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other than that at least one death animation and a few player anims. And, before you say that it's not much, keep in mind that these are the highlights of the game, since they're in the official trailer, so it's possible that there's much more. it's also possible that they're placeholder animations, but I'll keep my mouth shut about that one for the sake of argument. Plus I think it's improbable.
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I'd like to put forward that Dark Souls did the same thing, and Dark Souls 2 is so guilty of palette swapping fuckery it could be considered a game design philosophy.
As you say, the game hasn't been released yet and the trailers may show a build that leaned heavily on DS2 resources, but I personally don't look at it as a detriment to the game. I mean, they were good animations, so From wants their monies worth.
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No shields sound like an interesting idea, but on the other hand one might say it's more of a loss of feature than an actual feature. I honestly don't know. It will be a change for me, cause I was more of a heavy armor+shield guy rather than acrobat-roller
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I wouldn't look at it as an alteration to the previous system; it's a new combat system entirely. Things are supposed to be much more fluid and reactionary and having players whose option 50% of the time is to put a barrier between themselves and an enemy slowed combat down to a relative crawl in DS2. As you may have noticed, Demon's Souls has extremely quick combat designed to challenge the player's ability to react and their preparedness for an area in its entirety (the base undead in Stonefang being weak to thrust weapons, for example) even with a good shield and hefty armour you can easily get overwhelmed and chipped to death. DkS 1 and 2 differ in that combat is about playing to specific strengths in a tactical way; you play better with a shield so use a shield, you're clever with bows and throwing items so you use them.
I think Bloodborne is trying to meet people in the middle by letting those who lean towards tanking able to quickly replenish HP with offense and those who lean towards acrobatics a more reliable way to deliver critical attacks (by exploiting aggressive enemies to tag them with a gunshot). Let's not forget that we haven't seen the PVP in action yet, so I don't have an opinion on how shieldlesness will play out against others.
The game also takes place farther along in the history of its own world so having plenty of medieval shields in the ~1800's would be odd. It's an aesthetic and mechanical adjustment that the rest of the game is suited for, but they didn't forget about the playstyle they were eliminating, they simply altered it to encourage people to be aggressive in combat.
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Aww I really liked the limited health potions regenerating-along-with-enemies at fireplaces. For that reason it felt weird to me playing Demon's Souls after DkS. Well, maybe it will turn out well.
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Remember that:
-You can heal yourself after being hit
if you attack back fast enough, and
-Consumable heals in Demon's Souls can be farmed very easily anyway, much easier in fact than Dark Souls or 2. People who chug estus are frustrating, yes, but they only have 12-20 heals depending on which game you're playing, and there's a window to smack them around when they heal. In DeS you can have 99 Dark Moon Grass (fully heals you) 99 Full Moon Grass (mostly heals you), etc...
It's a good in between. There will be emergency HP items for when it's a legit emergency (blood phials and such) but there will be less temptation for people to just lurk around bonfires waiting to be invaded so they can chug estus whenever their health dips. I HATED how there was not (and still isn't) a way to punish people who did that in DS2, Bloodborne does away with that option entirely.