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While I love Elum, I don't think he'd suit Exoddus levels. There aren't the same sort of open areas such as Paramonia and Scrabania. Besides... MINE CART!
Alcar...
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Ah, yeah. Now that you mention it, AO did much more horizontal level structure than AE overall. But if they ever remake it, there would still be hope for some extra areas peppered throughout the game.
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Not going to lie, I mostly didn't care for Elum parts in AO. The deaths felt cheap from button lag or the graphic not seeming like it lined up for the jump right. I really like Elum as a character/creature, but the gameplay was just bad.
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I was playing AO yesterday and was thinking about this. I think since his legs are on the back end of his body, it threw my jump timing off. I find myself often mistiming his jump right when his front half reaches the jump instead of when his legs reach the jump.
It seems in New n Tasty that the Elum jumps are a little more forgiving now that Abe/Elum doesn't move along a fixed grid, giving them the ability to shorten the jumps a tiny bit while still having them wide enough for Abe alone to be unable to jump them.