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  #61  
09-24-2010, 12:52 PM
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If you have some specific problem with programing just tell. I got friend that is very good in game maker.
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  #62  
09-25-2010, 05:35 PM
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I don't think it's a matter of programming, it's a matter of getting all the backgrounds, sprites, sounds, and programming together for like 2000 screens.
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  #63  
09-25-2010, 05:48 PM
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Dont continue with what you're doing. Try making something that wont take half as long, like the boardroom level. The boardroom has most of Abe's Oddysees features all crammed into a short level. See how that goes. It seems a lot more doable than does a wholegame remake. Just my opinion You could even set up a time trial for it, so ppl can upload their quickest times. Just a thought.
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  #64  
09-25-2010, 06:13 PM
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Or create your own game with completely new puzzles and story.
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  #65  
09-25-2010, 06:49 PM
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Maybe you guys are right, but I'll do a "boardroom" level with my own story to it or something. But I'll only make it in my spare time.
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  #66  
09-26-2010, 03:17 AM
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I've just watched the first video of your game and have you've changed the Carnax's sprites in anyway? because they look really small.
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  #67  
09-26-2010, 04:57 AM
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I like the look and idea of an 8bit style pixelated AO, I think if you where going to do it though, instead of taking the game images and just pixelating them, choose the four of the most prominent shades of colour and make the image in a series of thresholds first, and then pixelate for effect.

Either that, or work on very small paint/photoshop files with the anti aliasing turned off That way the colours don't blend together at the edges, preserving your 8bit look.

Take a look at some screenshots from older 8bit games for some inspiration, im sure you will find it.
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  #68  
09-27-2010, 09:39 AM
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I had a go at that, it was on hold for ages, I might still have it.
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