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  #1051  
10-31-2014, 06:53 PM
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This is exactly what he is doing. He is expanding the concept with better resources at his disposal.
But hes charging u twice for it.
Thats the part I dont like. I certainly dont think a sequel is the right way to go about this. An expansion would make more sense to me. I dont think anyone can argue that what hes goign to add couldnt have been in the original, via an update.

I just think they could have done it differently.



And whats with all the negativity towards my opinion. Are we not allowed our own opinion on this forum?
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  #1052  
10-31-2014, 11:44 PM
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I dont think anyone can argue that what hes goign to add couldnt have been in the original, via an update.
I can definitely argue that.
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  #1053  
11-01-2014, 01:03 AM
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YOU'RE ALLOWED YOUR OWN OPINION BUT WE APPRECIATE IT IF YOU TRY TO TAKE ON BOARD WHAT PEOPLE SAY IN RESPONSE TO YOU THANKS
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  #1054  
11-01-2014, 06:09 AM
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Shade, updating a game is not as simple as generating content and emailing it to Gabe Newell. There's licensing, a whole lot of fees, not to mention it has to pass through quality control to ensure it's not stuffed with illegal content. It's an expensive process that I can't imagine is far off from the original development cost of 5 Nights anyway.
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  #1055  
11-01-2014, 06:21 AM
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  #1056  
11-01-2014, 06:43 AM
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Ah, the much awaited sequel to Prison Architect.
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  #1057  
11-01-2014, 07:28 AM
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Maybe this one will leave alfa status someday
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  #1058  
11-01-2014, 09:37 AM
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Ah, the much awaited sequel to Prison Architect.
In the sense that it's literally the opposite of Prison Architect, yes.

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  #1059  
11-01-2014, 10:06 AM
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And whats with all the negativity towards my opinion. Are we not allowed our own opinion on this forum?
Let me try to explain this. You have a strong opinion about something that you know next to nothing about. We call that stupidity around here, and tend to be pretty dismissive of it.
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  #1060  
11-01-2014, 12:33 PM
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Okay, everyone. Please dial down the rage towards Shade667. Go with polite disagreement.

We don't want to scare off the one recent new member who's actually posting.
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  #1061  
11-01-2014, 07:33 PM
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polite disagreement.
I like the sound of that.
Got a nice ring to it.
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  #1062  
11-01-2014, 10:01 PM
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I can't remember if anyone here is a big Demon's Souls/Dark Souls fan, but I'm nuts for the series. The latest game, Bloodborne is due out in February and it is looking fantastic.



If you're not familiar, the series takes a different approach to difficulty requiring players to be more attentive and conservative with their playstyle, relying on quick wits and playstyle determining stats rather than lots of HP and high-damage weapons.
It's a great series overall and worth looking into if you enjoy Action Fantasy. The biggest draw for me is that the games don't beat you over the head with an overemphasized plot, you are typically working for yourself as the Player Character (or you assume you are).



Bloodborne is looking like more of the same, but substantially more horror-oriented, with large doses of diseased animals and distended limbs. The gameplay has done away with shields entirely and is focused on taking a highly offensive approach compared to previous titles. It makes use of 18th and 19th Century firearms for an interesting critical hit system. I'm obviously super excited for it, and I'll probably snag a PS4 just to play it.

no skeletons yet but it's too soon to assume we'll be left bone dry in that department
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  #1063  
11-02-2014, 06:34 PM
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My brothers huge into the souls series. Its like the only games he plays.
I beat the first lvl of demons souls and I havnt even touched dark souls. I like watching them though, particularly speedruns (Who knew, right?).
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  #1064  
11-02-2014, 11:49 PM
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What are the new features in Bloodborne? Because it looks like reskinned Souls game (some of the animations are ripped from Souls games). Which is really good considering how awesome are Souls games, but after like 3 games it starts looking stale
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  #1065  
11-03-2014, 02:06 AM
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Its gothic london (?) setting is cool. Its basically demons souls 2 though.
With guns.
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  #1066  
11-03-2014, 06:11 AM
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What are the new features in Bloodborne? Because it looks like reskinned Souls game (some of the animations are ripped from Souls games). Which is really good considering how awesome are Souls games, but after like 3 games it starts looking stale

Bloodborne uses a heavily reconfigured version of the engine programmed for DkS2, but as far as I know development of this engine was concurrent for both games; Bloodborne is not a piggyback on the resources and code from Dark Souls 2. I can't for the life of me figure out which animation you mean other than the 'assault' attack enemies will use where they flurry-attack the player, which is staple for the grunts in the series.

BloodBorne has the fastest combat of all the games by far, with evasion being focused on repositioning for offense rather than backing off for defense.

The online features have been streamlined so that there are no load screens; you use a Bell to indicate you want to co-op and other players can choose to use a different Bell to 'mesh' your worlds together seamlessly, allowing you to co-op. You can have up to 3 allies and supposedly both helpful and aggressive phantoms can enter your world after you've challenged a boss.

Shields have been done away with in there entirety, now a firearm is held in the left hand that serves several offensive functions. Ammo is in short supply and damage dealt by firearms is paltry, but when timed correctly they open up enemies for huuuuuge critical damage. Firearms are loud, however and will draw infected your way.

All melee weapons shown have 2 different modes; for example the Sledgehammer's handle can be pulled out into a fast but terribly weak straightsword-like weapon, while hitting (L2, I believe) turns it back and forth into its substantially more powerful, but slower sledgehammer mode. Souls games have played around with this concept with things like weapons that buff themselves instead of parry but this is a wholesale renovation of the combat system, every weapon has twice the versatility of anything that came before it. This is a big change.

As opposed to Souls there is now Blood. Retaliating against an enemy that has damaged you will replenish some of your lost health. Certain enemies drop phials of blood which seems to act as the primary healing item; no more replenishing Estus flasks.

Generally speaking the game world is much more hostile and you'll be fighting larger crowds of enemies than in any game prior. How you play is supposedly reflected in your character's appearance, although how exactly this is determined has yet to be revealed. Supposedly you become more beastial in appearance, with limbs distending and such.

What we know least about is late-game content, PVP, Covenants (of which there are apparently many) and how exactly levelling will be treated. Bloodborne will have a specific level cap (or something) that will keep players from cranking up their stats too high; play style will be more dependent on your stats than ever before.

Anyway it's first thing in the morning and I have some animals to deal with.
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  #1067  
11-03-2014, 10:08 AM
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I can't for the life of me figure out which animation you mean other than the 'assault' attack enemies will use where they flurry-attack the player
other than that at least one death animation and a few player anims. And, before you say that it's not much, keep in mind that these are the highlights of the game, since they're in the official trailer, so it's possible that there's much more. it's also possible that they're placeholder animations, but I'll keep my mouth shut about that one for the sake of argument. Plus I think it's improbable.

No shields sound like an interesting idea, but on the other hand one might say it's more of a loss of feature than an actual feature. I honestly don't know. It will be a change for me, cause I was more of a heavy armor+shield guy rather than acrobat-roller

:
As opposed to Souls there is now Blood. Retaliating against an enemy that has damaged you will replenish some of your lost health. Certain enemies drop phials of blood which seems to act as the primary healing item; no more replenishing Estus flasks.
Aww I really liked the limited health potions regenerating-along-with-enemies at fireplaces. For that reason it felt weird to me playing Demon's Souls after DkS. Well, maybe it will turn out well.

Last edited by Varrok; 11-03-2014 at 10:18 AM..
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  #1068  
11-03-2014, 01:56 PM
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other than that at least one death animation and a few player anims. And, before you say that it's not much, keep in mind that these are the highlights of the game, since they're in the official trailer, so it's possible that there's much more. it's also possible that they're placeholder animations, but I'll keep my mouth shut about that one for the sake of argument. Plus I think it's improbable.
I'd like to put forward that Dark Souls did the same thing, and Dark Souls 2 is so guilty of palette swapping fuckery it could be considered a game design philosophy.
As you say, the game hasn't been released yet and the trailers may show a build that leaned heavily on DS2 resources, but I personally don't look at it as a detriment to the game. I mean, they were good animations, so From wants their monies worth.

:
No shields sound like an interesting idea, but on the other hand one might say it's more of a loss of feature than an actual feature. I honestly don't know. It will be a change for me, cause I was more of a heavy armor+shield guy rather than acrobat-roller
I wouldn't look at it as an alteration to the previous system; it's a new combat system entirely. Things are supposed to be much more fluid and reactionary and having players whose option 50% of the time is to put a barrier between themselves and an enemy slowed combat down to a relative crawl in DS2. As you may have noticed, Demon's Souls has extremely quick combat designed to challenge the player's ability to react and their preparedness for an area in its entirety (the base undead in Stonefang being weak to thrust weapons, for example) even with a good shield and hefty armour you can easily get overwhelmed and chipped to death. DkS 1 and 2 differ in that combat is about playing to specific strengths in a tactical way; you play better with a shield so use a shield, you're clever with bows and throwing items so you use them.
I think Bloodborne is trying to meet people in the middle by letting those who lean towards tanking able to quickly replenish HP with offense and those who lean towards acrobatics a more reliable way to deliver critical attacks (by exploiting aggressive enemies to tag them with a gunshot). Let's not forget that we haven't seen the PVP in action yet, so I don't have an opinion on how shieldlesness will play out against others.
The game also takes place farther along in the history of its own world so having plenty of medieval shields in the ~1800's would be odd. It's an aesthetic and mechanical adjustment that the rest of the game is suited for, but they didn't forget about the playstyle they were eliminating, they simply altered it to encourage people to be aggressive in combat.

:
Aww I really liked the limited health potions regenerating-along-with-enemies at fireplaces. For that reason it felt weird to me playing Demon's Souls after DkS. Well, maybe it will turn out well.
Remember that:
-You can heal yourself after being hit if you attack back fast enough, and
-Consumable heals in Demon's Souls can be farmed very easily anyway, much easier in fact than Dark Souls or 2. People who chug estus are frustrating, yes, but they only have 12-20 heals depending on which game you're playing, and there's a window to smack them around when they heal. In DeS you can have 99 Dark Moon Grass (fully heals you) 99 Full Moon Grass (mostly heals you), etc...

It's a good in between. There will be emergency HP items for when it's a legit emergency (blood phials and such) but there will be less temptation for people to just lurk around bonfires waiting to be invaded so they can chug estus whenever their health dips. I HATED how there was not (and still isn't) a way to punish people who did that in DS2, Bloodborne does away with that option entirely.
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  #1069  
11-03-2014, 11:05 PM
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Remember that:
-You can heal yourself after being hit if you attack back fast enough, and
-Consumable heals in Demon's Souls can be farmed very easily anyway, much easier in fact than Dark Souls or 2. People who chug estus are frustrating, yes, but they only have 12-20 heals depending on which game you're playing, and there's a window to smack them around when they heal. In DeS you can have 99 Dark Moon Grass (fully heals you) 99 Full Moon Grass (mostly heals you), etc...

It's a good in between. There will be emergency HP items for when it's a legit emergency (blood phials and such) but there will be less temptation for people to just lurk around bonfires waiting to be invaded so they can chug estus whenever their health dips. I HATED how there was not (and still isn't) a way to punish people who did that in DS2, Bloodborne does away with that option entirely.
I'm talking mostly of single-player experience, but I found estus system great (mostly in the very beginning of the game, Asylum) because all the enemies respawned every time I come back to the fireplace, (with no kindling) there was no way to cheat the system and use more than fighting the way that inbetween fireplaces. Kindling really lessen the difficulty by increasing the limit you can carry at the time, but it still was better than DeS consumable items (yeah, I had 99 new moon grass, inadvertently, the knight who drops it stood on the path to boss and I died a lot)

I have mixed feellings about Bloodborne's system, also I hope that it doesn't encourage greedy attacking, which was really punishable in previous games.
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  #1070  
11-08-2014, 04:47 PM
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Okay...
I just watched the trailer to Overwatch...
It was amazing. I absolutely can not wait for this game.
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  #1071  
11-09-2014, 08:23 AM
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Its gothic london (?) setting is cool. Its basically demons souls 2 though.
With guns.
Yharnam and no, it basically isn't:
:
Those of us actually working on the game never even considered making it Demon's Souls 2
:
Okay...
I just watched the trailer to Overwatch...
It was amazing. I absolutely can not wait for this game.
If you'd like to post said trailer maybe other users can discuss it.
:
I'm talking mostly of single-player experience, but I found estus system great (mostly in the very beginning of the game, Asylum) because all the enemies respawned every time I come back to the fireplace, (with no kindling) there was no way to cheat the system and use more than fighting the way that inbetween fireplaces. Kindling really lessen the difficulty by increasing the limit you can carry at the time, but it still was better than DeS consumable items (yeah, I had 99 new moon grass, inadvertently, the knight who drops it stood on the path to boss and I died a lot)

I have mixed feellings about Bloodborne's system, also I hope that it doesn't encourage greedy attacking, which was really punishable in previous games.
It still uses stamina but the combat seems to rely on quick 2-3 hit combos rather than Smack-step back-Smack-step back mechanics, so cheesing people with attack spamming only really works if that person is deliberately wide open. Evasion seems to be the name of the game. From what I can gather attacks don't have the same sweeping hitboxes of previous games, rather they have more of a lateral plunge. What I mean is you have attacks that aren't as wide but hit very hard directly in front of you. Total speculation on my part though.
Here's a site with a load of info on BloodBorne, some of it contradicts what I've said (the engine wasn't built on DS2's but they were developed side by side). Eat your heart out. http://bloodbornenews.blogspot.cz/p/...-know.html#all
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  #1072  
11-09-2014, 12:00 PM
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Okay...
I just watched the trailer to Overwatch...
It was amazing. I absolutely can not wait for this game.
I watched the cinematic trailer. Leaving aside the terrible British accent and the little boy who was clearly modelled after Dash from The Incredibles, it was quite entertaining. Then I watched the gameplay trailer and thought 'meh'.
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  #1073  
11-09-2014, 05:32 PM
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@Mac's insanely long post that would take me years to edit so that im only quoting the part I need cuz im on PS4: Im on PS4, so i cant do that.

Also, from an outsiders perspective. Its demons souls 2. With guns.
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  #1074  
11-09-2014, 08:04 PM
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Here's the nonsensical trailer for Majora's Mask 3D to follow up that Five Star post:

Now that is a shitty trailer. It's one irritating heck of a trailer. The tone, the opening, the formatting. If they ever decide to crap out another trailer, they need to work much harder on it and consider what they're trying to say to people. With the trailer.

I'm excited for it, I think Majora's Mask has a vivid grimness that slipped under the radar for a lot of people. It's got a really vile color palette in a lot of areas too, very stimulating and gross. None of that hideous Jabu-jabu nonsense either, just gnarly vines and white monkeys and greasy jungle witches.

Additionally, here's the trailer for Da Cunt

AKA DUCK HUNT BIRD AND DOG AND LIGHT GUN GAMES
That trailer also sucks, and is unfunny forgettable trash. I really hope I don't have to watch a trailer like that again soon.
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  #1075  
11-18-2014, 04:51 AM
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I really hope Nintendo doesn't ruin MM's atmosphere and inherit, uh, grossness by opting towards more bright, bloomy colors like they did in the 3DS port of OoT. It was a good port, but a bit too illuminated when it really didn't need to be. Came across as more cartoonish and less "grim" than the original which kinda brought down its charm. At least for pretentious queefs like us (or maybe just me) who care too much about that kinda stuff.

But I would hate to see the putrid purples of Southern Swamp replaced with pretty pinks, or the Woodland Temple (or whatever it's called)'s deep blackness now fully visible because of improved draw distance. That shit was forbiding as hell back in the day, definitely made an impact on my experience playing the game as a kid.

Either way I'm really excited to play it again, just hoping they don't ruin any of what made the game so immersive and unique.
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  #1076  
11-18-2014, 05:54 AM
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Yeah, MM is pretty gross.
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  #1077  
11-18-2014, 06:41 AM
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Actually thinking back I think surreal is a more suitable word. But I just love the word grossness so much.

Although when it comes to our MM... uh, no comment
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  #1078  
11-18-2014, 06:54 AM
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I'm currently playing Majora's Mask (N64), and to be honest it's not really that dark and grim later now. The beginning was really dark, but after some time it toned down a little. Maybe it'll turn around later, dunno.

What I know is

I'm still excited. The atmosphere feels really good. The animations are fluid, hi-def and cool as well. Character shadows suck, I hope they're still placeholders.
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  #1079  
11-18-2014, 09:16 AM
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How many dungeons are you through? The Goron and Zora sections are less obviously dark but the Ikana section is pitch black.
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  #1080  
11-18-2014, 09:54 AM
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Speaking of Nintendo, the new Pokemon games come out at the end of this month.

I never played the original Ruby and Sapphire, how hyped should I be?
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