A guide on how to use LIJI's Exoddus Level Editor! (Version 1)
Step 1 - Extraction
Firstly, using Paul's .LVL Extractor from Page 1 of the ".lvl files" thread (
http://www.oddworldforums.net/attach...5&d=1182811225) we are going to extract all the files from MI.lvl, which can be found in the Abe's Exoddus folder
(if you chose to install them!). Back up this file somewhere and continue.
Put the ".lvl Extractor" and MI.lvl (might want to copy and paste) into one seperate folder for ease and then rename MI.lvl to S1.lvl and run "Extract.bat".
If it worked, you should end up with a bunch of files. The only file we need here is "MIPATH.bnd", so look for it and copy it into another folder.
DO NOT DELETE THE REST OF THE FILES, we will need them for later!
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Step 2 - Opening MIPATH.bnd
You should now get LIJI's Level Editor. The most recent build is here -
http://filesmelt.com/dl/LIJIs_Level_Editor_Alpha_2.rar.
Extract the files from the .rar into the folder that contains MIPATH.bnd. This isn't necessary but makes it easier to use in some cases.
Next, start up LIJI's Level Editor. You should get a screen with 3 options - we will only need to use the top one.
Select MIPATH.bnd from the folder you put it in and you have successfully opened the file!
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Step 3 - Making some changes
For test purposes, we will now make the first Mudokon blind and move him to a different position. To do this we need to find the correct screen with that Mudokon on. The top left hand corner is actually a map of the path in the level - this is how you can navigate the path.
We now want to move the mudokon to another position. You can do this by dragging and dropping the mudokon, but I would recommend locking the Y-axis first. You can lock it in the Options -> Grid section OR press "CTRL + 4" to lock it.
Well done on getting this far - you are almost done now!
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Step 4 - Saving and Building the .lvl file
This is the easy part. Click File and Compile .Path!
You need to set the save type to "All Files" and save it as MIPATH.BND. You can replace the old one if you want.
Now, you know you had extracted all those files at the start of this guide? Well now you can place MIPATH.bnd from your other folder back into the folder where you extracted the contents of MI.lvl. Replace the old MIPATH with your new one, and then delete S1.lvl, extract.bat and extract.exe from the folder, as these are no longer needed.
Next, nab Paul's .LVL Builder here -
http://www.oddworldforums.net/attach...5&d=1183466714. This is what we need to build the our .lvl file back up, with the MIPATH.bnd we replaced!
Extract Paul's .LVL Builder into a NEW folder, and make a folder inside that called "R1". It should look similar to this:
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Put all the files that you extracted from MI.lvl into the "R1". You can then run "Makelvl.bat"
When done, it should look like this:
And you should have a file called R1.lvl inside the folder!
Rename this to MI.lvl, and place it back inside the Abe's Exoddus folder.
SUCCESS!!!
You have edited a Level on Abe's Exoddus. Pat your back, schmuck, and run Abe's Exoddus to see if your change has worked. It should look like this:
If you have any questions, PM me or ask in this thread.
Thanks go to:
LIJI - For making an awesome editor!
Paul -For making awesome tools!
You - For reading this through fully (hopefully)!
Everyone in the .lvl thread - For keeping it alive, information, alot!
Me - For being bored enough to make this guide.
but it should be good.
I was going to make a seperate thread for this, so could a mod/admin please move this?