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Ryuufox, let me tell you how to use a more realistic lighting setting!
I'll just figure out how, and then I'll post back here!
1. Create a floor in your scene (you need only place a flat plane).
2. Add a skylight to the scene (doesnt matter where you place it). You can find the skylight in the Lights category.
3. Go to Rendering > Light Tracer. This will bring the rendering settings box up in the Advanced Lighting tab, and will have automatically selected Light Tracer as the type of Advanced Lighting.
4. Press render!
(ps. Delete all your other lights)
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Partially trough. If you use a texture with spec and bump in most cases you will not see them if you only use a skylight.
I only really use skylights when I need to render out ambient occlusion maps.
@RyuuFox
Looking really good

So is your main slig body made out of different parts? If so you can delete the intersecting faces and merge the organic parts (keeping the facemask and eyes sep)
Did you create this completely using polygon editing or did you use mudbox or zbrush? Reason why I ask is because you really have that nice muscular thing going on.
Very nice, if only I could do something like this instead of the dodgy hard surface models I usaully make
