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  #61  
06-03-2009, 10:12 AM
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you being serious, i have loads of shit hosted on there, including my game demo

UPDATE: uhhh yerh it is down, they better get that shit back up soon though

ANOTHER UPDATE: i cant even email them, there server returns this:


I'm afraid I wasn't able to deliver your message to the following addresses.
This is a permanent error; I've given up. Sorry it didn't work out.


lol whats that all about

Last edited by joshkrz; 06-03-2009 at 10:17 AM..
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  #62  
06-03-2009, 10:33 AM
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Here are some of the levels inside of GENE WORKZ
area 4.45 GENE WORKZ entrance1
area 4.50 GENE WORKZ lobby
area 4.55 GENE WORKZ entrance2
area 4.75 GENE WORKZ vault 1
area4.80. GENE WORKZ vault 2
area4.85. GENE WORKZ vault 3
area5.GENE WORKZ first layer
area5.5. GENE WORKZ vault 4
area5.75 GENE WORKZ vault 5
area5.80 GENE WORKZ vault 6
area6. GENE WORKZ second layer
area6.50 GENE WORKZ vault 7
area6.75 GENE WORKZ vault 8
area6.80 GENE WORKZ security room1
area7. THE HEART OF GENE WORKZ (outside)
area8. THE HEART OF GENE WORKZ security room1
area9. THE HEART OF GENE WORKZ (inside)
area10. THE HEART OF GENE WORKZ vault 1
area11. THE HEART OF GENE WORKZ vault 2
area12. THE HEART OF GENE WORKZ vault 3
area13. THE HEART OF GENE WORKZ (inside) 2
area14. messed-up experiment storage room
area15. THE HEART OF GENE WORKZ security room 2
area16. THE FINAL VAULT
area17. THE GENE WORKZ BOILER ROOM
area17.5 THE GENE WORKZ BOILER ROOM (escape route)
yes there is alot of vaults, but GENE WORKZ has a very high amount of security
-----------------------------------------------------------------------------------------------
@ joshkrz, wait so you checked and now they have given up on fixing their website?
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Last edited by bobtheguy; 06-03-2009 at 10:36 AM..
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  #63  
06-03-2009, 10:58 AM
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:
wait so you checked and now they have given up on fixing their website?
no its just when i emailed them, it didnt send and that was the reason, my game seems to be working though so its ok for now

also what do you think of the rusted vault sign, i appreciate you helping me get everything right

Attached Thumbnails
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Last edited by joshkrz; 06-03-2009 at 11:03 AM..
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  #64  
06-03-2009, 11:21 AM
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It looks alot better now. Also I'm going to send you my game demo soon, because I went to fileave and it's file server is back up again, plz. tell me if it works....... I hope it works
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Last edited by bobtheguy; 06-03-2009 at 11:26 AM.. : typo and FILEAVE is back up again
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  #65  
06-03-2009, 11:23 AM
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:
it looks better now.
thats for you by the way, for helping me out, if you need more just pm me

no credit nessesary
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  #66  
06-03-2009, 12:11 PM
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oh thanks joshkrz I may need a few more signs, but I'm not sure at the moment
also everyone here is the list of areas included in my game.
area1. The re-opened soulstorm mines, by the way it's supervisor is a big bro slig
area2. THE MEDIA it's supervisor has not been decide yet
area3. the new rupture farms the supervisor is uncle al ( a glukkon )
area4. GENE WORKZ it's supervisor has not been decide yet
by the way there will also be a Fee-co depo, but it won't be a big part of the game, it will just be a transport system that the slig assasin uses to get from place to place.
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  #67  
06-03-2009, 12:20 PM
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:
oh thanks joshkrz I may need a few more signs, but I'm not sure at the moment
also everyone here is the list of areas included in my game.
area1. The re-opened soulstorm mines, by the way it's supervisor is a big bro slig
area2. THE MEDIA it's supervisor has not been decide yet
area3. the new rupture farms the supervisor is uncle al ( a glukkon )
area4. GENE WORKZ it's supervisor has not been decide yet
by the way there will also be a Fee-co depo, but it won't be a big part of the game, it will just be a transport system that the slig assasin uses to get from place to place.
nice places, im also using feeco, ill have to add a blocked door to gene workz like they did with vikker labs in exoddus
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  #68  
06-03-2009, 12:29 PM
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just asking was feeco destroyed after abes Exoddous? I haven't played the game in a long time and forgot.
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  #69  
06-03-2009, 12:33 PM
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no it wasnt, i think he should of done though really
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  #70  
06-03-2009, 12:35 PM
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does it ever appear inside Munhc's Oddysee?
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  #71  
06-03-2009, 12:40 PM
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nah munchees oddysee included about 200 billion other franchises that you dont even know about and it doesent tell you about them, they say "Oh look, magog motors"... and thats about it

the old ones never returned

EDIT: also BTG i think we should PM each other from now on, look at our massive convo, i didnt even realise
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  #72  
06-03-2009, 12:43 PM
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okay well since I know almost nothing about Munch's oddysee, my game will probably just take place after Abe's Exodous.
Also does anyone know how to erase things inside of gamemaker's sprite maker?
-UPDATE(s)-
-and here everyone are more logos, they are not completed yet though.
-here are more sprites, including a slog breeding machine, which may or may not be used in the game
-also I have decided to make a small but hard level after GENE WORKZ, it is where you must go to the FEE CO Depot and kill the owner who has escaped GENE WORKZ and is about to catch a train at the FEE CO depot. Unfortunteley, for the assasin slig, the owner is waiting inside a room that is guarded by five vaults, which to make it harder you will be limited to around 15 minutes to get through all the vaults and kill the owner, then after that you will have to face the large amount of security that has come to kill you after you accidently set-off the alarm.
wow, this game is gonna be much longer and take a lot more time then I planned it to be.
I really need to figure out how to add a save and load button to a gamemaker project.
Also I don't know if this is possible in gamemaker, but I would like to add a leaderboard that listed the people who beat the game with saving all the mudokuns the fastest. and another leaderboard called the dark ending leaderboard were it's basicaly the same thing but for the people who killed all the possible mudokuns the fastest.
By the way, I hope to have atleast 100 mudokuns in the game
-I have started on the floor tiles for the mines, after I finish them I will send it to J_dude320 so he can fix some glitches, and then the demo will be posted here, by the way the demo is not the first level, the first level will be much different, this is just so people can see how the gameplay will be like, also the slig still does not have pants.
Attached Thumbnails
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Last edited by bobtheguy; 06-04-2009 at 08:07 AM.. : UPDATES!!!
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  #73  
06-04-2009, 12:39 PM
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by the way joshkrz I have just sent you a PM with the link for the slig assasin fan game, does it work?
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  #74  
06-04-2009, 12:52 PM
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yes it does, i cant open GMK though.

by the way btg, ive recently asked admin to reopen the font thread stikied on the fan corner, i found an Rupturefarms / soulstorm font there which is free.
http://www.oddworldforums.net/showth...569#post385569

Also NEW! High - Res logos here:
http://www.oddworldforums.net/showth...ewpost&t=18169
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  #75  
06-04-2009, 01:05 PM
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so it downloads but you can't open it? also if you don't have gamemaker7 that may be why, because I saved it as a gamemaker file so J_dude320 could edit it.
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  #76  
06-04-2009, 01:14 PM
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oh i know im just saying i cant view it if you were expecting feedback
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  #77  
06-04-2009, 07:23 PM
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by the way for the people wondering how long this will take me to finally come out with a small demo, it will take me probably about another week, since I will leave friday night to go somewhere and not return till sometime after wednesday of next week.... I think wednesday..... maybe more or less. So I hope to get it done by next sunday.
EDIT-now there is only about 3 things neading to be added so you guys may see it sooner then next sunday, mabey next friday if everything works out as planned.
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Last edited by bobtheguy; 06-05-2009 at 11:28 AM..
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  #78  
06-05-2009, 03:38 PM
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bob, hows the game coming along, its been a while scine its been acive, actually, 1 day, but thats a long time for me
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  #79  
06-06-2009, 02:34 AM
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:
the game
Ow crap ¬¬
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  #80  
06-06-2009, 03:04 AM
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whats up carninx?
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  #81  
06-06-2009, 05:04 PM
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by the way everyone I will not be posting or updating till either wednesday or tuesday, because I'm using my grandparents computer which does not have photoshop or anything.
And the reason I'm at my grandparents house, is because my cousins graduation and a family reunion, okay by everyone till tuesday.
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  #82  
06-07-2009, 02:48 AM
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how do i donwload ure game demo?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #83  
06-07-2009, 11:50 AM
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okay this is officially the last post till either wednesday or tuesday so everyone plz. hold your questions till then.
Scrabtrapman, my demo will (hopefully) be finished by next saturday or sunday.By the way I've given a small demo to a few people so that they can test it.
and incase anyones wondering what needs to be done before the demo is released
1. fix glitches
2. add in health
3. add in an enemy that can hurt the player
4. add in some type of sound
5. add in albino slogs(maybe)
6.add in mudokuns (maybe)
7. and last but not least add in pants machines
Instead of possesion I'm adding in pants machines so you can fly or walk.
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  #84  
06-07-2009, 11:58 AM
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That's a great idea, I don't know about the health idea though. Come back soon, the forums doesn't seem to be getting as many new posts unless your here lol
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  #85  
06-08-2009, 08:32 AM
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sounds freakin awesome so far, my game demo is coming out in a few months nbecoz i wamt it to be awesum
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #86  
06-09-2009, 06:01 PM
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okay everyone I'm back now. By the way my demo may take a bit longer then I planned because I will be going on a vacation on sunday. also this is an.......
IDEA POST
an idea post is when I need help with thinking of something so I ask yall.
Okay so I've decided the assasin slig can't chant or posses, but I need him to have a way to rescue mudokuns, does anyone have some ideas?
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Last edited by bobtheguy; 06-09-2009 at 06:10 PM..
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  #87  
06-09-2009, 09:35 PM
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A vast selections of weapons and utilities? xD

Idk but you will need to implement something that would keep players interested, that's for sure...
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Last edited by BlackVenom; 06-09-2009 at 09:40 PM..
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  #88  
06-09-2009, 09:52 PM
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thanks for the idea, but I was asking for a way for the slig to rescue mudokuns without chanting
-
:
That's a great idea, I don't know about the health idea though. Come back soon, the forums doesn't seem to be getting as many new posts unless your here lol
by the way by health I mean so that the slig dies when a bomb hits him or if he falls of a cliff, not so that he has a health bar
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Last edited by bobtheguy; 06-09-2009 at 09:57 PM..
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  #89  
06-09-2009, 10:41 PM
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:
thanks for the idea, but I was asking for a way for the slig to rescue mudokuns without chanting
Some sort of setup portals used to teleport throughout factories but they are reprogrammed to send mudokkons home? eh... Just fishing ideas out of the back of my head here... xD
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  #90  
06-10-2009, 12:38 AM
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Welcome back BTG, it's been dead here without you posting everywhere

How long will you be away on Sunday?

Also, regarding your Idea Request Copy Cat! :P, perhaps you could have voice lock portals used to transfer Mudokons to other areas of the factory? Just say BS and it opens?
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