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  #91  
02-07-2009, 09:55 AM
Tidus's Avatar
Tidus
Fuzzle
 
: Jun 2008
: EspaƱa
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You're models are impressive. And you are very skilled.

Plane for organic models? I can't figure how I use boxes by Edit Poly mode.

How many polys does Munch have?
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  #92  
02-08-2009, 10:20 AM
Fil The Slig's Avatar
Fil The Slig
Boombat
 
: Nov 2007
: Holland
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:
I make my own textures man, 100% custom content otherwise im looking at a potential lawsuite.
Ah,ok.
I can draw you some if you want.
But it will take much time....
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  #93  
02-08-2009, 02:27 PM
Malloy
Stingbee
 
: Jan 2009
: UK
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:
You're models are impressive. And you are very skilled.

Plane for organic models? I can't figure how I use boxes by Edit Poly mode.

How many polys does Munch have?

Yeah plane model for everything. Just find a suitable place to start with a plane, reduce its width and height division to 1 x 1. Right click, edit poly mode, edge selection, shift and drag edge until you have a complete model.

Munch is approx 6k polies. As it is in high poly its 30k polies, but I've managed to hand optimise (select lines that don't need to be there to sustain the shape of the model, then hit backspace to remove without creating face errors) it down to 6k. Just gotta sculpt it in Mudbox/Zbrush generate normal map, ambient occlusion map, diffuse texture, then rig, animate, import into UT3 editor, script its .ini and that'l pretty much be it. Then got a shit load more content to make, so its a long road ahead.
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