:
Sligstorm is second to last
This saddens me greatly.
|
Bear in mind Sligstorm has even less information about it floating around the Internet than Fangus. Fangus has some screenshots and early animation tests, plus a magazine entry or two. Sligstorm has
even less.
Re: the Fangus debacle on the last page, I chose Fangus as my preference for the next game because I feel it's a really interesting concept that, like Stranger, would fit into the Oddworld series while approaching with a unique take on a genre - I want to see how Oddworld interprets Eastern European culture and incorporates a character driven mad by rabies into that world.
The Quintology is the core story of Oddworld, but it is far from the only story. I think of all the Quintology games deserve the largest budget/teams/development to really craft something that tells that story in the best manner possible, and I think it's worth waiting for Lorne's self-funding ideas to fully develop before they do that.
Something Phylum mentioned before was that a small team couldn't make a game with the necessary visuals. I think to an extent he's underestimating how well a small team can execute unique aesthetics, but if you take his point to refer more to the size and scope of a Quintology game his comment makes more sense. Side projects like Fangus are a great place to explore smaller (but no less interesting) stories and environments while playing with tech and game design on a smaller level - they've mentioned bringing the Stranger engine up to date to build games with, for example.
I want to see Fangus first, because I like the smaller stories and because I want to see the Quintology return with all the fireworks they can throw at it.