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That's such a stupid way of looking at it. If the gameplay isn't canonical, then what the fuck is? I don't even really understand your point. Are you saying the game isn't canonical to itself? Besides, we're specifically analysing the integrity of the narrative and you're like "hurr durr or you could stop and realise it's just a game". These games strive to have a cohesive and engaging storyline.
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The FMVs are canonical. That's it.
I'm not being "hurr durr". You don't need to be a dick, it's merely my interpretation. The gameplay, and what happens during the gameplay, is auxiliary to the actual story.
Some things within the gameplay are more canon than other things, but I don't consider Abe's chanting abilities before the Monsaic Lines as canon to the story. Similarly, I don't imagine he rescued any Mudokons before returning to RuptureFarms.
The gameplay is a representation of the story, not what actually happened. The only events that actually happened are the FMVs, unless otherwise stated. It's a video game, ergo, it's a different storytelling medium, and different rules apply.
Once again, my interpretation. You may believe whatever you want as well.
EDIT: I apologise if came across as rude before, I just don't believe everything within the game should be taken at face-value. It's a game, and there's going to be gameplay elements that don't make sense in a fully-functioning world, like the LED screens that offer Abe advice, or the bird portals conveniently floating around RuptureFarms during Abe's initial escape.
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Also, seriously, who didn't figure out chanting and possessing in the first 5 minutes of the game? I did, and I was 5 y.o. who couldn't speak English.
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I've mentioned this in a thread before, my uncle played through the game until Scrabania Nests without realising he could possess sligs; he thought that was just a neat way of making them explode.