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  #61  
01-24-2017, 06:01 AM
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But we already have five games?

Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty

does this not mean that the series is complete???????!!
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  #62  
01-24-2017, 06:01 AM
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Dude, the SPIRITOF1029 Mud activists have been infiltrating your account. Change your password now!
I think it's just a hole in forums' security due to being really outdated. OWI_Pete's password is safe with me.
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  #63  
01-24-2017, 06:03 AM
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But we already have five games?

Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty

does this not mean that the series is complete???????!!
Lorne never said there would only be one Quintology…

Nod’s Oddysee confirmed
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  #64  
01-24-2017, 06:04 AM
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Odd Wars saga
- Episode I: Meaty Menace
- Episode II: Attack of the Sligs
- Episode III: Revenge of the Glukkons
- Episode IV: A New'n'Tasty Hope
- Episode V: Magog Cartel Strikes Back
- Episode VI: Return of the Abe

and some spinoff Episode VII: Gabbit Awakens
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  #65  
01-24-2017, 06:05 AM
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Odd Wars saga
- Episode I: Meaty Menace
- Episode II: Attack of the Sligs
- Episode III: Revenge of the Glukkons
- Episode IV: A New'n'Tasty Hope
- Episode V: Magog Cartel Strikes Back
- Episode VI: Return of the Abe

and some spinoff Episode VII: Gabbit Awakens
Episode VIII: The Last Meech
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  #66  
01-24-2017, 06:07 AM
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But we already have five games?

Abe's Oddysee > Abe's Exoddus > Munch's Oddysee > Stranger's Wrath > New 'n' Tasty

does this not mean that the series is complete???????!!
We're actually in the second Quitology:

Abe's Oddysee > Oddworld Adventures > Abe's Exoddus > Oddworld Adventures II > Munch's Oddysee > Munch's Oddysee GBA > Stranger's Wrath > New 'n' Tasty

And I'm not counting the HD versions

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  #67  
01-24-2017, 06:07 AM
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Another spinoff: An Odd One
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  #68  
01-24-2017, 06:09 AM
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Guys, look, I'm just holding out for STRANGER 2: SEKTO STRIKES BACK
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  #69  
01-24-2017, 06:23 AM
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So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
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  #70  
01-24-2017, 06:24 AM
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We can only hope.
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  #71  
01-24-2017, 06:29 AM
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So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
The marketing so far has very much hinted at a darker tone, but it’ll be difficult to say for sure until we see trailers and gameplay footage. ARGs tend to have a slightly creepy vibe to them which might be influencing our perception of the game.

Oddworld has always had plenty of humor though, and Lorne Lanning has talked in the past about using entertainment to get a message across, so I doubt they plan to cut that out of the series.

e: dangit I didn’t notice your attachment, nice work
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  #72  
01-24-2017, 07:07 AM
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BREAKING NEWS!!!
Seems like our hacker team managed to get first alpha gameplay screenshot of this "darker" game:

P.S.: Just joking. Please don't get mad guys
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  #73  
01-24-2017, 07:48 AM
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I love it! Finally OWI understood our needs!

...oh, it was a joke?
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  #74  
01-24-2017, 10:13 AM
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So, OWI always told us that Soulstorm will be more darker than original... Will it be THAT Dark?
How can a reimagining of a game that has explosive farts in it be dark?
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  #75  
01-24-2017, 01:32 PM
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Hackers also found promotional image of BigFace! But for some reason he's called GiantDad GiantFace in this game... Well, after all, the Legend never dies.
They also got few phrases from his speech script:
"Git gud, Scrab"
"What are you? Slig?"
"What spirit rings you got, bithc?"

P.S.: Why there's no HD/HQ pics of BigFace?!
God, I'm having way too much fun from making this quality images.
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  #76  
01-24-2017, 01:34 PM
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How can a reimagining of a game that has explosive farts in it be dark?
I'd like to believe that OWI are taking that as a personal challenge
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  #77  
01-24-2017, 01:39 PM
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How can a reimagining of a game that has explosive farts in it be dark?
Consider this: the whole reason why those farts were possessable and explosive in the first place is because brew was made from the bones and tears of mudokons. Abe was basically possessing what remained of the mudokons' spirits that helped make the brew.

All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast.

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  #78  
01-24-2017, 01:43 PM
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Consider this: the whole reason why those farts were possessable and explosive in the first place is because brew was made from the bones and tears of mudokons. Abe was basically possessing what remained of the mudokons' spirits that helped make the brew.

All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast.
Wow when you put it that way it really does make it a lot darker...
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  #79  
01-24-2017, 01:49 PM
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And before I got banned, last image (I promise!).

Seems like there was first version of "darker" than New'n'Tasty game, but it was eventually scrapped and the only thing which left was this image. Thanks God they scrapped it.
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  #80  
01-24-2017, 02:10 PM
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Consider this: the whole reason why those farts were possessable and explosive in the first place is because brew was made from the bones and tears of mudokons. Abe was basically possessing what remained of the mudokons' spirits that helped make the brew.

All you've got to do is add a little bit of body horror or screaming and those explosive farts turn way dark way fast.
Immediate reaction: jesus

But after thinking on it, even that wouldn’t dispel the fact that there’s a gameplay feature based entirely on toilet humor.
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  #81  
01-24-2017, 03:50 PM
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It's one of those things where you can twist it so it takes on a much more dark and horror-related tone upon playthrough, but in retrospect to the player it's just black comedy ramped up to 11. Like a burping meat grinder that took 12 years and a remake of the game that made it slightly more audible for people to realize burped in the original game.

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  #82  
01-24-2017, 04:11 PM
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Immediate reaction: jesus

But after thinking on it, even that wouldn’t dispel the fact that there’s a gameplay feature based entirely on toilet humor.
The little bits we've seen of Soulstorm so far kinda makes me wish explosives farts don't return at all. It would be way too far from the core atmosphere of the game.
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  #83  
01-24-2017, 04:18 PM
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The little bits we've seen of Soulstorm so far kinda makes me wish explosives farts don't return at all. It would be way too far from the core atmosphere of the game.
Nah, we need to keep Oddworld odd.

The games' audacity to show the player the grim realities of the world, then toss in bizarre humor with no real meaning, is one of the series's key components.

What would they do next, take out Asslick?
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  #84  
01-24-2017, 05:02 PM
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I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?

And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha.

Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see...
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  #85  
01-24-2017, 07:07 PM
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I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?
I kind of like them! The concept at least. They toe the line of the Cartel's feelings toward spirituality—they literally just lock it up.

Great metaphor.


Concerning the well connecting Slig Barracks to Necrum, that never bothered me so much, because I tend to ignore all those gameplay elements that don't make sense on a larger scale. It helps me sleep at night.
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  #86  
01-25-2017, 01:12 AM
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I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?

And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha.

Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see...
I think they should keep the spirit locks, but make them more integral to the story. You save some Mudokon spirits and they...fly into doors and open them? You're letting lost souls go to rest, it would be cool if they manifested in a cut-scene or something. Maybe the Three Weirdos were once meant to be the Thirty Weirdos or something.
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  #87  
01-25-2017, 03:29 AM
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Yeah I sort of agree with that, I think it's more the execution that's the problem, just the oversized padlocks and the comedy rattling. The concept of trapping spirits is in line with the Magog's actions, just think they could be incorporated a bit better.
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  #88  
01-25-2017, 03:31 AM
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That's true. The locks look and feel very Rayman-esque, and I don't think that was they were aiming for.
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  #89  
01-25-2017, 04:22 AM
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I could see the locks getting a little makeover.

It's definitely a very fine line between comedy and serious-business and they'll have to find that perfect sweet spot in Soulstorm. The dark comedy is the essence of Oddworld but I think New 'n' Tasty focused way too much on slapstick goofiness, which maybe made it harder for newcomers to take the themes more seriously. If Soulstorm goes too far in the opposite direction then people will probably think that it's just full of itself, a bit like an arts graduate who likes to be overly philosophical about everything. I doubt OWI will go that far though - after all, they have a character named "Ass-lick".
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  #90  
01-25-2017, 05:12 AM
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The little bits we've seen of Soulstorm so far kinda makes me wish explosives farts don't return at all. It would be way too far from the core atmosphere of the game.
People would riot if they removed the explosive farts. No, those have to stay.

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I think they should keep the spirit locks, but make them more integral to the story.
Seeing the darker tone I'm very curious as of how they plan to use spirit locks / spirits if they are kept in the game. I realy hope they go all the way with the dark spiritual world this time

Maybe have the locks completely replaced by Mudombies - undead spirit locks you have to help find peace

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