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looks like we've got a live one here . Seriously though, if you come to the forums with the intention of starting fights, feel free to get lost. There's enough pointless fighting going on without people intentionally starting new ones.
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Where exactly have I tried to start a fight? From my side of things, it looks more like I've merely been defending my opinion. The whole point of my opinion here is to bring up discussion. A bunch of people sitting around agreeing with eachother doesn't make for very interesting or engaging discussion. Bitching about me coming in and presenting a different opinion is a lot less productive than just sucking it up and instead of despising my existance, try and defend your own views. Which, amidst all of the bickering, I've seen very little of. Instead of telling me to stop being such an asshole, which I'm sure many are thinking, stand up and tell me why my opinion is wrong.
Now, back on topic:
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Oh and while I agree with you that in-game graphics are important and the way you should really judge the capability of a developer, you can't completely discount FMVs. They set the mood and tell the story in ways that in-game could never do.
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Although cinematics are an effective story telling device in games, and often do look really cool, I think that game developers instead should be looking for ways to tell the story in a means that doesn't take control away from the player.
Take Metal Gear Solid for example (a game famous for its plethora of cutscenes). Sure, it looks cool as hell when Snake jumps over that rocket and does that backflip to avoid the Ninja's sword, but wouldn't it be even cooler if you could do all of that in-game? Games like Freedom Fighters have been taking small steps in the direction towards minimizing the amount of time spent watching the game instead of playing by having story elements presented while you're controlling your character. However, using Freedom Fighters as an example, not using cinematics to show off some cool scenes really degrades from the entertainment factor.
Which brings me to my point. If developers spent more time trying to make the actual game look and feel just as good as the cutscenes, there'd be no use for FMVs at all.
Alas, with current game controllers, giving Solid Snake as many moves in-game as he has in the cinematics is next to impossible. Which is why I'm heavily looking forward to Nintendo's "Revolution" which is supposed to bring more ways to actually play games into the light (like a motion sensing glove for example?).