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  #91  
02-13-2007, 07:18 PM
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I think that Lungbuster was the more expensive kind, like what Molluck smoked.
And I don't ever remember hearing an refrences to tobacco, or a factory for it.
I guess we are all habing problems with the nicotine products today.
No, it was "Sweet Spice Stoggies" or something like that. Something with the word "Stoggies" in it.
  #92  
02-13-2007, 11:52 PM
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I think that Lungbuster was the more expensive kind, like what Molluck smoked.
No, http://oddworldlibrary.net/toe/Molluck

  #93  
02-14-2007, 04:53 AM
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why do they refer to the stockyards as "The Free-Fire Zone" in the booklet of AO?
The Stockyards are the yards surrounding RuptureFarms in which livestock is kept. In the game, this area has a cloudy, yellow‐green sky. The Free‐Fire Zone is an extended area of security where Sligs are free to fire upon Mudokons without the normal repercussions, becuase those Mudokons are obviously either slaves trying to escape, or natives trying to infiltrate the factory.

And yep, Molluck’s prefered brand of cigar is Surprisingly Swisher Sweets.
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  #94  
02-14-2007, 07:25 AM
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Well I remembered two of the words in the name, THAT COUNTS FOR SOMETHING!
  #95  
02-14-2007, 09:36 AM
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Of course it does, used:)

I want to know, just how close is Rupture Farms 1029 to Monsaic Lines ignoring the very suspect map- sorry Max)? Or does it just happen to be built upon the same lichen stained rock as those caves and the Paramonian Temple?
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  #96  
02-14-2007, 01:42 PM
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I like to think the entrance to Monsaic Lines is literally just beyond the Free‐Fire Zone, as seen in Abe’s Oddysee. It makes for some literal juxtapositioning of industry and natality, and implies an unseen relationship between the two locations: Sligs and Shamans protective their respective lands from attack by each other.

Compared to the distance between Monsaic Lines and Necrum, the map would seem to suggest there’re a few days’ travel between RF and ML. Bah. That’s only because OWI kept moving ML and Necrum closer together to make Oddworld bigger, instead of making Mudos smaller.

But yeah, unending kudos to Rob Brown.
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  #97  
02-14-2007, 03:31 PM
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Okay... this question has always been bugging me... I've thought I've had the right answer for it, but for some reason it haunts me. Like a dumber younger cousin whom lives with you...


The Magog Cartel is another continent right? Or is it something completely different?
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  #98  
02-14-2007, 04:20 PM
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It’s the Glukkons’ industrial family, the Glukkon equivalent of the Vykkers Conglomerate. I guess it’s like an umbrella corporation: all the companies we’ve seen, like RuptureFarms, Splinterz, Magog Motors, are part of the Magog Cartel, which is ultimately headed by Lady Margaret.

And we don’t know how the Uguay Estate/Uguaya State fits into that.
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  #99  
02-15-2007, 01:31 PM
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And we don’t know how the Uguay Estate/Uguaya State fits into that.
Does this mean that you must have had the first info about this through video or audio?
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  #100  
02-16-2007, 10:29 AM
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Yes, the only mention of it is in the extra M.O.M. videos on the Movies of Oddworld DVD.
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  #101  
02-16-2007, 10:46 AM
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Seriously, where do you get those?
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  #102  
02-16-2007, 10:49 AM
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If you preordered Stranger's Wrath.
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  #103  
02-16-2007, 10:50 AM
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Or if you spent a lot of time on eBay around the time of SW’s launch.
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  #104  
02-16-2007, 01:54 PM
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I have another question. You know the barrels of products that seem to be stockpiled across the screens in Rupture Farms and SoulStorm Brewery? I have a question about them. Why aren't they on a conveyor belt, being brought onto a train to be sold to Khanzumers?
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  #105  
02-16-2007, 01:59 PM
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Well, I don't have an official reason, but perhaps, they don't transport the barrels and boxes to Khanzumers that way, or maybe they are just waiting to be sent on the conveyer belts, or waiting to be ordered.

Or perhaps that's just to -Up- the scenery and make it more... interesting.
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  #106  
02-16-2007, 04:28 PM
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I have another question. You know the barrels of products that seem to be stockpiled across the screens in Rupture Farms and SoulStorm Brewery? I have a question about them. Why aren't they on a conveyor belt, being brought onto a train to be sold to Khanzumers?
Well, try to fully comprehend the gigantic numbers of barrels that need to be shipped away. They may have many lines taking the barrels away, however, as you only see a limited portion of the plants. Another possibility is that they switch back and forth from distributing a lot to a little to keep supply and demand in their favor.
  #107  
02-16-2007, 08:40 PM
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Q. why did the brewmaster stay at brewry when it blew up?
  #108  
02-16-2007, 08:43 PM
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I think that he was either in shock of what had happened, or wanted to be like a captain who goes down with his ship. Or in this case, blows up with his factory .
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  #109  
02-16-2007, 08:43 PM
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A. Because he knew that he wouldn't be able to escape.
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  #110  
02-16-2007, 09:37 PM
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A2: Because he didn’t want to go the way of Molluck, persecuted for allowing the factory’s destruction to happen.
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  #111  
02-17-2007, 10:12 AM
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How many people did escape? Only the mudokons, who had bird portals. When you have mere seconds to go, and you're standing next the the boilers themselves, I don't know what circumstances could have possibly enabled his escape.
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  #112  
02-17-2007, 10:24 AM
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what about that crawling slig, I think he died.
  #113  
02-17-2007, 10:27 AM
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Yes, I am pretty sure that the slig died. He only had a few seconds to get out of the brewery anyways, so I doubt he made it...
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  #114  
02-17-2007, 11:13 AM
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Who knows, maybe that crawling Slig survived, and he may feature in a Sligstorm? Nah, but I've always wondered why they showed it trying to escape.
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02-17-2007, 01:57 PM
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Well, perhaps he didn't want to die in a firey explosion?
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  #116  
02-17-2007, 02:45 PM
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They hadn't done a crawling slig in an FMV yet, perhaps the model was just lying around unused since the render published in the manual, but mostly it's a gag.
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  #117  
02-18-2007, 04:36 PM
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Or, when the factory was about to blow, all of the Sligs were scared into a puddle of puss. All of the Sligs didn't want to die, so they probably thought that had a few minutes to quickly hide to get a less fatal result. The crawling Slig is obviousily one who figured that one out and needed to get into some pants as fast as possible, so he can get to a better ground. And a crawling Sligs panicing is funnier than a walking Slig!
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  #118  
02-19-2007, 10:00 AM
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Q. Did sam go down with vykkers labs?
  #119  
02-19-2007, 10:17 AM
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No, she’s in a different Vykkers Labs facility.
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  #120  
02-19-2007, 10:35 AM
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Here's another one. Is the Scrabanian Desert really a desert, or merely a dry mountain range?
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