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If it conveys what you want to say then that's all that matters, even if that is relatively succinct.
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You know, this has made me think about AE in a slightly different way – what exactly was OWI trying to say with this game?
The overall themes are made apparent in Necrum and SoulStorm Brewery.
Necrum is a criticism of the exploitation of the native population, the theft and exploitation of their ancestral lands, and (indirectly) a criticism of the industrial exploitation of natural resources. This makes it an important area of the game, and the Necrum vaults underscore this by contrasting with the industrialized area – showing what the land used to be like before its spoiling.
SoulStorm Brewery meanwhile serves a similar role to RuptureFarms in AO, showing the harmful effects of rampant consumerism – the Brewery exists to create Brew, which is made through exploitation of slave labor and natural resources and destruction of land. There’s also commentary on how Brew is used to keep the Mudokon slaves subjugated through addiction, which is something that has an unsettling resemblance to areas of human society and history.
The other industrial areas in the game have less clear messages. The best I can guess is that Feeco and Bonewerkz are parodies of Victorian-style industry, sprawling masses of brick and metal that are filthy and produce masses of pollutants; while the Slig Barracks are perhaps making a statement for how industry and military force often go hand-in-hand (private militaries do exist in real life, after all)?
But it does make me think twice about how
necessary those areas of the game were. Without them, I feel like the game would have been two short and would have placed too much focus on the two main environments, but at the same time there isn’t much of a narrative purpose for them. They’re distinctive locales with lots of personality, but that doesn’t contribute much to the overall message of the game. Bonewerkz and Feeco are at least tangentially linked to the main story (Feeco transports the raw materials, Bonewerkz processes) but even then it’s not a strong link.