It uses very inventive shades of brown. Also, most brown games are set in the real world, making them too dull. The inherent dullness of the brown pallette successfully grounds the fantasy setting, making it more believeable. Hence the praise for Morrowind and my complaints about Oblivion.
In related news, I lost myself in my imagination for a while (It happens a lot. Everyone retains something from their childhood as an adult. I kept playtime), initially thinking of a satire of Skyrim that exemplified everything good about RPGs that Bethesda was shying away from. I got carried away, and several hours later (11:00pm to 02:00am) I had enormous skill tree. From 12:30 pm to 7:00pm that became a skill bush, then a monstrous multi-tentacles skill mass. Now I have 81 Arts with Mastery Bonuses (coincidental result of my powers-of-3 layout, but could pass it off as joke at Skyrim's pitiful 18), 27 Methods, 9 Schools, 3 Paths and an insufferable aura of inexplicable smugness and satisfaction. It was inspired by Morrowind, Arcanum and D&D, and I'm convinced that every fantasy character in existence could be created through it.
As that paragraph probably implied, I'm now obsessed with a game which does not and likely never will exist. Nevertheless I may well mock up a screenshot and post it with explanations of the skills in NOA&L.
Not bad for a game that's just functionless skill tree.
|