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This could be for the benefit of the trailer but the sounds effects, most notably speech, don't seem to have a location within the environment.
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As though they've been placed on top of the footage separately you mean, and aren't actually coming from in game?
Also I sort of miss how in Oddysee when you shot another slig they would just stand there getting brutalized until they exploded. Now it's more like when you shoot them in Munch's.
In fact it seems there are a number of influences from Munch's Oddysee:
-Bird health system
-Packs of small paramites bigger in number
-The slig animations (bit more comical, maybe?) and voices (less menacing)
-Scrab shriek
Other stuff too. I realise a remake has to change things though, and to be fair it looks so good and fresh that I won't fuss about any minor differences, with the exception of Tiger-Scrab.