Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #61  
01-24-2017, 05:01 AM
kjjcarpenter's Avatar
kjjcarpenter
Boombat Seeker
 
: Apr 2005
: Sydney, Australia
: 642
Rep Power: 20
kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)

But we already have five games?

Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty

does this not mean that the series is complete???????!!
Reply With Quote
  #62  
01-24-2017, 05:01 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

:
Dude, the SPIRITOF1029 Mud activists have been infiltrating your account. Change your password now!
I think it's just a hole in forums' security due to being really outdated. OWI_Pete's password is safe with me.
Reply With Quote
  #63  
01-24-2017, 05:03 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 29
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
But we already have five games?

Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty

does this not mean that the series is complete???????!!
Lorne never said there would only be one Quintology…

Nod’s Oddysee confirmed
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #64  
01-24-2017, 05:04 AM
ndvr
Bolamite
 
: May 2016
: Paramonia
: 72
Rep Power: 9
ndvr  (10)

Odd Wars saga
- Episode I: Meaty Menace
- Episode II: Attack of the Sligs
- Episode III: Revenge of the Glukkons
- Episode IV: A New'n'Tasty Hope
- Episode V: Magog Cartel Strikes Back
- Episode VI: Return of the Abe

and some spinoff Episode VII: Gabbit Awakens
Reply With Quote
  #65  
01-24-2017, 05:05 AM
kjjcarpenter's Avatar
kjjcarpenter
Boombat Seeker
 
: Apr 2005
: Sydney, Australia
: 642
Rep Power: 20
kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)

:
Odd Wars saga
- Episode I: Meaty Menace
- Episode II: Attack of the Sligs
- Episode III: Revenge of the Glukkons
- Episode IV: A New'n'Tasty Hope
- Episode V: Magog Cartel Strikes Back
- Episode VI: Return of the Abe

and some spinoff Episode VII: Gabbit Awakens
Episode VIII: The Last Meech
Reply With Quote
  #66  
01-24-2017, 05:07 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

:
But we already have five games?

Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty

does this not mean that the series is complete???????!!
We're actually in the second Quitology:

Abe's Oddysee > Oddworld Adventures > Abe's Exoddus > Oddworld Adventures II > Munch's Oddysee > Munch's Oddysee GBA > Stranger's Wrath > New 'n' Tasty

And I'm not counting the HD versions

Reply With Quote
  #67  
01-24-2017, 05:07 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

Another spinoff: An Odd One
Reply With Quote
  #68  
01-24-2017, 05:09 AM
kjjcarpenter's Avatar
kjjcarpenter
Boombat Seeker
 
: Apr 2005
: Sydney, Australia
: 642
Rep Power: 20
kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)

Guys, look, I'm just holding out for STRANGER 2: SEKTO STRIKES BACK
Reply With Quote
  #69  
01-24-2017, 05:23 AM
ndvr
Bolamite
 
: May 2016
: Paramonia
: 72
Rep Power: 9
ndvr  (10)

So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
Attached Thumbnails
Click image for larger version

Name:	maxresdefault.jpg
Views:	315
Size:	135.9 
ID:	14395  
Reply With Quote
  #70  
01-24-2017, 05:24 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

We can only hope.
Reply With Quote
  #71  
01-24-2017, 05:29 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 29
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
The marketing so far has very much hinted at a darker tone, but it’ll be difficult to say for sure until we see trailers and gameplay footage. ARGs tend to have a slightly creepy vibe to them which might be influencing our perception of the game.

Oddworld has always had plenty of humor though, and Lorne Lanning has talked in the past about using entertainment to get a message across, so I doubt they plan to cut that out of the series.

e: dangit I didn’t notice your attachment, nice work
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #72  
01-24-2017, 06:07 AM
ndvr
Bolamite
 
: May 2016
: Paramonia
: 72
Rep Power: 9
ndvr  (10)

BREAKING NEWS!!!
Seems like our hacker team managed to get first alpha gameplay screenshot of this "darker" game:

P.S.: Just joking. Please don't get mad guys
Attached Thumbnails
Click image for larger version

Name:	zombie-dust-4.jpg
Views:	322
Size:	230.5 
ID:	14396  
Reply With Quote
  #73  
01-24-2017, 06:48 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

I love it! Finally OWI understood our needs!

...oh, it was a joke?
Reply With Quote
  #74  
01-24-2017, 09:13 AM
Vexen's Avatar
Vexen
Thudslug
 
: Jul 2015
: California
: 155
Blog Entries: 13
Rep Power: 10
Vexen  (373)Vexen  (373)Vexen  (373)Vexen  (373)

:
So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
How can a reimagining of a game that has explosive farts in it be dark?
Reply With Quote
  #75  
01-24-2017, 12:32 PM
ndvr
Bolamite
 
: May 2016
: Paramonia
: 72
Rep Power: 9
ndvr  (10)

Hackers also found promotional image of BigFace! But for some reason he's called GiantDad GiantFace in this game... Well, after all, the Legend never dies.
They also got few phrases from his speech script:
"Git gud, Scrab"
"What are you? Slig?"
"What spirit rings you got, bithc?"

P.S.: Why there's no HD/HQ pics of BigFace?!
God, I'm having way too much fun from making this quality images.
Attached Thumbnails
Click image for larger version

Name:	PvP_билды.jpg
Views:	304
Size:	116.6 
ID:	14398  
Reply With Quote
  #76  
01-24-2017, 12:34 PM
Nicky Ali's Avatar
Nicky Ali
Bolamite
 
: Sep 2016
: England
: 72
Rep Power: 8
Nicky Ali  (121)Nicky Ali  (121)

:
How can a reimagining of a game that has explosive farts in it be dark?
I'd like to believe that OWI are taking that as a personal challenge
__________________

http://www.twitter.com/ZUB0DII - Follow me!

Reply With Quote
  #77  
01-24-2017, 12:39 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 18
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

:
How can a reimagining of a game that has explosive farts in it be dark?
Consider this: the whole reason why those farts were possessable and explosive in the first place is because brew was made from the bones and tears of mudokons. Abe was basically possessing what remained of the mudokons' spirits that helped make the brew.

All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast.

Reply With Quote
  #78  
01-24-2017, 12:43 PM
TheParamitePie's Avatar
TheParamitePie
Bolamite
 
: Jan 2017
: Kilkeel, Northern Ireland
: 53
Rep Power: 8
TheParamitePie  (19)
Native

:
Consider this: the whole reason why those farts were possessable and explosive in the first place is because brew was made from the bones and tears of mudokons. Abe was basically possessing what remained of the mudokons' spirits that helped make the brew.

All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast.
Wow when you put it that way it really does make it a lot darker...
Reply With Quote
  #79  
01-24-2017, 12:49 PM
ndvr
Bolamite
 
: May 2016
: Paramonia
: 72
Rep Power: 9
ndvr  (10)

And before I got banned, last image (I promise!).

Seems like there was first version of "darker" than New'n'Tasty game, but it was eventually scrapped and the only thing which left was this image. Thanks God they scrapped it.
Attached Thumbnails
Click image for larger version

Name:	40d93d2ba456e756b3bcc8d1ab97e505.jpg
Views:	309
Size:	346.7 
ID:	14399  
Reply With Quote
  #80  
01-24-2017, 01:10 PM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 29
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
Consider this: the whole reason why those farts were possessable and explosive in the first place is because brew was made from the bones and tears of mudokons. Abe was basically possessing what remained of the mudokons' spirits that helped make the brew.

All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast.
Immediate reaction: jesus

But after thinking on it, even that wouldn’t dispel the fact that there’s a gameplay feature based entirely on toilet humor.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #81  
01-24-2017, 02:50 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 18
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

It's one of those things where you can twist it so it takes on a much more dark and horror-related tone upon playthrough, but in retrospect to the player it's just black comedy ramped up to 11. Like a burping meat grinder that took 12 years and a remake of the game that made it slightly more audible for people to realize burped in the original game.

Reply With Quote
  #82  
01-24-2017, 03:11 PM
Havoc's Avatar
Havoc
Cheesecake Apocalypse
 
: May 2003
: Netherlands
: 9,976
Blog Entries: 71
Rep Power: 30
Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)

:
Immediate reaction: jesus

But after thinking on it, even that wouldn’t dispel the fact that there’s a gameplay feature based entirely on toilet humor.
The little bits we've seen of Soulstorm so far kinda makes me wish explosives farts don't return at all. It would be way too far from the core atmosphere of the game.
__________________
The Oddworld Wiki

When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion.

Reply With Quote
  #83  
01-24-2017, 03:18 PM
UnderTheSun's Avatar
UnderTheSun
Stingbee
 
: Nov 2015
: Texas
: 79
Rep Power: 9
UnderTheSun  (203)UnderTheSun  (203)UnderTheSun  (203)

:
The little bits we've seen of Soulstorm so far kinda makes me wish explosives farts don't return at all. It would be way too far from the core atmosphere of the game.
Nah, we need to keep Oddworld odd.

The games' audacity to show the player the grim realities of the world, then toss in bizarre humor with no real meaning, is one of the series's key components.

What would they do next, take out Asslick?
Reply With Quote
  #84  
01-24-2017, 04:02 PM
Connell's Avatar
Connell
Outlaw Shooter
 
: Apr 2011
: Britain
: 1,326
Blog Entries: 3
Rep Power: 14
Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)

I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?

And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha.

Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see...
__________________
In Odd We Trust.


Last edited by Connell; 01-24-2017 at 04:07 PM..
Reply With Quote
  #85  
01-24-2017, 06:07 PM
kjjcarpenter's Avatar
kjjcarpenter
Boombat Seeker
 
: Apr 2005
: Sydney, Australia
: 642
Rep Power: 20
kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)

:
I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?
I kind of like them! The concept at least. They toe the line of the Cartel's feelings toward spirituality—they literally just lock it up.

Great metaphor.


Concerning the well connecting Slig Barracks to Necrum, that never bothered me so much, because I tend to ignore all those gameplay elements that don't make sense on a larger scale. It helps me sleep at night.
Reply With Quote
  #86  
01-25-2017, 12:12 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 158
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

:
I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?

And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha.

Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see...
I think they should keep the spirit locks, but make them more integral to the story. You save some Mudokon spirits and they...fly into doors and open them? You're letting lost souls go to rest, it would be cool if they manifested in a cut-scene or something. Maybe the Three Weirdos were once meant to be the Thirty Weirdos or something.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #87  
01-25-2017, 02:29 AM
Connell's Avatar
Connell
Outlaw Shooter
 
: Apr 2011
: Britain
: 1,326
Blog Entries: 3
Rep Power: 14
Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)

Yeah I sort of agree with that, I think it's more the execution that's the problem, just the oversized padlocks and the comedy rattling. The concept of trapping spirits is in line with the Magog's actions, just think they could be incorporated a bit better.
__________________
In Odd We Trust.

Reply With Quote
  #88  
01-25-2017, 02:31 AM
Varrok's Avatar
Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
: 7,301
Blog Entries: 52
Rep Power: 25
Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)Varrok  (7896)

That's true. The locks look and feel very Rayman-esque, and I don't think that was they were aiming for.
Reply With Quote
  #89  
01-25-2017, 03:22 AM
Nicky Ali's Avatar
Nicky Ali
Bolamite
 
: Sep 2016
: England
: 72
Rep Power: 8
Nicky Ali  (121)Nicky Ali  (121)

I could see the locks getting a little makeover.

It's definitely a very fine line between comedy and serious-business and they'll have to find that perfect sweet spot in Soulstorm. The dark comedy is the essence of Oddworld but I think New 'n' Tasty focused way too much on slapstick goofiness, which maybe made it harder for newcomers to take the themes more seriously. If Soulstorm goes too far in the opposite direction then people will probably think that it's just full of itself, a bit like an arts graduate who likes to be overly philosophical about everything. I doubt OWI will go that far though - after all, they have a character named "Ass-lick".
__________________

http://www.twitter.com/ZUB0DII - Follow me!

Reply With Quote
  #90  
01-25-2017, 04:12 AM
Xavier's Avatar
Xavier
Oddworld Administrator
The Oddworld Archivist
 
: Jul 2001
: Belgium
: 17,592
Blog Entries: 8
Rep Power: 37
Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)Xavier  (3581)

:
The little bits we've seen of Soulstorm so far kinda makes me wish explosives farts don't return at all. It would be way too far from the core atmosphere of the game.
People would riot if they removed the explosive farts. No, those have to stay.

:
I think they should keep the spirit locks, but make them more integral to the story.
Seeing the darker tone I'm very curious as of how they plan to use spirit locks / spirits if they are kept in the game. I realy hope they go all the way with the dark spiritual world this time

Maybe have the locks completely replaced by Mudombies - undead spirit locks you have to help find peace

Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -