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  #1111  
06-23-2009, 07:26 AM
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I’m sure he’ll bear this in mind once he’s been turned into flesh confectionery.
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  #1112  
06-23-2009, 10:36 AM
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It's their way of telling him he may as well stay here - He's fucked either way.
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  #1113  
06-24-2009, 03:13 AM
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I think the Shrink wants to make his escape harder... maybe to make the game more interesting (if I remember well that clip was an advertising spot)
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  #1114  
06-25-2009, 03:02 PM
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I've got a question: what does the symbol above the door stand for? (I circled it with paint)
Actually it does pop up in a few other Zulags, but always above a door. Also I've never seen it reversed or anything so I doubt it's to indicate it's going downwards. I think it's just an indicator that there's a door there, or possibly an icon for 'elevator'.

Now I have a question. Why, for the love of Odd, would anyone built a factory like this:



Not a single employee can get to any of those doors...
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Last edited by Havoc; 06-25-2009 at 03:21 PM..
  #1115  
06-26-2009, 02:28 AM
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:
Not a single employee can get to any of those doors...
What do you mean??
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  #1116  
06-26-2009, 10:05 AM
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Well there not accessible. I have thought this aswell in some other areas.

You can get to it though, through the well.
  #1117  
06-26-2009, 12:38 PM
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Yes but sligs and glukkons can't go there since they can't jump up on platforms. I mean, every place built by Glukkons uses a modular catwalk system which makes absolutely no sense.

(Yes, gameplay, but you people are always being such wise asses who have an answer for everything I'd like to see you figure this one out :P)
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  #1118  
06-26-2009, 12:49 PM
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A lot of these places Glukkons wouldn’t ever want to go, so it’s of no concern to them. Flying Sligs can reach these doors just fine.

Maybe to move Sligs around the factory there is some kind of pickup/dropship, maybe on a crane. This would prevent lazy Sligs from leaving their designated posts to find more out-of-the-way spots.
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  #1119  
06-26-2009, 02:42 PM
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How do flying sligs get through the door....?

I think, there is an alternate route for every place, don't forget teleporters.
  #1120  
06-26-2009, 03:32 PM
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By flying up to it and going through. We’re considering this question from the point of view of what’s physically possible and not what was done for programming and gameplay reasons, as per Havoc’s instructions.

Teleporters in AE required a teleporter arch for disembarkation. MO teleporters would not allow workers to leave each Zulag and also they were shit. This isn’t necessarily out of keeping with Glukkon employee care, but also presents impracticalities.
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  #1121  
06-26-2009, 03:42 PM
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Yes but the doors are small for the propellor to pass... mabey anyway.
Teleporters would work though, each zulag arch could lead to a teleporter hub, like Havocs image.

MO's idea of teleporters was just to make a quick ending for the levels instead of being creative.
  #1122  
06-26-2009, 03:50 PM
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But there isn’t an arch in every Zulag is there? How many have arches?
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  #1123  
06-26-2009, 04:06 PM
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Oh, sorry I misunderstood when you said were not talking about gameplay. Well I can't think of any more ideas on how sligs get to the zulags.

Why would you make it easy for Mudokons to get about but not sligs.
  #1124  
06-26-2009, 11:21 PM
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You're all forgetting the very important fact that we can only see one side of this scene. On the other side there's a big path that all the sligs and glukkons use, and then walk around to the doors.

Like this -

*Big ass path on other side*

And yes, I know that image exceeds it's physical bounds (there's a transparent bit around it )

Edit: What was I smoking when I said that last bit. Vectors, probably (in reference to this thread)

To summarise, it made no scene (only the last bit, the rest was clear as day). Apologies

Last edited by Phylum; 06-27-2009 at 02:15 AM..
  #1125  
06-28-2009, 03:46 AM
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from were can i download oddworld abe's oddysee for windows vista?
and is there a version of AO that all the muds and abe have 3 fingers?
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  #1126  
06-28-2009, 04:20 AM
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http://store.steampowered.com/app/15700/
or
http://www.gog.com/en/gamecard/oddworld_abes_oddysee
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  #1127  
06-28-2009, 04:33 AM
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chee thanx max! or "alcar"
but i don't want to "buy" them i just want to "download" them i don't have even "1" $
edit"how can u became oddworld forums owner? (just asking)
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Last edited by DJ9000DEVIL; 06-28-2009 at 04:42 AM..
  #1128  
06-28-2009, 05:04 AM
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You’re welcome. You can’t purchase the games for free. They’re commercial products. Downloading them for free is illegal. Sorry.
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  #1129  
06-28-2009, 05:22 AM
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You’re welcome. You can’t purchase the games for free. They’re commercial products. Downloading them for free is illegal. Sorry.
thats ok i'll start searching again or i'll ask a frind
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  #1130  
06-28-2009, 12:12 PM
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  #1131  
06-29-2009, 06:02 AM
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:
edit"how can u became oddworld forums owner? (just asking)
It involves paying for the forums and stuff, you wouldn't be interested

  #1132  
06-29-2009, 06:08 AM
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Also it’s not an option. Even those who offer to pay are turned away.
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  #1133  
06-29-2009, 06:14 AM
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Question: why couldn't Abe possess Scrab and Paramites in AO? Wasn't him wise and mature enough to do it?
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  #1134  
06-29-2009, 06:21 AM
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Question: why couldn't Abe possess Scrab and Paramites in AO? Wasn't him wise and mature enough to do it?
http://www.oddworldforums.net/showth...923#post383923
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  #1135  
06-29-2009, 06:22 AM
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Question: why couldn't Abe possess Scrab and Paramites in AO? Wasn't him wise and mature enough to do it?
yeah at AO abe was 17 and then at AE abe is finaly 18 thats why all the 99 muds. made a party for abe cause he was at 18! not because he saved them


:
It involves paying for the forums and stuff, you wouldn't be interested
i need your help at something and PLZ tell me how to do it i know that u can tell
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  #1136  
06-29-2009, 06:34 AM
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Exactly.
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  #1137  
07-02-2009, 09:53 AM
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Why isn't there any Elum in AE?
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  #1138  
07-02-2009, 10:02 AM
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http://oddworldlibrary.net/toe/FAQ#W...'s_Oddysee
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  #1139  
07-03-2009, 10:59 AM
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And why isn't there any SoulStorm Kennel in the Mudomo Vaults?
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  #1140  
07-05-2009, 09:06 AM
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:
And why isn't there any SoulStorm Kennel in the Mudomo Vaults?
There is. You know the Mudomo Vaults' doors, those 5 doors. There's one of them that has a secret hideout, which leads you to the Brewery. In this secret hideout, you get to control a Paramite to order others to open the looks to protect the Mudokons and to let Abe past the paths which leads you to them. That's a SoulStorm Kennel in the Mudomo Vaults, although it's not sinalized. =P
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