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  #61  
04-29-2011, 10:36 AM
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Please don't make the mistake of thinking that all Facebook games are terrible. Sure, you have a lot of farmville clones and ones that regenerate action points every day, but that doesn't mean you couldn't find a fantastic game on there.

Not sure if everyone is aware of Starcraft or Alien VS Predator Extinction, but those games had very distinctive units with some kind of balance to ensure playability. I'm curious as to how interesting Industrial vs Industrial would be. (Imagine Sligs walking around with different coloured visor eyes or pants, or floating orbs with a different coloured eye! xD)
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  #62  
04-29-2011, 10:39 AM
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Industrial

The Industrial team starts with a stockpile of resources which they must rely on early in the game. Expensive but powerful machines, each specific to a resource, can be constructed once the required technology is achieved. These must deliver the resources to a Supply Depot stockpile building.

Industrial soldiers are ranged and deal high damage, but they are inaccurate and move slowly across many terrains (with the exception of Flying Sligs). There are also some very powerful units such as the Slig Tank which are also very expensive. Almost all Industrial units also cost population room which must be provided by Camps.

The Industrial team should train an army as soon as possible to attack the Natives before they have gathered enough resources for their own, or build strong walls around their base, fending off the Natives while they train an army of very powerful units, like Slig Tanks, which even the largest Native army could not overcome.


Native

Natives begin with no resources and must gather everything they need. Though slow early on, later in the game the Natives may gain resources at a very fast pace. Most Native units can gather resources, and there is are both stationary and moving stockpile units to deliver the resources to.

The Native army is weak, and will be easily defeated by an Industrial army the same size as itself. Enough units gathering resources will allow the Natives to train a much larger army, however, and many of their units do not cost population room.

If the Natives can survive the initial Industrial army, they should be able to destroy the Industrial base before they have time to gather enough resources for another.
You writing a guide for a game that doesn't even exist, or what?
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  #63  
04-29-2011, 10:43 AM
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Well, it's official. I hate oddworld.
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  #64  
04-29-2011, 11:30 AM
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Great. Bye!
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  #65  
04-29-2011, 12:31 PM
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Shame it wasn't Sligstorm as a few people had speculated. I'm sure it will be a fun game though and I suppose any new Oddworld is good.

Just thought I'd throw in that I said hand of odd would work well on fb ;D lol
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  #66  
04-29-2011, 12:52 PM
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Please don't make the mistake of thinking that all Facebook games are terrible.
The only good one i've played was Bejeweled. Most Facebook games are terrible.
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  #67  
04-29-2011, 01:12 PM
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Well, it's official. I hate oddworld.
"What's this? AN RTS game?! That's it, strike my name from the fan club's mailing list and burn my official hat, I'm leaving!"
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  #68  
04-29-2011, 01:14 PM
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Can I have your hat?
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  #69  
04-29-2011, 04:04 PM
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The only good one i've played was Bejeweled. Most Facebook games are terrible.
And that was a standalone indie/puzzle game made by PopCap and exported to Facebook.
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  #70  
04-29-2011, 04:15 PM
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Removed the quote tags because it's not a quote.
They weren't there originally, I added them to answer Scrabtrapman's question.

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You writing a guide for a game that doesn't even exist, or what?
I think that's what I was doing. Something like that, anyway.
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  #71  
04-29-2011, 04:29 PM
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Let's all think about this logically. Hand of Odd appears on Facebook and is probably one of the few half-decent titles on there apart from games like poker and farmville. This gets people to start playing the game and then attracts a whole new audience, thus leading to more future software sales which means more money to make more games and ultimately more happy Oddworld fans

And if they connect the facebook game with the ipad version, etc then I think the game is gonna be prettty big indeed.

Plus if Oddmobb are experimenting with social networking it seems logical to experiment with content on social networking sites. Don't you think?

Last edited by elums mum; 04-29-2011 at 04:34 PM..
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  #72  
04-29-2011, 05:45 PM
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Yeah we should! il send you a raunchy picture of my mutilated genitles which includes a vagina with hairy balls (just like Crashpunks mum). You are so gonna want me! :P xxxx

Ps: At the risk of completly spamming this thread I would like to ask if anybody knows whether Hand Of Odd will require subscription or anything ?
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  #73  
04-29-2011, 05:48 PM
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Yeah we should! il send you a raunchy picture of my mutilated genitles which includes a vagina with hairy balls (just like Crashpunks mum). You are so gonna want me! :P xxxx

Ps: At the risk of completly spamming this thread I would like to ask if anybody knows whether Hand Of Odd will require subscription or anything ?
At this point we pretty much know nothing about the game other than some potential platforms and inspirations.

Now tell us more about your furry Sonic fantasies
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  #74  
04-29-2011, 06:33 PM
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Hand of Odd was always the title I wished hadn't been shelved. The fact that it's making a comeback is great to me. I remember the premise of it being an RTS, but it sounded a bit more 'passive', perhaps a bit more like Civilisation but in real-time? Economy building, genuine survival, rather than direct combat? Maybe it could be a bit more personal than most.

Interesting to see how it will turn out. Here's hoping it will be approached with a serious atmosphere and retains the Oddworld feel.

I'll be playing Industrial for sure. Just hearing Sligs yammering while I'm selecting characters would be worth it.
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  #75  
04-29-2011, 07:21 PM
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They apparently didn't mention Facebook, okay, but that doesn't mean they're not considering it.
They didn't mention the Commodore 64 or the Dreamcast either. Are you worried about them pursuing those options too?
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  #76  
04-29-2011, 07:26 PM
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No, I would love to play Oddworld on the Commodore 64.
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  #77  
04-30-2011, 02:00 AM
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If I remember right, AO was planned to be released on Dreamcast.
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  #78  
04-30-2011, 02:16 AM
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Shame that Munch's Oddysee and Stranger's Wrath never made it to the PS2, or things could be very different now. Oddworld Inhabitants are very keen to play the field and not stick to one console, which in the long run could be a good idea.

Sure, a lot of facebook games suck, but have you tried "Wild Ones"? It's a worms clone that has competitive online play. I'm not saying it's the best game ever made, but it's a good example of what you can do with the technology available. I'd love a Sligs vs Mudokons game online (no matter what game genre they pick). Who wouldn't?
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  #79  
04-30-2011, 04:14 AM
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Here's hoping it will be approached with a serious atmosphere and retains the Oddworld feel.
Even though I would love this I seriously think its gonna be cartoony and similar to Munchs art style
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  #80  
04-30-2011, 04:53 AM
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Even though I would love this I seriously think its gonna be cartoony and similar to Munchs art style
Feel free to share your evidence for this.
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  #81  
04-30-2011, 06:45 AM
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Yeah we should! il send you a raunchy picture of my mutilated genitles which includes a vagina with hairy balls (just like Crashpunks mum)
Was that really necessary?
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  #82  
04-30-2011, 12:26 PM
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Feel free to share your evidence for this.
I don't think I particularly need evidence because it's just my opinion :-/ but if I were to back it up with evidence I would probably use the original screenshots which kinda look like Munch. I can't do that though because I'm posting on my phone.

Last edited by elums mum; 04-30-2011 at 01:06 PM..
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  #83  
04-30-2011, 12:34 PM
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I just made a facebook like page, yay

http://www.facebook.com/pages/Hand-o...6037496?v=wall

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  #84  
04-30-2011, 12:34 PM
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Sooo; I take it that none of these newly announced titles are coming out of the 360? :/
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  #85  
04-30-2011, 12:35 PM
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I'd prefer it to look like Munch's Oddysee did. I have no idea why but it seems cool.
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  #86  
04-30-2011, 01:16 PM
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Was that really necessary?
I guess not. But at the end of the day I didn't start it :-/

And stranger I think there all just for ps3 but who knows if they're gonna release them for one online store they might aswell release them for both.
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  #87  
04-30-2011, 01:43 PM
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If anything's evident from the last few months, it's that OWI are trying to get everything on the Xbox 360, but Microsoft are being utter cockheads about it.
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  #88  
04-30-2011, 01:46 PM
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If anything's evident from the last few months, it's that OWI are trying to get everything on the Xbox 360, but Microsoft are being utter cockheads about it.
I thought they were past that now. I really want to play Oddworld on Xbox. It's not worth buying a PS3 for one game.
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  #89  
04-30-2011, 02:06 PM
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But it's three games! ;D hopefully four when they decide to redo Exodus!

But yeah I see what you mean. Buying a whole new console just for 3 downloads is a bit crap. It'll be a major shame if don't release on the xbox 360 as well. If it's upto JAW and Oddmobb though I reckon they will be
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  #90  
04-30-2011, 02:18 PM
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Happy to hear that hand of odd is being worked on again, I don't really mind the whole facebook stuff since the concept of the game is enough to excite me. It shouldn't have console ports though, console RTS games almost never go well.
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