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  #61  
05-13-2007, 10:30 PM
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Hahaha, that is so going to be my title on the development forum Now that's a title I haven't heard before. Let's see... it would probably be good to have another level designer... you know, like setting up the layout of the level and how the puzzles work and everything. Especially if you're likely to put some thought into them (the level design I'm using for the demo is somewhat random ).
But that doesn't seem like much to do... what do you think?

:
Well, seeing as my recent computer Fre*king crashed, and I haven't had internet for the past few days (seems like a few weeks,) I won't be able to help much for a while.

Granted, I got a new computer (an awesome one I might add) I still won't be able to do much with it as of yet...

Again, I am so sorry I can't help... My sprites were looking awesome too... ...

Well, I guess that's how the computer crashes...
Oh well, that's computers for you There's no big rush, though, the sprites aren't really necessary for a while yet. And even if they're not ready when we start working on the real thing, I can use the Zero sprites as placeholders until we get the real ones in.

But that reminds me, is anyone interested in doing any sort of concept art?
I don't suppose you're interested in doing that, Zerox? I just mean drawing up ideas of what the members will look like, what the enemies will look like, etc. I think it would be a lot easier for the spriters if they have concept art to work on. I could probably even do some myself, but I don't know how good it would be and I don't have a scanner.

Jordon_boi, I probably won't bother making a menu or anything for the demo, and I'm not really sure what sort of theme the menu for the real thing will have, so I can't really ask for that just yet Thanks anyway, though.

"Cheif Coordinator" () Gretin out.
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  #62  
05-15-2007, 10:40 PM
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That's fine by me Gretin. Would I be able to do some concept art with Zerox please? I'm just bored at home and I wanna do something.
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  #63  
05-16-2007, 12:57 AM
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Two words:

Feel free.




And to avoid a pointlessly small post like that, just a small update; the dynamic music is probably about 60% done. The idle music (i.e. when nothing's really happening) is completely done, except for a few touch-ups I need to do, and the event music (i.e. when you get chased by something) for the demo is well on it's way.
Apart from that, I have to admit I haven't made a lot of progress, but it will have to wait because I really need to get some study done sometime
Perhaps my next update might sound more productive...
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  #64  
05-16-2007, 01:41 AM
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Is there anything I can do....?
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  #65  
05-16-2007, 11:10 AM
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Don't ask for anything anytime during the next week please Gretin. PC problems mean I doubt I'll be able to get on for a while.
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  #66  
05-16-2007, 12:07 PM
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:
But that reminds me, is anyone interested in doing any sort of concept art?...
I just mean drawing up ideas of what the members will look like, what the enemies will look like, etc.
I can also help with doing concept art if it's any help. I will get to it straightaway and post some kind of sample tomorrow. But how exactly the characters supposed to look like? Same style as the sprites E'l Scrabino posted on the previous page (battle armor and stuff)? To be honest, I can't imagine the n00bs in armor and high-power weaponry. More like in custom T-shirts with 1337-speak insanity on them, and armed with wooden swords and other junk.

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  #67  
05-16-2007, 11:38 PM
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Haha, no, of course not You can use your imagination; what you just described sounds fantastic So yeah, that's why I wanted to see if anyone wanted to do concept art, just to get ideas of what to make them look like in the first place. The sprites on the last page are from Megaman Zero, and they're simply being used as placeholder sprites in the demo engine I'm making up (because I can't sprite to save myself).

By the way, the development forum is nearly up and running, so I might be inviting some people to it soon
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  #68  
05-17-2007, 12:50 AM
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OK then, here are some of my ideas I drew yesterday. These n00bs could work as the basic troops of the n00b army. They are armed with extemporary weapons, like the Wooden Dagger, the Rubber Band Gun or the Nailswatter. I tried to draw them to look a bit sinister and creepy, like Sligs in the OW games.
I don't know much about the gameplay part of it, so I got to ask: what kind of enemies are we going to have? I mean, those big bosses they usually put in at the end of levels have some influence on the gameplay. Are you planning to include them in the game? If yes, I can draw some concept of them if needed.
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  #69  
05-17-2007, 11:56 AM
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Ha ha! They rock Dripik!
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  #70  
05-18-2007, 01:12 AM
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Um... Dripik? Those designs...



...are DEFINATELY going to be used Awesome work there.

And yes, I had actually thought of putting in boss type things, though with a twist. They'd be more of a cross between the "challenge" type stages of Abe's Oddysee and Exoddus (such as the paramite and scrab nests in AO and the ends of the paramite and scrab tombs in AE - can't remember the tribe names ) and regular bosses. Meaning it wouldn't be a matter of dodging and attacking as with most things, it'd be more of a matter of using the skills you have from previous levels to thwart the boss, without actually having any weapons of your own If that makes sense (it's hard to put the idea into words!)
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  #71  
05-19-2007, 04:10 PM
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And gretin, if you want to talk 1-on-1 on this, download MSN messenger and put me on your list. I'm usually on, and we can get this sorted out.
Me too. I'm pretty skilled at mapping, and could help you out.
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  #72  
05-19-2007, 05:08 PM
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I would love to be in this if I can be also if you need to tell me why or why not also if you need help PM me
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  #73  
05-21-2007, 08:46 AM
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This game sounds cool. I can draw some designs fore this if you want.
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  #74  
05-22-2007, 11:46 PM
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To those who have asked "Can I help with something?" I must refer you to this post and the second part of this post.

Ziggy, if you'd like to do some concept art you're welcome to. Although production on the real game hasn't started yet, it'll be good to have some concept art done by the time I finish this demo so we can immediately start replacing the sprites. And I've seen your artwork, so I know it's of acceptable quality
Same goes for anyone who wants to draw concept art, actually, if you have an idea of what something should look like and you can show us, go ahead! Of course, it may or may not be accepted, but the more designs we have to choose from the better.

To the story writers (who I sent a PM a couple of days ago), check out the forum again, I've made a start
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  #75  
05-24-2007, 03:15 AM
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Got some new concepts here. The middle one could be used with a twist in the game. He could hypnotise the forumers in the respective area and turn them against you... until you defeat him, of course. This would make you decide to avoid the hypnotised forumers and kill the psycho guy first, or beat the forumers and then finish him off lastly. The usual Good or Bad question used in OW games...
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  #76  
05-24-2007, 05:44 AM
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you'll need some with a flamethrower that will try to flame you...

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  #77  
05-25-2007, 12:21 AM
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Good idea, Xav. And if we have Flamers, we shouldn't forget about Trolls.
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  #78  
05-25-2007, 02:05 AM
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Maybe flamers can be distracted by throwing flamebait (à la Paramites and meat). If we have flamers and trolls, we need flooding. A level in which the character must rapidly ascend a vertical series of screens to avoid the rising water level? Also we need spammers (as well as the upgraded version, spambots). I can’t get the image out of my head of them spewing meat slurry all over the place.
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  #79  
05-25-2007, 02:34 AM
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Max, those ideas made me laugh.
But maybe with the flooding idea, instead of water, it could be strings of text that the player has to jump on to stay away from a deadly pit or spikes or something.
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  #80  
05-25-2007, 05:51 AM
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the text has to be avoided, not helpfull, unless it comes from a good member of cource

I remember playing such a level (water rising) in rayman 1, it was fun.

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  #81  
05-25-2007, 05:59 AM
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the text has to be avoided, not helpfull, unless it comes from a good member of cource

I remember playing such a level (water rising) in rayman 1, it was fun.
Yeah, I love that level!

Maybe noobs could be flooding, and members are shouting words of advice, and you have to jump on the good text and if you go on the bad text you get hurt or something.
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  #82  
05-25-2007, 06:22 AM
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That would make a killer ender sort of level. The amount of advice would depend on the number of members you saved earlier. If you saved most of them, you could escape the flood easier, otherwise you'd get the normal amount of 'advice'.

I can almost see it: a large tower, with the Employee Lounge at the top, and the flood would be inside the tower, with you trying to get up to the final area, where the big boss would dwell.

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  #83  
05-26-2007, 03:52 AM
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That would make a killer ender sort of level. The amount of advice would depend on the number of members you saved earlier. If you saved most of them, you could escape the flood easier, otherwise you'd get the normal amount of 'advice'.

I can almost see it: a large tower, with the Employee Lounge at the top, and the flood would be inside the tower, with you trying to get up to the final area, where the big boss would dwell.
Awesome! Who could the final boss be? ELEMENTOFLOVE, lol.
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  #84  
05-26-2007, 11:14 PM
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This is off topic, but OMG was ELEMENTOFLOVE that one really weird girl who dreamt about making out with Mullock? I can't remember if that was her, there were a couple of freaks here before that like the one guy who wrote about a magic bagel also.
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  #85  
05-27-2007, 12:32 AM
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I was thinking of that ELEMENTOFLOVE guy being some sort of boss.

GAH, WHERE HAVE I BEEN!?

Anyway, so are we saying that this is going to have people in it instead of Oddworld creatures (I was assuming we'd be Mudokons or something)? The text idea, I think the bad text should be all caps or numbers, while good text is decent grammar, so to help easily tell the difference.

Within other areas of the game, could we design spambot enemies that spout harmful text onto the floor? (they could look similar to greeters). Also, would it be worth making the n00b enemies look more childish, or maybe more, y'know, overly retarded/stupid? Lol.

Easy member concept no. 1: Havoc
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  #86  
05-27-2007, 02:11 AM
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These are great ideas people, and I'm hoping we'll be able to implement most, if not all of them

Now, unfortunately I haven't got anything worthy of giving you a screen shot yet (or it would be a rather boring one ), but I do have a sample of some of the music here at the ready. Here's a link to the mp3 version of what will probably be the boss theme for the demo:
http://www.media-convert.com/convert/?xid=uljdawxc
(Note: it will only be active for six days from now)

As you can probably tell from that, the music is not really going to be in Oddworld style, but don't worry, the music won't be like that all the time I have some idle music made too (sort of like when you were just walking around the factory) and some action music (for when you get chased XD), but I'm not going to show those, not yet anyway. The boss music is a slightly edited version of the second part of the action music, though, with a few additions.

Oh, and about the abrupt ending, that's where it loops (but not right to the start). So yeah...
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  #87  
05-27-2007, 02:41 AM
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Nice musics! But how will bosses be implemented? Would you run from them, then get them killed later? (if this is that similar to the usual Oddworld gameplay) Abe barely could fight or anything, not directly.
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  #88  
05-27-2007, 02:45 AM
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Gretin, that’s really a rather funky ditty! Well done; it suits the gaming medium well!

I may get around to PMing you some story/setting/gameplay ideas soon, if I can remember to, just to see if I can’t come up with something productive for this project.
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  #89  
05-27-2007, 03:30 AM
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Dude! I love it! Did you actually play this yourself or did you compose it on the PC? It's awesome, well done!
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  #90  
05-27-2007, 12:27 PM
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These are some random doodles I did. I dought you'd want to use them though.
[IMG][/IMG]
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