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  #61  
12-18-2011, 10:09 AM
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Yeah, why not.
Actually the bonewerkz one is already created (in HD by myself)

I'll try to see where I can use it in the picture
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  #62  
12-19-2011, 03:45 AM
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A lot of people would probably appreciate it if you could post PNG's of those HD logo's
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  #63  
12-19-2011, 07:55 AM
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I know but it's kind of...too easy...
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  #64  
01-07-2012, 04:50 AM
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Update !

OK...Kind of small one, but, update anyway ;p



Uploaded with ImageShack.us
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  #65  
01-07-2012, 11:18 AM
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Looks familiar enough.
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  #66  
01-09-2012, 10:31 AM
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Let's see 2 comparisons !



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  #67  
01-10-2012, 09:05 AM
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Wow, they looked pretty suave man! I especially love the Vykers sign.
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  #68  
01-15-2012, 11:12 AM
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I'm glad about that

Just an information ; I believe the final result will be...a timelapse video. So prepare to be chocked beause of the hight level-details, I really want to do something good (This is one of my personnality problem : Never being proud of my work) I'd like this time to be...

I always use to make a creation, be happy about it for few wekks, and next drop it to trash because I think it's too lame. Hope it will be better this time.
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  #69  
01-16-2012, 06:11 AM
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So... did you know that JAW is looking for artists and level designers (for Abe HD specifically)? I'm just saying... I think you'd have all our support if you chose to give it a shot .
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  #70  
01-16-2012, 11:05 AM
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Nice of you !
Yeah...Work in something like that should be great...

Some pics to thank you !







See you !
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  #71  
01-16-2012, 11:12 AM
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This is getting more and more impressive with every update, it's fascinating to see a re-creation of Fee-co come alive in 3D. *keeps throwing rep*
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  #72  
01-19-2012, 01:34 PM
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Your support makes me feel good, thank you
Well, it seems that when we type "oddworld feeco depot" or only "feeco depot" on google, the first page of results shows 4 or 5 links to this WIP (this forum, another french 3d forum, my personnal website and my deviant account). Kind of nice ! Don't speak about the "google images" research, it's better !
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  #73  
01-19-2012, 01:51 PM
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Hey LauricGK, this is what I made last year, it's the first screen of feeco depot (well, some of it..)



just showing you incase you havent seen it in another thread
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  #74  
01-20-2012, 03:46 AM
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The fact that you show me this, is reamly funny because when I did my google research with "feeco depot", google shows me your thread so I saw your pictures yesterday ! Nice coincidence ^^

Your work seems really good !
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  #75  
01-20-2012, 04:05 AM
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It wasnt my thread, the Blimps arent mine. Just this scene. but yeah, cool ^^
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  #76  
01-20-2012, 08:49 AM
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Oups, my mistake ! didn't read the nicknames correctly...
You said last year, but, you are not going to continue ?
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  #77  
01-20-2012, 09:41 AM
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Weren't those boilers exclusive to Bonewerkz? I don't remember seeing them in Feeco Depot
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  #78  
01-20-2012, 10:24 AM
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I think they were, but as I said at the beginning, it's sort of...personnalized haha ^^ But I don't know yet if I keep them on the final scene. We'll see !
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  #79  
01-20-2012, 12:10 PM
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:
Hey LauricGK, this is what I made last year, it's the first screen of feeco depot (well, some of it..)



just showing you incase you havent seen it in another thread
I'd love to see what this looks like in the actual game
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  #80  
01-24-2012, 06:08 AM
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I played this afternoon with Pyrocluster, a smoke/fog/fire/cloud specialized module in Cinema 4D ; It's my very first time, and not very complicated to understand. So, the boiler is happy.



EDIT: Like I said, this WIP is...personnalized ^^
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  #81  
01-24-2012, 10:32 AM
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Nice work on the smoke. I'd love to see a video of it moving in real-time
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  #82  
01-24-2012, 12:56 PM
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Seriously dude, that looks awesome.
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  #83  
01-24-2012, 01:01 PM
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Hahahaha

"lmao" is the english word I should use, no? ^^

Not a problem to animate this Spekto, the real problem is about the render time...kind of long with the smoke 'cause of the high level of details ! But why not. It woud be funny !

Thanks for all guys ! Hugs from France !
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  #84  
01-24-2012, 01:07 PM
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I would personally find it awesome if you could animate the furnace and turn it into a character. Like, have it dance around and stuff. I will personally stalk Alcar until he makes it the forum's mascot.
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  #85  
01-24-2012, 01:59 PM
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J.A.W. needs to hire you.
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  #86  
01-24-2012, 02:36 PM
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I already sent them a message via Facebook, they're already aware of his work they said (unless it was Wil responding to me, then of course he would be - And in that case I hope he showed it to the rest of them. ). Would be wonderful if it came to some sort of fruition.
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  #87  
01-24-2012, 04:17 PM
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Wow the smoke looks awesome, would be amazing to see the entire scene animated :-D
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  #88  
01-25-2012, 03:40 AM
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I don't have any input in the employment process other than making sure interviewees know how to get to the office. If Lauric wants to apply—which he totally should!—and he hasn't already, he needs to send his application and portfolio to jobs@jawltd.com.
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  #89  
01-25-2012, 03:56 AM
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Thanks for your support again...
But I believe I'm far away from the skills of people working on these games...
I think.

For now I'm just having fun, oddworld universe fit completely with my creative style so I keep creating this way because it's very excited and, I have to say it, your support makes me more and more motivated.

I'm gonna finish this WIP, diffuse the final time-lapse video to oddworld communities, and then i'll show you my next project, which is some kind of an oddworld tribute : another world/universe, with weird places, wicked creatures and others funny(f*cked up !) things... My way to say to oddworld creators :

"Damn. Thank you guys."
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  #90  
01-25-2012, 05:55 AM
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Seriously, don't put yourself down. If some graphics from Abe HD came out looking a bit like what you've done (maybe slightly higher quality, but only slightly), I would think that the game would look awesome. You have a lot of potential, you obviously like Oddworld a lot and have a high attention to detail, and there's always room for you to improve your skills if you have self-doubt - JAW looks like they need people like you, and you can always learn from what they teach you on the job.
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