Yeah I thought that was intresting how they added those extra bits in, but I think that might have been because the screens they added have the "distant/small" parts where abe is in the background, maybe they didn't implement that yet?
Also yes, CAM files are pretty much just raw bmp's but they're in segments and each word is an RGB segment or 15/16bit colour.
A level is made of CAMeras, Paths and Levels, the level contains all the game engine data, the cameras are the backgrounds, and the path's are the level maps which tell how the cam's link up, the collision detection, placing of sligs, chant orbs and just about everything.
edit: oh whoops, forgot to mention if you make a bmp to cam converter the game will crash unless you include the extra information from the orignal cam file, e.g its more than just a bitmap theres fonts etc in a lot of them
edit again: some info on path files, the start is just a lot of file names stuck together, where there isnt a file name or just null's means that there is no screen in that area of the map, the data after this is everything else which will take a while to figure out, ive managed to figure out Palt's too which is simple, and Fonts for the most part just a few things need to be discovered for those (e.g how do you know which palt they use??)
Last edited by Paul; 07-29-2007 at 08:50 AM..
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