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: Do you prefer Oddysee or NewnTasty?
Oddworl Abe's Oddysee 61 82.43%
Oddworld NewnTasty? 16 21.62%
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  #61  
12-16-2016, 05:20 PM
LittleLamb
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@LittleLamb, can you try this fix? It might help you if the game doesn't start at all. Probably won't help you if it runs but lags. Working links on the 4th page
Lol thank you for the suggestion but I can't even run Steam. I literally can't run any games Varrok.
:
Or he could just buy a fucking PlayStation for like £20 and torrent both the games.
Or she could spend the bit she has on nice things for the mean time.
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  #62  
12-16-2016, 05:51 PM
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Such as a PS1 or a ball gag
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  #63  
12-16-2016, 06:04 PM
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The latter is better.

:
On what platform did you play NnT, LittleLamb?
PC obv. Before you ask it wasn't my computer though, it was my brother's.
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  #64  
12-16-2016, 06:39 PM
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PC obv. Before you ask it wasn't my computer though, it was my brother's.
Relax. This takes time, SP will be pissed if you fuck it up.
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  #65  
12-18-2016, 02:53 AM
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In case no one has realised, Littlelamb and I are siblings.
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  #66  
12-18-2016, 03:05 AM
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In case no one has realised, Littlelamb and I are siblings.
That explains a lot.
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  #67  
12-18-2016, 03:25 AM
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That explains literally nothing.
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  #68  
12-18-2016, 04:33 AM
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it explains why she has "little" in her username

Leeroy for fucks sake lend your sister your PC so she can play the only game in the series worth playing
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  #69  
12-18-2016, 12:25 PM
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Relax. This takes time, SP will be pissed if you fuck it up.
Yeah. Well.

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In case no one has realised, Littlelamb and I are siblings.
:
That explains a lot.
Like what, Vlam? Expand on your fleeting witticism.

:
That explains literally nothing.
:
it explains why she has "little" in her username
Thanks gaize

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Leeroy for fucks sake lend your sister your PC so she can play the only game in the series worth playing
IKR
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  #70  
12-18-2016, 02:11 PM
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Relax. This takes time, SP will be pissed if you fuck it up.
what the fuck are you talking about?
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  #71  
12-18-2016, 06:06 PM
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Yeah. Well.
Yeah. Exactly.
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  #72  
12-18-2016, 10:26 PM
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In case no one has realised, Littlelamb and I are siblings.
:
That explains a lot.
:
Like what, Vlam? Expand on your fleeting witticism.
:
Ask your brother.
Translation: I don't know what to say so follow this diversionary breadcrumb trail.

:
what the fuck are you talking about?
Honestly I have no idea, ignore him.

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Yeah. Exactly.
I'm not doing that though, SP genuinely scares the living shit out of me.
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  #73  
12-18-2016, 11:20 PM
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The fuck is SP
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  #74  
12-19-2016, 03:54 AM
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EDIT: going by what i've just gathered i think it stands for ScarredParagon? i'm not sure. i would tell you how i know that but it would spoil the fun, i just happened to 'notice' something whilst replying and then my world was blown.

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Honestly I have no idea, ignore him.
holy shit. that took me by surprise. okay, that sounds fucking awesome.

you weird freak.

Last edited by MA; 12-19-2016 at 03:59 AM..
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  #75  
12-19-2016, 04:38 AM
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Let me guess, you googled her sig and found her account on the other forum.
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  #76  
12-19-2016, 05:15 AM
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Can you faggots stop saying pretentious bullshit to each other in caesar cipher


E: oh double post
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  #77  
12-19-2016, 09:39 AM
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Cut the spam guys.

Just to be clear, next one to spam gets an infraction.

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  #78  
12-19-2016, 09:52 AM
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I'm replaying parts of NnT and I can confirm me saying it's pretty buggy at times. I still find new bugs/glitches/fuckups, and hardly doing anything too unorthodox.

One good example is the section near the end of a game where you're posessing a slig and have to shoot a huge wave of slogs coming from both sides. In NnT you can just cheese the section by pulling the lever that starts it, run to the right of the spawn point, turn back and shot slogs spawning from both cages.

It's hard to defend something so hastily/lazily coded, in my opinion.

Also, the mines are still broken. One blew when abe touched a green blinking mine. Again. So it's not just my reflexes, I looked at it carefully.

Saws still can sometimes kill you when they're at their uppermost position and you're trying to hop beneath them (like that) which never happened in precise as heck Abe's Oddysee.
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  #79  
12-19-2016, 11:43 AM
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I like both versions because Abe's Oddysee was the game that I grew up with and that New 'n' Tasty is a remake for modern consoles and modern versions of Windows. Although New 'n' Tasty on PC is quite hard to play on modern computers even with discrete graphics cards (switchable graphics) it plays very nicely on computers that just run a dedicated GPU. I speedrun both games and they both have a different playstyle. One think I like about New 'n' Tasty is that the extra features they added to it and the fact that you can quiksave anywhere makes the game slightly easier to play.
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  #80  
12-20-2016, 01:51 PM
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I prefer the original, not just because it's what I grew up with, but also because I think it's a better game. It's just got that typical 90s platformer unforgivingness, a much darker atmosphere and a more consistent art style.

But I do understand that New N Tasty has it's place, because young gamers don't want to touch an obscure looking PS1 game with low-res graphics anymore.
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  #81  
12-21-2016, 12:09 PM
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I liked Oddysee better for one reason in particular,during the many many playthroughs when I died it had a punishing almost Dark Souls esque feel, and by that I mean when you die, it's your fault no bones about it, it's brutal and quick, and you are sent back a decent distance in the game. When I died in NnT several times it was by things not of my own doing at all, plus they added quicksave which allows you to cheese your way through puzzles, IMO.
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  #82  
12-21-2016, 12:16 PM
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^ This.
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  #83  
12-22-2016, 02:26 AM
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When I died in NnT several times it was by things not of my own doing at all, plus they added quicksave which allows you to cheese your way through puzzles, IMO.
But Lanning needed to sleep:

:
Was there anything you feel was lacking in Abe's Oddysee? Anything that if you had more time you would have liked to have seen put in?

Lorne Lanning: When Abe's Oddysee was released we watched all the chat groups and forums on the net very closely. When we saw that some people were having difficulty and were getting frustrated it devastated us. I personally couldn't sleep at night. We really poured our hearts into this game and we wanted everyone to love it. Some people weren't bothered but others were. We found that the biggest problem was our save feature and another was that they had to die often to learn the solutions to puzzles. We knew that you needed to die to learn solutions, that’s why we gave you infinite lives and actually encouraged dying. But when hundred of thousands of people start playing your game it's weaknesses get revealed to you very quickly. If we knew earlier we would have fixed it and it would have resulted in less frustration. As it stands we have fixed both problems in Abe’s Exoddus and it will be even more enjoyable than the first game.
http://www.loonygames.com/content/1.9/feat/ (1998).

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  #84  
12-22-2016, 03:47 AM
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I don't think it's necessarily a bad thing to make a game easier.

In New N' Tasty, I think the quicksave feature was a welcome addition for a modern audience. It just didn't always work (sometimes the puzzles would reset so your save wouldn't help you complete the puzzle at all, or you'd get put back in the wrong place, or the game would inch forward a few ticks before your save completed, rendering your quicksave useless, or it would quickload instead...) which, for me, made the game a little difficult, but for the wrong reasons.

I don't think Abe's Oddysee, needs a quicksave function, but I don't think it would destroy the game to have it. I know I'd probably have enjoyed the game a lot more when I was first starting to play it if there had been a quicksave. It certainly made Exoddus more approachable.
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  #85  
12-22-2016, 04:48 AM
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I'd certainly enjoy it less.
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  #86  
12-22-2016, 07:08 AM
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I'd certainly enjoy it less.
How much, come to think of it? I get your reasons, I think, but how big a deal-breaker would it really be?
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  #87  
12-22-2016, 07:36 AM
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There's a general rule that, within a difficulty level, when a player encounters an easier route to progress, he's most likely to take it. After all, it's the easier one.

An ability to quicksave at any moment removes the tension the player gets when faced with a challenge, as there's no punishment for it. If you fail, you press a button and you can try again, literally just before e.g. pressed the wrong button. That's the thrill of playing games, if you don't focus, you can lose. If you instantly try again with no consequences, do you really lose? It's like playing chess with another player and being able to rewind that one fatal move that has possibly made you fail the game. It removes any meaning from the game.

There's one particular secret area that I absolutely love in AO, and it's not an easy one: The first one in Stockyards, with a scrab. Not only it's very atmospheric (sillhouettes, the music, the everything), but it requires perfect precision. I have a vivid memory of trying it over and over as a 6-7 year old, eating peanut butter sandwiches, and never getting it perfectly done. At the time, I got my dad to help me, he liked the game but he didn't play it as long as I do so he didn't do much better. But hell, it was tons of fun, and one of the very rare cases where we actually played games together. You had to do it perfectly at least four times in a row to finish it, there's no chance that you do this just being lucky. It's hard to even describe my satisfaction when I finally did it. I think it's one of the best memories I had with the game.

In NnT not only you don't have to be precise while running, as the platforming section is much easier, not only you take all muds at one (there's a zapper in front of them as a cheap replacement), but you can just save each time you go one side to the other. If you fail, you can just rewind it a few steps back. You skip through this and won't ever remember it.

You skip through entire NnT and won't ever remember it. Maybe the broken parts, like saws and mines. What's even the point of playing it, if you're not going to remember this?

For me it's a really big deal.
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  #88  
12-22-2016, 08:07 AM
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Tbh I don't remember much of NnT and I played the shit out of it.
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  #89  
12-22-2016, 10:43 AM
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What were you feelings on AE?

I understand your reasoning, but I'd say that quicksaving isn't quite as "game-skipping" as you say. Myself, I have extremely vivid memories from AE of fleeches, scrabs, paramites, sligs and slogs chasing Abe. And I'd say those were plenty tense. Being able to quicksave doesn't remove all elements of tension, I'd say. It does help to ease frustration though. So I see exactly why it was that Lorne implemented it; it was a good way to try to keep people from totally abandoning the game. Because for every person who plays the game because it's hard and requires a lot of practice and retries to get just right, there's probably a person who hates that they have to play that section all over again because they mistimed that one jump.
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  #90  
12-23-2016, 05:39 AM
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I think OWI tried their best to minimize the issues that come from Quicksaving, and for the most part they succeded. I'm talking mostly about the chase sequences you mentioned before. They were so intense that you couldn't really Quicksave in the middle of some of them, and they were fairly long. I'm definitely not surprised you have fond memories of them, I do, too. Unfortunately, some of them have enough "breathing" moments for you to Quicksave during the chase, which takes away from the experience.

Quicksaving was the intented way of playing AE from the very start, that makes the game stand out more among others with the Quicksave feature; it's more of an exception, rather than a rule. The good example is AE's last level, which would be way too hard without saving after each segment. It was designed around the idea.

Even with the feature, you can easily cheese some puzzles, and that is a bad thing. It's really not that hard to abuse Quicksave. And the player doesn't even consider it cheating, because, hey, the game allows that, it even encourages you to use it.

That said, all of the issues with Quicksaving, and I don't mean just some, I mean literally all of them, can be solved with well-placed checkpoints, and this is not an easy task to a developer. Most of AO's checkpoint placements aren't that bad, actually. AE has literally zero checkpoints (except for the start of a level), OWI gave the choice to the player when to save, instead. It's partially taking the easy way.

I don't think that is a good idea. The way I see it, it's a game compromising its own mechanics just to allow you to finish it with as little effort as possible. Imagine this happening in sports: Doing a 100-metre dash and being able to stop in the middle, go get some food, a good sleep, wake up the next day and continue from this part, no strings attached. Or worse, redrawing the finish line 10 meters before, because you got tired after 90. Or racing, except the other drivers slow down if they get ahead of your car. Damn you, Need for Speed games, I do not need your pity, I know I'm losing! There's no sense of achievement, actually earning the victory with your efforts.

I've never finished AO as a kid. I revisited it after few years and beat it then (well, I still was a child, but not a child child), and I'm glad I did. The thing is, you don't have to complete every game you play. You don't even have to complete the game to say you think it's amazing. I loved AO despite the fact I've never completed it. I completed it later because I was loving it. If it was the same but with an ability to save anywhere, it'd break some puzzles' difficulty. I'd probably beat it as a child. Maybe I would even forget the game afterwards and never join OWF in the first place.

The more I talk about it, the more I realise *why* I'm loving AO and just like AE.

Last edited by Varrok; 12-23-2016 at 06:52 AM..
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