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@MM: FTL isn't as luck based as people think, IMO - Knowing what you're doing helps. That being said, it's still very unforgiving with little margin for error and I can understand why people find that frustrating.
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Please tell me your skillful method for increasing the spawn rate of the unlock mission events.
Seriously though, please don't patronise me. I'm not the sort to throw a tantrum because a game has the temerity to be challenging. I've beaten FTL on Normal quite enough times, thank you.
I'm not trying to be a dick here, but I never once said that all of FTL was down to dicerolls. I'm just saying that, under the old system, the ship unlocks were, and that was unfair. Diceroll achievements are random, out of the player's control, and should therefore be a target for the obsessives, rather than something you actually need to progress. The new unlock system isn't about making up for anything, or making the game easier. It's just about making the game fair; letting a committed player progress by doing just that - playing - rather than restarting after Sector 5 because they know they the event they needed wasn't on the right set of randomly selected nodes. Just a shame they couldn't extend that idea of challenge over luck to the Crystal Cruiser - that's still very much a case of right place, right time.
It's the difference between a game saying "Spin the wheel to multiply your score!" and "Spin this wheel until it lands on Red. You can't get to the next level until it does."
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I found it rewarding to somehow beat the odds after being persistent and trying different tactics.
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... Then shouldn't you be happy? Now that new ships are unlocked precisely by trying unfamiliar strategies and being persistent with ships you're not fond of?
What are you even complaining about, anyway? The unlock missions are all still there, and you've still got your little silver badges for completing them.