= End of Hour Six =
Riles tried fixing the Jeep - 3, Jeep is almost fixed now.
Dore fires a shotgun blast at the rabid slog - 2, the shotgun blast just manages to shave off the top of the Slog's rotten skin.
Slog - Barely Injured
Check for the slog catching up with Kipricat - 4, Kipricat is fast enough to dodge the Slog. The Slog runs into the wall and hurts itself.
Slog - Injured
Rigel tries to aim the pistol at the Rabid Slog and fires - 5, direct hit. Damage to Slog.
Slog - Dying (no further action needs to be taken, the Slog will die on its own soon)
Krivzee attempts to kill the mudoken zombie (requires dice roll) - 6, Krivzee manages to shoot the Zombie in just the right spot to totally incapacitate it.
Mudokon Zombie - Dying
Chag shines his flashlight into what he thinks is CJ's face - 2, The Creeper Junior doesn't shy away and is merely confused by the flashing light. ((Momma?)), the CJ moves towards Crag, licking him before Crag can hover backwards.
CJ - Healthy
Rook chucks the panel at the zombie in an attempt to knock it back a bit - 3, The panel collides with the zombie's head, knocking it over.
Slig Zombie - Injured
Guekko touches the end of this cattleprod, trying to turn it on - 4, Cattleprod powers up. The flash of the light makes the Zombie move backwards slightly.
Slig Zombie - Healthy
The Creeper : Hour Seven
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The Creeper strikes once again, without remorse or mercy.
A mysterious figure has one chance to look behind him, before being instantly swallowed whole by the creature. The mystery character will have to check whether he has a knife, otherwise he will be burned by the internal acids within 1 game hour. (who could this mystery character be?
)
Riles continues fixing the jeep.
Moyris is in a bit of a panic after seeing that Zombie. He tries to calm down by breathing deeply.
OOC: Ideally, your characters should move and attack once each turn, to maximise your survival chances. You'd better get to the Jeep fast!
Edit: Oops, I forgot to do anything.