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  #1021  
11-15-2011, 12:03 AM
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That was awesome!

The CAM edits were great.

+rep
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  #1022  
11-15-2011, 09:22 AM
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Thanx
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  #1023  
11-18-2011, 10:40 PM
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New crazy levels are coming!!! I got a new bit of odd!
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  #1024  
11-19-2011, 05:14 AM
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I decided to try making backgrounds using Minecraft.
I think it looks like quite a cool cave...
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  #1025  
11-19-2011, 11:44 AM
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Good idea
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  #1026  
11-19-2011, 11:19 PM
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Arrow

Very quick level (1 hour of making)
f4
Hard
level: paramonian bizzare/paramonian realms (paramonian nests)
Download:http://filesmelt.com/dl/paramoniabizz.rar
NOTE: lot of cam edits(some of them bizzare).
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  #1027  
11-19-2011, 11:41 PM
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this..... total mindfuck great !
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  #1028  
11-20-2011, 02:20 AM
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Very trippy level gishy, I like it
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  #1029  
11-20-2011, 02:41 AM
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:
Hard
Fuzz, I'm never any good at these hard levels.
Although, I'm tempted to try to see the 'mindfuck' part :P.
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  #1030  
11-20-2011, 02:58 AM
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Excuse me but,

What in the hell did I just play?
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  #1031  
11-20-2011, 03:27 AM
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bizzare...thx
there were PORTAL portals

Last edited by gishygleb; 11-20-2011 at 03:29 AM..
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  #1032  
11-21-2011, 11:01 AM
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OddMan's MineCraft Map idea sounds great... =D

I played gishy's map, lot's of enemies tries "eat" you at end xD =)

Any other new maps? I'm "small" map hungry
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  #1033  
11-21-2011, 11:12 AM
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Almost finished with my Scrabania temple, 2 more tests/path.
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 11-21-2011 at 11:20 AM..
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  #1034  
11-21-2011, 09:43 PM
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Scrabania (temple + nest) full version finally completed... Critics and testers needed ;P

http://filesmelt.com/dl/scrabania_full_pack.zip

(d1d2d7)
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #1035  
11-22-2011, 06:45 AM
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That's probably the biggest edit I've seen to date skychase2rebirth, nice work

The only things that bothered me were when you had to perfectly time the rocks to fall on the slogs, and the part where you needed to get the mudokon past the falling rocks.
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  #1036  
11-22-2011, 09:22 AM
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I'm going to edit Monsaic + Scrabani + scrabania temple + scrabanian nest with a lot of new cams
I work now
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  #1037  
11-22-2011, 10:32 AM
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Crazy scabania nests will be made too.
//If I have time//
those will be funny
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  #1038  
11-22-2011, 01:12 PM
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That's probably the biggest edit I've seen to date skychase2rebirth, nice work

The only things that bothered me were when you had to perfectly time the rocks to fall on the slogs, and the part where you needed to get the mudokon past the falling rocks.
Thanks ^^ ! there's a little trick with the mudokon and the falling rocks... I'll put a walkthrough soon...
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 11-22-2011 at 02:09 PM..
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  #1039  
11-22-2011, 02:00 PM
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Thanks for defeating the purpose...

Well sky chase, that level had the best .CAM edits I have ever seen!

At the same time, it was THE WORST level I have ever played, I don't have anything against a hard difficulty, but sheesh! It was too hard to the point that it was just not enjoyable.

Also, what is up with that secret hole (Well not really secret) that takes you to the nests?
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Last edited by JennyGenesis; 11-23-2011 at 02:41 PM..
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  #1040  
11-26-2011, 08:50 AM
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AE levels are coming!!! I'm tired with AO.
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  #1041  
11-26-2011, 10:48 AM
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Thanks for defeating the purpose...

Well sky chase, that level had the best .CAM edits I have ever seen!

At the same time, it was THE WORST level I have ever played, I don't have anything against a hard difficulty, but sheesh! It was too hard to the point that it was just not enjoyable.

Also, what is up with that secret hole (Well not really secret) that takes you to the nests?
A dark hole leading to a dark hidden room, I wanted something different for the nest entrance... Tell me, which part was the hardest ? Serioulsy, I wanted to make this level easier than my Zulag edits and I'm not really good at gaging difficulty. Seems like I failed >_<
Probably because I learn't all my tricks by watch SS and TAS, and by playing this game since 2001, I started with AE and never used quicksave... Too much practice maybe. -_-'

Walkthrough !
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.


Last edited by skychase2rebirth; 11-26-2011 at 11:54 AM..
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  #1042  
11-26-2011, 12:34 PM
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The very first door (after the part with the slugs in the background)

That Scrab on the very bottom screen, I found that it relies on luck to get past him.
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  #1043  
11-27-2011, 05:00 AM
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I'm writing a level installer now, it will make it easier for you guys to play them. So rather than manually renaming the levels in a mess, this will handle it automatically.
Should be done by today!
EDIT:
Level Installer 0.1 finished!
Functions:
*Open File Dialog to pick downloaded .lvl
*List of AO levels
*Progress Bar to show if it's working or not
*Stores a backup of the original .lvl file in BACKUP folder
*Stores old downloaded levels in DOWNLOADED LEVELS folder
*Able to overwrite .lvl file with new .lvl file data
*Able to restore the original .lvl file
*Helpful notifications

Download Here (No longer existant!)

Please inform me of any errors or stuff you want added to this!
And keep posting levels!

Edit 2:
A big error on my part, I had mistakingly enclosed a lot of the code in a conditional part. So after 1 run, it wouldn't bother doing anything.
Fixed now though!

Version 0.12
Download Here!
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Last edited by RoryF; 11-27-2011 at 06:40 AM..
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  #1044  
12-12-2011, 06:30 AM
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kapteeni13, that Inverted RuptureFarms was rather strange to say the least. I take it that the inverted part referred to it being upside-down although the weirdness didn't end there. I ended up on the "You Won!" screen though yay. An interesting level overall.
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  #1045  
12-12-2011, 07:41 AM
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I died as soon as I entered that screen.
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  #1046  
12-12-2011, 11:00 AM
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I cancelled Inverted R Project cause i guess there is somekind of limit of objects D:

(When i visit many screens, then some objects disappear in newer areas) =/

I guess i now wait for newer editor to edit Exoddus levels (or levels made by others)
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  #1047  
12-12-2011, 01:08 PM
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I cancelled Inverted R Project cause i guess there is somekind of limit of objects D:

(When i visit many screens, then some objects disappear in newer areas) =/

I guess i now wait for newer editor to edit Exoddus levels (or levels made by others)
Hmm there shouldn't be a limit.. screen to load in is set to the wrong thing? What does the limit appear to be?
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Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

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  #1048  
12-12-2011, 02:42 PM
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There is a limit in AO,

Thought I can't specify it, I put so many Possession Orbs on a screen once that the game crashed.
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  #1049  
12-12-2011, 06:57 PM
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I would also edit Exodus if it weren't for the lack of documentation and object properties information.

I wish the dev team would've just released the tools they used since AO/AE along with their engine have long been abandoned. Thankfully we've got people like Paul helping out
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  #1050  
12-13-2011, 01:04 AM
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I would also edit Exodus if it weren't for the lack of documentation and object properties information.

I wish the dev team would've just released the tools they used since AO/AE along with their engine have long been abandoned. Thankfully we've got people like Paul helping out
Their tools would be so antique I doubt they would work any more. And they would likely work with the "uncompiled" level formats. So not as simple as you'd think

I found there is a limit to animation objects (about 30 per screen). But the upper limit for the number of objects in the whole level is almost unlimited.
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