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  #61  
07-04-2003, 04:07 PM
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ok i got two questions, first one i already know the answer i just wanted to get some creative opinions...

1. why do slig's wear masks? judging by the maskless bigbro sketch, they're not all that hideos. sure, they're ugly, but hell i've seen worse at my junior prom. did glukkons force on the masks? do glukkon know how ugly they are? they should wear the masks!

2. Skrikits, are they spiritual in anyway? are they worshipped at all? or are they just some pesky insect that keep glukkons awake at night?
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  #62  
07-04-2003, 04:22 PM
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1) glukkons don't find themself ugly (do you think you are ugly?), but they find the sligs hideous

2) I think it's just an insect... and I don't think insects are sacred

  #63  
07-04-2003, 05:01 PM
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:
Originally posted by Xavier
do you think you are ugly?
no, but i can't answer for other ppl, ask my gf
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  #64  
07-04-2003, 05:30 PM
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1) Xavier got it right, but to elaborate needlessly, you have to remember that the species on Oddworld all have different values from us, just as peoples from other places and times on Earth have/had/will have different values. Glukkons don't find all of themselves ugly, but they have their own views. Lulu is ugly in the eyes of the Glukkons, and Molluck is handsome as hell. Personally I think he's ultra sexy, but that's just me. :P

Other Industrial races have different values, too, although they seem to be much more similar to our own, since they generally view Glukkons as being ugly, and the Vykkers as being even uglier.

There are alternative answers to the question, though.
1. Sligs, being swamp-dwellers biologically speaking, need the masks to breath.
2. Sligs have poor vision, and their masks help.
3. It is via the masks that Sligs control their pants. See those tubules that connect the masks and the pants in AO? Maybe they were merely replaced with something like radio signals.

2) I did have an idea that Skrikits were to Gabbits as Birds are to Mudokons, but I don't hold much faith in that.
  #65  
07-05-2003, 03:54 AM
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Why do vykkers have stitches on their legs?
  #66  
07-05-2003, 08:50 AM
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Looking at it, most people seem to agree that Vykkers cut off their own feet, although Alf tells us this is not the case. Whatever it is, it is widely theorised that since Vykkers were originally tree-dwelling creatures, their natural 'feet' are inept at traversing flat surfaces such as factory and installation floors.

Wow, a goldmine of Frequently Asked Questions, here.
  #67  
07-05-2003, 02:37 PM
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is there any theory behind this question:

In AO, If the glukkons wanted to turn the muds, their slaves, into food, who were they expecting to be the slaves?
  #68  
07-05-2003, 03:51 PM
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I'm sure there are enough mudokons to have slaves and food muds to spare.

Plus they could always put the sligs to work, or employ some interns.


BTW, nobody care to share what they think of my well theory? Even I like my pats on the back... "That's interesting Mr. Khanzumer" "I liked Max's better but you have a creative idea Mr. Khanzumer"
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Last edited by TheKhanzumer; 07-05-2003 at 08:33 AM..
  #69  
07-05-2003, 04:20 PM
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:
Originally posted by Max
2) I did have an idea that Skrikits were to Gabbits as Birds are to Mudokons, but I don't hold much faith in that.
Your most likely correct Max; I heard in an interview long ago that, like Abe turning into birds when he dies, Much was originally going to turn in to some type of insect (most likely Skrikits) when he died.

As for the Slave question, well basicly with Sam in their possession they could use up as many Slave as they wanted, All they had to do was make Sam work harder..
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Last edited by Oddsville; 07-05-2003 at 08:23 AM..
  #70  
07-05-2003, 05:09 PM
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:
I'm sure there are enough mudokons to have slaves and food muds to spare
that's what I tought too

anyway oddville's you are right... the industrials won't have any scrupule about making Sam work harder

  #71  
07-05-2003, 09:45 PM
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Umm, does anyone know what those little pouches are on the back of the Mudokons loincloths?

  #72  
07-05-2003, 11:08 PM
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they may have some spiritual meaning like the cloths themselves but theyre probly just pockets
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  #73  
07-05-2003, 11:14 PM
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I thought OWI's said that the Interns were meant to be like that, but the Vykkers did cut off their own feet...

Well done Mr Khanzumer!! Your knowledge is thooperlicious...
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  #74  
07-05-2003, 11:19 PM
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:
Originally posted by GrigtheSlig
Umm, does anyone know what those little pouches are on the back of the Mudokons loincloths?
Well, Acording to Alf, muds don't need loinclothes, they don't have reproductive organs,so it's just for style baby! As for the pouches, everybody needs places to put stuff. Where do you think Abe puts all those rocks, bones and grenades? Also I'm sure the pouch is for style as well! Kinda like when you see those girls with tight shirts that have tiny pockets in the front. Do they use them? No! All for the style.
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  #75  
07-06-2003, 08:45 AM
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I take Alf's answer of style to be one of his more ridiculous ones, so you can rest assured I put as much faith in that as in the questions where he talks about female Mudokons. Mudokons, I'm sure, have decency values, and so they feel the need to cover up the same bits of themselves that we need to cover up.

Yeah, Khanz, nice idea. Reminds me of coral polyps and sandworms from Dune.
  #76  
07-06-2003, 02:45 PM
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:
Originally posted by oddguy
Kinda like when you see those girls with tight shirts that have tiny pockets in the front.
my gf used to wear those, now she only wears tanktops..
anyway, the pocket situation, well you know that LED screen that aid something about smuggling bones in your pants...well pockets would fit that.
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  #77  
07-06-2003, 02:59 PM
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I always thought that the little pouch on the back was where the loin cloth was tied, but I could be wrong?
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  #78  
07-06-2003, 03:29 PM
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We could all be wrong. :P So much speculation. But that makes sense - the knot that Mudokons use to tie their loinclothes conveniently forms a pocket. It'd be interested to know how to do that.
  #79  
07-06-2003, 03:53 PM
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yes, hold your pants up and get something out of it, how convenient oh i also have a question

glukkons live like 60-65 years if my memory serves correst. how long would a glukkon live if he didn't smoke i know itt'll never happen but still
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  #80  
07-06-2003, 07:36 PM
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They'd probably live the same amount of years, whenever their lungs go bad they just get new ones anyways..
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  #81  
07-06-2003, 09:26 PM
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Did anyone notice that when you posses a slig in AE, the other sligs know about it, and they start shooting you before you even start your mayhem? And in MO, there is clearly a bunch of sparkles floating over your possesed buddies head, and the other sligs don't even know. I think this is wierd.

No possesion sparkles=Sligs want you dead.
Possesion Sparkles=Sligs don't notice.

What's the deal?
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07-07-2003, 09:21 AM
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  #83  
07-07-2003, 10:01 AM
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What it is is that the sparkles are not actually there, but are just used so you can clearly see who's possessed. In AO the Sligs shot you because they could tell by looking that the Slig was possessed. Alf says possessed Sligs had glazed eyes, although how the other Sligs saw that beneath the mask is beyond me. Maybe it's something else. By MO Abe has practised and refined his possession abilities, and so other Sligs don't notice. Ignore the sparkles, only you can see them (which is why it's silly for there to be sparkles hanging around Lulu in the good ending of MO).

Notice that Sligs don't realise their comrades are being possessed even if they're standing right next to them when they scream out. That's just an example of how bad the AI in MO was - you can actually walk past Sligs while invisible carrying Mudokons, and they won't notice anything strange. Or you can pick them up and throw them somewhere, but as long as they don't turn around afterwards they'll just stand there oblivious to everything. And you can walk within feet of a Paramite without it noticing you.
  #84  
07-07-2003, 05:32 PM
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Why is it that in Oddworld Abe's Oddysee sligs' masks have one eye that go across the mask when in Oddworld Abe's Exoddus the masks have two eyes?
  #85  
07-07-2003, 06:14 PM
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Happy two official reasons.

The original one eyed mask made the sligs cross-eyed so the new masks were developed to correct that problem. Not kidding.

The real-world reason was because OWI wanted the sligs to be more expressionate, and two eyes are better than a visor for showing facial expression.


BTW, Alf also said that Abe's early possesions were clumsy and so the sligs didn't walk and have slig mannerisms. Plus the glazed over eyes. Like Max has said, Abe has gotten better at possesion since AO and AE.
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  #86  
07-07-2003, 11:43 PM
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That was one of those questions that I didn't expect to get an answer to.(Slig Possesion.) Thanks guys!
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  #87  
07-09-2003, 03:38 PM
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[list=1][*]If the Vykkers don't have good manipulation skills (what with thoes pesky claws and all), then how do they use the keys to lock/unlock Fuzzle cages?
[*] Over time, could Munch train himself to zap without drinking a Zap power up from a Vendo?
[*] If Mudokons are practically brothers, why do they sound so different?
[*] Abe has a nasely, low, goofy voice. Alf's voice went from high and lithpy to a tad lower, but still with the lisp. Munch just reminds me of a croaky voiced southerner. So what does Buddy sound like? Is he even featured in a Munch's Oddysee FMV?
[*] Would I get in trouble if a Mudokon in the comic were based greatly on Homsar (from Homestar Runner fame)?
[*] How funny would this be: Lulu (from Final Fantasy) meets Lulu the Glukkon?
[*] Was the last question really nessisary?[/list=1]
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  #88  
07-09-2003, 04:16 PM
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1. Who says that the Vykkers cannot use key's to unlock the Fuzzles cages? Im sure that they'd be able to handle the task just fine (they seem to handle surgical instruments just fine.). But if they ever did have trouble Im sure they'd just use some type of sophisticated(sp?) remote system.

2. Im sure he'd most likely be able to once he learns to controll it better. Just like Abe has gotten better a possession after practice.


3. Well, they are all brothers. Just cause their brothers dosen't mean the all have to sound the same.


4. No Buddy is not in any of the FMV's and knowone has heard him speak.....on Earth at least.


5. I highly doubt it but ask OWI if you want a full answer.


6. .....


7. .....
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Last edited by Oddsville; 07-09-2003 at 08:28 AM..
  #89  
07-09-2003, 04:28 PM
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:
Originally posted by Oddsville
1. Who says that the Vykkers cannot use key's to unlock the Fuzzles cage?
Who said that?
I didn't say that.
Nooo, sir.
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  #90  
07-09-2003, 06:27 PM
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Happy My answers...

1. Vykker's little claws are actually very good a manipulation. Sure they are quite fingers, but despite their appearance they are very nimble and strong. Plus, their equiptment is made for their claws, not some other species hands.

2. Depends. Zap! was really more of a gameplay aspect of MO. The headport was meant to detect and open fuzzle cages, and the zapping effect was not intended by the Vykkers. So either something in Zap! allows Munch to shock people, or it helps make it easier to shock people. The latter would mean that he could eventually learn how to zap without the power drink.

3. Drones. I forget where, but it is official that there are mudokon drones who impregnate the queen. Each drone is genetically different so the mudokon offspring are also different. The sound of a person's voice is a genetic trait.

4. We don't know.

5. Legal trouble? No. But having a Homsar type character would be REALLY REALLY stupid and annoying. Unless of course, he was actually mentally retarded which could be interesting.

6. Not funny at all.

7. For you, probably.
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