll figure out how to export the models into 3dsmax, coz i can't :/..
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  #92  
09-16-2010, 08:03 AM
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Thanks ^^.. you should try sculptris yourself, for your next model! Maybe you'll figure out how to export the models into 3dsmax, coz i can't :/..
Well i can try but im not that good a sculpting, i tried the zbrush trail and i just couldnt get used to the layout :/
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  #93  
09-16-2010, 09:43 AM
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It's a matter of practicing, and not losing confidence in your model as you're sculpting. It Start with the general form, try and get some vague details on, then look to see that the form is right, adjust it to look better (screwing up the detail in the process), redo the detail.. you eventually get a model that you're satisfied with. Just have a go
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  #94  
09-16-2010, 09:47 AM
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I don't have time to do propper big things and practice.
To much other stuff that needs to be done( college, texture work, level design work, small basic prop work etc etc so little time left for personal practise projects. /sadface
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  #95  
09-16-2010, 09:51 AM
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sleg lookin good man, nice work on the hair. is it saslite?

whats homebrew?

@AG - glukkon head is very impressive, good work dude
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  #96  
09-16-2010, 10:15 AM
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sleg lookin good man, nice work on the hair. is it saslite?

whats homebrew?

@AG - glukkon head is very impressive, good work dude
Thanks nowtun .. Homebrew is the name given to software that is written to work on a hacked PSP. You call the games 'homebrew games' (brewed-at-home (made at home))
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  #97  
09-16-2010, 10:52 AM
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sleg lookin good man, nice work on the hair. is it saslite?
Actually its hair and fur modifier in 3ds max!
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  #98  
09-16-2010, 11:07 AM
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Thanks ^^.. you should try sculptris yourself, for your next model! Maybe you'll figure out how to export the models into 3dsmax, coz i can't :/..
just export model as .obj . Then you can import it to any other modeling aplication.

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  #99  
09-16-2010, 11:29 AM
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Happy Is this...Right?

Well here is an attempt on trying to fix the flying slig.







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  #100  
09-16-2010, 01:20 PM
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Looks better, in my opinion!
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  #101  
09-16-2010, 09:05 PM
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Epic
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Please read my fanfiction Boddy cream
And check out drawings in "some art" in non oddworld art and literature

Thanks...Pointblanc-slig

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  #102  
09-16-2010, 11:54 PM
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Epic
Such an overused word.
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  #103  
09-17-2010, 01:08 PM
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INTERN :D

Finished with the intern (sort of)


















Oh snap i forgot Hat,speedo's,Headphones! <:O oh noooooooooo!

Last edited by RyuuFox; 09-17-2010 at 01:31 PM..
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  #104  
09-17-2010, 01:33 PM
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Looks better, in my opinion!
It does...A little bit, but i still have to "polish" it up a little bit :P
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  #105  
09-17-2010, 01:34 PM
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looking pretty good. Neck... head... whatever it is it's too long i think :P

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  #106  
09-17-2010, 01:39 PM
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looking pretty good. Neck... head... whatever it is it's too long i think :P
Now that i look at it, it is a little...um "long"

Last edited by RyuuFox; 09-17-2010 at 04:52 PM.. : sorry messed up the quote :P
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  #107  
09-18-2010, 01:09 AM
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Yeah, Intern is okay but you could've made the neck less longer.
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  #108  
09-18-2010, 06:51 AM
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Yeah, Intern is okay but you could've made the neck less longer.
Yeah dont worry, i plan on polishing up on all of them when i do my 3d demo reel
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  #109  
09-18-2010, 08:36 AM
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Nice.
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  #110  
09-18-2010, 11:44 PM
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Where are Headphones for Intern?
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  #111  
09-19-2010, 08:56 AM
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Where are Headphones for Intern?
Dont worry i'll add those and the other stuff when i do my demo reel..
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  #112  
09-19-2010, 11:39 AM
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Happy VYKKER

THINK OF THESE MODELS AS A BETA, I WILL WORK ON ALL OF THEM IN DECEMBER WHEN I DO MY DEMO REEL, P.s Dont worry i will spend a lot of time on them to make sure they look like like the real deal










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  #113  
09-19-2010, 11:46 AM
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Good job with the head and feet, but those eyes need some... sigh... polishing.

That words has been used in this thread for a gazillion times.
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  #114  
09-19-2010, 11:53 AM
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Good job with the head and feet, but those eyes need some... sigh... polishing.

That words has been used in this thread for a gazillion times.
Yeah like i said before all my models will get some heavy duty treatment don't worry Just think of theses as a base model ;D
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  #115  
09-19-2010, 12:32 PM
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Okay, Now could you ragdoll them and make them for gmod please. I can make animations with them then.

Would you like that ryu? would you? :P
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Oh no


Last edited by Slag?; 09-19-2010 at 12:34 PM..
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  #116  
09-19-2010, 02:50 PM
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Okay, Now could you ragdoll them and make them for gmod please. I can make animations with them then.

Would you like that ryu? would you? :P
Maybe at the end of the year when i finish "polishing" them up to look ideal with the originals
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  #117  
09-20-2010, 11:23 AM
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Happy Abe head WIP

Still modeling his head out, but heres a little preview of a WIP







Im still working on it to look like his face
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  #118  
09-20-2010, 02:11 PM
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oh i wonder who that could be ;p

i started modelling abe the other week
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  #119  
09-20-2010, 03:47 PM
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oh i wonder who that could be ;p

i started modelling abe the other week
Yeah im still working on his head :P
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  #120  
09-21-2010, 10:04 AM
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Happy Abe head with texture

Well this is my first time making a texture for a model so its not that good...










I will try to get some more screen shots later :P
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