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  #1021  
10-21-2014, 04:01 PM
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Pretentions of what?

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  #1022  
10-21-2014, 04:30 PM
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time to pray to god I don't fuck the site up again
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  #1023  
10-21-2014, 08:30 PM
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Why is there a sequel to a game thats been out for 2 months?
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  #1024  
10-21-2014, 08:55 PM
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Mainly because the first game was quite short, and apparently it was easy to make a sequel of this game.

:
Pretentions of what?
Come on, the dev(s?) tries to make fighting internet trolls look like an epic battle. But in reality nobody cares.

Last edited by Varrok; 10-21-2014 at 08:58 PM..
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  #1025  
10-21-2014, 10:34 PM
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Reeks of a cash grab...
the first one was a cool concept, but we dont need 2 of the exact same thing in the same year. I dont think people are begging them to make a sequel so soon.
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  #1026  
10-21-2014, 11:56 PM
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Reeks of a cash grab...
the first one was a cool concept, but we dont need 2 of the exact same thing in the same year. I dont think people are begging them to make a sequel so soon.
I don't think you quite understand the degree of which people enjoyed the game.
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  #1027  
10-22-2014, 01:00 AM
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When a game is that new though, u would think they would go for DLC before "Lets make a whole new game 3 months after the first one".
And the people who love the game are probably still playing the first one.


I dunno, it just doesnt sit well with me...
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  #1028  
10-22-2014, 01:18 AM
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People definitely wanted a second game.
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  #1029  
10-22-2014, 01:35 AM
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DLC suck balls.
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  #1030  
10-22-2014, 04:01 AM
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Five nights is huge. So I'm not surprised a sequel has already been announced.
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  #1031  
10-22-2014, 11:42 AM
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:
Come on, the dev(s?) tries to make fighting internet trolls look like an epic battle.
Really? That trailer gave me the impression that arguing with strangers is draining, endless and ultimately futile.

The game has no levels, and no score. You just go on and on until you quit.

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  #1032  
10-29-2014, 04:50 PM
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When a game is that new though, u would think they would go for DLC before "Lets make a whole new game 3 months after the first one".
And the people who love the game are probably still playing the first one.


I dunno, it just doesnt sit well with me...
You can take my opinion with a grain of salt as I haven't actually played 5 Nights, but from what I've read the designer never anticipated the first game to be as popular as it is. Now he has money and resources to flesh the game out a bit more. I'm 99% sure, judging by that trailer, that turning the Robots against each other and shepherding them from certain rooms will be a feature. 5 Nights had a pretty simple idea executed very well (OR SO I'VE HEEEEARD), I'm interested to see what else the creator can do with the concept with fat wads/mad stacks of cash.
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  #1033  
10-29-2014, 08:07 PM
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From a designers POV, it doesnt feel right. I havnt played nor watched Five nights cuz im shit scared of everything. But from what ive heard its like an hour long, and with little replay value.

Its like how I felt about goat simulator. I thought it was cool that they made their physics demo into a full game just cuz people wanted it, but I didnt agree with the absurd price they were charging for a demo. But then when people wanted more 'game', they added a whole new level as free dlc. Theres a (decent) example i think.
Each to their own, I just dont think its the rigth way to go about it. If it was me, Id do it differently.
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  #1034  
10-29-2014, 09:27 PM
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From a designers POV, it doesnt feel right. I havnt played nor watched Five nights
From a designer's point of view, your opinions here are meaningless. Designers do this thing called "research".

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  #1035  
10-29-2014, 09:48 PM
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From a designers POV, it doesnt feel right. I havnt played nor watched Five nights cuz im shit scared of everything. But from what ive heard its like an hour long, and with little replay value.

Its like how I felt about goat simulator. I thought it was cool that they made their physics demo into a full game just cuz people wanted it, but I didnt agree with the absurd price they were charging for a demo. But then when people wanted more 'game', they added a whole new level as free dlc. Theres a (decent) example i think.
Each to their own, I just dont think its the rigth way to go about it. If it was me, Id do it differently.
Goat simulator is a joke laughably thrown up out of the belly of Unreal engine 3; anyone with half an education in design (and access to an Unreal License) could make something similar with considerably less effort. It is so easy to vomit out products with Unreal Engine 3 I'm in a state of rejecting the majority of games that use it.

I'd like to know what you think is the right way to go about it, what would you do in the designers shoes?
I think it's the dream of any indie designer to get recognition and critical accolades so soon after releasing a genuinely unique product, let alone massive popularity and cult-hit status. He's capitalizing on an opportunity to expand his recognition and improve his product, this is a win-win for everyone if you ask me.

I wouldn't think of Five Nights 2 as a sequel so much as a wholesale expansion on the original. If you enjoyed the first game the glossy, snazzy re-engineered version will likely blow you away, right? Give it a chance.
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  #1036  
10-29-2014, 11:30 PM
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DLCs are shit.
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  #1037  
10-30-2014, 03:04 AM
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If I wanted to make a game, but I didnt have the resources to make it how I envisioned it, but the end result is still a playable game that I can sell to a consumer and make a profit, then after I have made said profit I would use said resources to make the game into how I originally envisioned it. From what ive heard and seen, Five nights at freddy's 2 is looking to be how the original creator envisioned it, but couldnt make due to lack of funds, time or whatever. the roginal game looked like a mod. So after u buy the sequel, ur essentially paying like $30 for a demo and a full game, dpending on how similar the 2 end up being. Thats how i see it anyway.

@Meech. My opinions arent based on me playing. They have nothing to do with the gameplay of the game, just the (How do I word this? Marketing? Or Business practices? Theres probably a better word I can use...)

In the end, Im not gonna play the damn thing, so If you guys dont wnat to keep this going, feel free to direct thread towards a different game.
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  #1038  
10-30-2014, 03:34 AM
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If I did a thing I'm not going to do, you could be damn sure I'd do it better than the people doing that thing.

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  #1039  
10-30-2014, 03:48 AM
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What?

So what are you suggesting the creator should do? Release the second game, that he's invested time and money into, for free? Travel backwards in time and not charge for the first game? (And then not have the funds to even make the second?)

So you're basing your opinions on some bullshit moral ideas about the value of video games. But here's the thing - I would say as many as 90% of people knew exactly what to expect from Five Nights in terms of content and length. And they still bought it. And now he's releasing a second game. And people will still buy it.

I really don't understand what you were even trying to say in that post.

e: MM is a speedy shit

e2: To emphasis how little sense your post makes I did a dramatic reading.


Last edited by Phylum; 10-30-2014 at 04:55 AM..
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  #1040  
10-30-2014, 06:48 AM
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Please, please, read my comment too!
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  #1041  
10-30-2014, 09:33 AM
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  #1042  
10-30-2014, 12:30 PM
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I understand the most of your post and kind somewhat agree with you. but...

:
the roginal game looked like a mod.
A mod of what?
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  #1043  
10-30-2014, 01:04 PM
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Dat accent tho >w>
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  #1044  
10-30-2014, 03:46 PM
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What are you talking about, you're the one with the accent >:(

Seriously though, do I sound very Australian? I talk to enough East Coast dudes to think that I don't.
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  #1045  
10-30-2014, 05:38 PM
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@Job By' Mod', I meant graphics wise. It didnt look polished.

Im not saying the creator should do anything. Its their game. Who am I to tell them how to make their game. Who has the succesful video game? Not me. But if I was in that position Id do it differently. And hey, with luck I might be. Just finished a game design course. And I never mentioned selling their game for free. Its just that If a profit came in that fast, Id think of making the original game better, rather than making a second game thats pretty much the same thing but more. Ill hold my judgement of the game until it comes out, this discussion is not about the game, but the developer practices. In my perspective, I dont like it.
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  #1046  
10-30-2014, 08:28 PM
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Enjoy your life of moral poverty.
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  #1047  
10-30-2014, 08:41 PM
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Id think of making the original game better, rather than making a second game thats pretty much the same thing but more.
This is exactly what he is doing. He is expanding the concept with better resources at his disposal.
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  #1048  
10-31-2014, 07:54 AM
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But instead of that he does that.
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  #1049  
10-31-2014, 08:03 AM
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That fucker.
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  #1050  
10-31-2014, 08:38 AM
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