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No. That Scuba Toad revelation was just JAW being cock-teases. All they actually had was a Scuba Toad model walking around within a development version of the game - if I recall correctly, they just swapped around a Grubb model with a Scuba Toad one, so its AI and behaviour was just like a Grubb's.
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Sort of. We put a Scuba Toad in Gizzard Gulch, but it had next to no AI and used a Grubb voice. It stood still and watched the player, and got annoyed if you hit it. If you hit it off the navmesh, it would hobble back on. It had its own animation, a hilarious limping gallop.
There are different native voices in the project that are either Scuba Toads or an alternative to Grubbs. You can hear it when you first enter the Grubb village after rescuing Eugene Ius.