Oddworld Forums > Zulag One > Oddworld Discussion


 
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  #61  
07-26-2010, 03:01 AM
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Because, like with the Sligs having the same visors from AO, they didn't want to recreate the sprites for AE.

Also, disabling private messages is the lousiest thing ever, how childish. And you wonder why people continue to negrep you.
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  #62  
07-26-2010, 03:04 AM
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Because they had a perfectly functional sprite already and saw no reason to change it. Same story with the slig visors.

EDIT: Speedy shit.


Last edited by MeechMunchie; 07-26-2010 at 03:15 AM..
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  #63  
07-26-2010, 03:08 AM
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And the old Slig Visors looked awesome in 2D.
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  #64  
07-26-2010, 03:14 AM
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Troo dat.

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  #65  
07-26-2010, 03:19 AM
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Because they'd have to recreate every frame of the sprite from scratch, and that's far too much effort for something that doesn't stand out on the screen unless you're looking for it.

EDIT: Missed the next page. I = forum pro.
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  #66  
07-26-2010, 02:04 PM
ODDWORLDisTHEbest!
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Because, like with the Sligs having the same visors from AO, they didn't want to recreate the sprites for AE.

Also, disabling private messages is the lousiest thing ever, how childish. And you wonder why people continue to negrep you.
i didnt, its cuz your not on my buddy list and i forgot to check the box below...
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  #67  
08-09-2010, 01:26 AM
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Because it makes no sense at all from a story standpoint that the paws of 5 different species would be imprinted on 5 different moons.

One paw on one moon you can just barely get away with, but 5 is just overdone. Almost everything on Oddworld, down to the Glukkons glowing eyes, has a solid backstory or explanation except for the moons and that kinda bugs me.
It's "ODDworld" get a grip
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  #68  
08-11-2010, 10:38 PM
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Just curious of your opinions on why they added another moon with a mark on it. Any ideas on why they did it, and whether or not you think it's a good idea? I personally believe that every new character that is introduced into the Quintology will, at the end of their respective games, get their own moon. However, I don't think it's a good idea- they should've just stuck to Abe's moon.
I think they introduced it to keep our minds going...
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  #69  
08-24-2010, 02:57 PM
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Feeling disappointed with the lack of debate about paw prints and the like on moons on these forums in an alternate timeline, Lorne Lanning went back in time and told himself (whilst dressed in a trenchcoat and shades) to add moons with paw prints into his games, so that he may baffle, confuse and anger oddworldforum members in the future.

I think that's how it went. For I have all the facts.

Also, I counted 28 moons in the Stockyard Escape.
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  #70  
08-24-2010, 08:22 PM
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I wouldn't be supprised If there were many more than that.

Statistically, I suppose it's quite likely that with all those moons a meagre 5 of them by chance have a paw/foot/hand/etc. print on them.

...
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  #71  
09-07-2010, 10:05 AM
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Has it been confirned anywhere that there are actually 5 heroes as opposed to just 5 games?
Yes it was - in the back of Oddworld Abe's Oddysee's manual (PSX)!

By the way, can someone post a link to an image of the gabbit's foot on the moon?
I can't seem to find any. I never played Oddworld Munch's Oddysee
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  #72  
09-15-2010, 02:09 AM
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