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  #61  
01-04-2011, 02:28 AM
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there are tons of models on garrysmod.org owned by different companies and nothing bad has happened
Sooner or later , The copyright powers will remove the best fangames in this world as i have bookmarked in firefox. Regardless if it is a mod to half-life 2 or a similar thing.
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  #62  
01-04-2011, 02:32 AM
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here's a thought. Buy the rights
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  #63  
01-04-2011, 02:42 AM
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here's a thought. Buy the rights
Please buy valve steam?, you must be as rich as bill gates to able to buy a company. It needs many billions cash.
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  #64  
01-04-2011, 03:35 AM
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The models are just ragdolls in gmod, they can't really be used for anything other that poses and gmod videos and are not for profit purposes and thus aren't really breaking any rules.

Over on facepunch people have been porting models since 2005/2006, it's non-profit, and obviously i'm not going to take credit for making the models either.
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  #65  
01-04-2011, 05:53 AM
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The models are just ragdolls in gmod, they can't really be used for anything other that poses and gmod videos and are not for profit purposes and thus aren't really breaking any rules.

Over on facepunch people have been porting models since 2005/2006, it's non-profit, and obviously i'm not going to take credit for making the models either.
This pretty much. But I still advise you to just make a thread on Facepunch with a mirrored link to a website that ISN'T garrysmod.org, no matter what people say it is a pile of shit and should be treated such. It's full of people stealing other peoples work, and so forth.
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  #66  
01-04-2011, 07:17 AM
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It's like burning 100 copies of Avatar and then giving them away for free.
It really isn't.

I'd say Garry's Mod ragdolls probably comes under the same umbrella as fanart: technically breaching copyright, but most companies will ignore it as it doesn't harm them. Not to mention actually suing someone for it would bring them more bad publicity than it's worth.

Bottom line: if you're not making money from it or claiming it as your own creation, developers probably won't care.
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  #67  
01-04-2011, 07:21 AM
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In fact, introducing the assets to a new audience can help to introduce the franchise to a broader audience, which directs them to hopefully buying the product where they otherwise wouldn't have.
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  #68  
01-04-2011, 11:31 AM
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Without euro demo one and 38 on psx, i would have missed oddworld in my life.
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  #69  
01-04-2011, 03:09 PM
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Without euro demo one and 38 on psx, i would have missed oddworld in my life.
Demo One.. remember that 'Overboard'?? And that... kurushi? The one with them cubes, like a puzzle game. Demo One was awesome!

I had another demo disk with 'Haunted Maze' on it, a net yaroze creation (that playstation game making kit). Had so much fun on that with friends and family.
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  #70  
01-04-2011, 05:32 PM
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I had another demo disk with 'Haunted Maze' on it, a net yaroze creation (that playstation game making kit). Had so much fun on that with friends and family.
Demo 46 or 48 with metal gear solid? and the net yaroze game list with a 3d fps as uses 2d sprites like hexen.

Last edited by NovaMan; 01-04-2011 at 05:35 PM..
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  #71  
01-05-2011, 02:22 AM
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Found it on google, Demo 42 contained Haunted Maze, and this is a youtube of it http://www.youtube.com/watch?v=dtl7f5orjm4 (skip to 1:25 for gameplay)

I remember another Net Yaroze game caled Timeslip where you control a snail and every 30 seconds or so, another snail is spawned that repeats your past, and if you collide with your past snails then you die. That was fun
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  #72  
01-05-2011, 04:11 AM
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Alright everyone the pack is released.

http://www.facepunch.com/threads/104...0#post27212980

Enjoy, and stay odd.
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  #73  
01-05-2011, 04:46 AM
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Awesome! I can't wait to start fiddling with these ragdolls...!

Too bad there aren't any npcs...
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  #74  
01-05-2011, 04:53 AM
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Alright everyone the pack is released.

http://www.facepunch.com/threads/104...0#post27212980

Enjoy, and stay odd.
<3
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  #75  
01-05-2011, 04:54 AM
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Alright everyone the pack is released.

http://www.facepunch.com/threads/104...0#post27212980

Enjoy, and stay odd.
yes
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made my Day!
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  #76  
01-05-2011, 05:33 AM
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What you could also do (if you're not already planning on it), is you can add various world props aswell seen around the environment in the game. Such as levers, Vendos, Security Orbs, and other stuff, that would be 2x more awesome in this pack.
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  #77  
01-05-2011, 05:36 AM
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They are briliant
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  #78  
01-05-2011, 06:27 AM
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Too bad there aren't any npcs...
1. The sligs uses combine ai with slig sounds
2. The slogs uses headcrab ai with slog sounds
3. The mudokon uses citizen ai with mudokon sounds
4. The scarb uses antguard ai with scrab sounds
5. The paramite uses antlion ai with paramite sounds
6. The glukkon uses citizen ai with glukkon sounds
7. The elum is a car as uses elum sounds instead
8. The flying slig is a shotting helicopter with flying slig sounds
9. The security orb is just a modified combine camera with security orb sounds
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  #79  
01-05-2011, 07:11 AM
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1. The sligs uses combine ai with slig sounds
2. The slogs uses headcrab ai with slog sounds
3. The mudokon uses citizen ai with mudokon sounds
4. The scarb uses antguard ai with scrab sounds
5. The paramite uses antlion ai with paramite sounds
6. The glukkon uses citizen ai with glukkon sounds
7. The elum is a car as uses elum sounds instead
8. The flying slig is a shotting helicopter with flying slig sounds
9. The security orb is just a modified combine camera with security orb sounds
That would work nicely, but the Paramite would start flying at times.. :P
And Slogs should use Fast Headcrab AI instead, because they actually run instead of walking like the regular Headcrab.
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  #80  
01-05-2011, 08:33 AM
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I got bored


I'll make more Oddworld/GMod Pictures
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  #81  
01-05-2011, 10:14 AM
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Too low poly count
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  #82  
01-05-2011, 12:05 PM
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Too low poly count
Would be nice if someone would take the time to smooth them up a bit. They look way blockier in that close range in MO I've noticed. So might it be some smoothing groups(?) error you get when you import the models into whatever program it is you're using?
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  #83  
01-05-2011, 12:19 PM
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I got bored


I'll make more Oddworld/GMod Pictures
thats actually amazing, despite the blockyness, but weve already discussed that. scrab doesnt seem to have that problem!
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  #84  
01-05-2011, 04:15 PM
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thats actually amazing, despite the blockyness, but weve already discussed that. scrab doesnt seem to have that problem!
The default blur (shown in picture) looks like shit. Don't use it.
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  #85  
01-09-2011, 05:43 AM
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Demo One.. remember that 'Overboard'?? And that... kurushi? The one with them cubes, like a puzzle game. Demo One was awesome!
Kurushi, or IQ Final as it was released as, is one of the awesomest games of all time. =) Can't say I cared much for Overboard though.
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  #86  
01-09-2011, 10:56 AM
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Just going to say that this thread is incredible and thanks so much for releasing a gary's mod pack, now i have to reinstall it....

EDIT: is it possible to put the level files into gary's mod? Or is that too much effort/bordering on a lawsuit of some sort.
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  #87  
01-09-2011, 01:38 PM
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I look forward to seeing some Gmod videos with these guys. Gm-ODDs if you will.
Any chance of ripping the Glockstar model?
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  #88  
01-09-2011, 04:53 PM
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Any chance of ripping the Glockstar model?
I don't think anyone has been successful yet.
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  #89  
01-09-2011, 06:35 PM
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Just going to say that this thread is incredible and thanks so much for releasing a gary's mod pack, now i have to reinstall it....

EDIT: is it possible to put the level files into gary's mod? Or is that too much effort/bordering on a lawsuit of some sort.
Wouldn't work unless you convert the levels to whatever Model format Source engine uses. Since MO (from what I've seen) uses models to build the levels, it's not up to par with the Source engine which uses brushes to build worlds.

Trust me, I'm a Doctor
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  #90  
01-13-2011, 04:06 PM
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Crashpunk, you should definitely make some good movies on gmod with the Oddworld characters (Maybe something like Full Life Consequences)
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