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  #61  
07-12-2010, 04:25 AM
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Um, why are there two threads about this?
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  #62  
07-12-2010, 04:39 AM
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i guess one is only about RF and second about whole project.

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  #63  
07-12-2010, 09:59 AM
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Um, why are there two threads about this?
:
i guess one is only about RF and second about whole project.
I was originally going to do each of the levels as individual threads so that it was easier for people to find the level that they would be interested in.....but I have now decided to post it all in the Abe's oddysee remake thread and am trying to delete rupture farms thread.


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  #64  
07-12-2010, 10:52 AM
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I shall do this thing for you If in future you want a thread deleted, just PM me.
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  #65  
07-12-2010, 10:55 AM
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I shall do this thing for you If in future you want a thread deleted, just PM me.
Ok cool thanks man

Last edited by nowtun; 07-13-2010 at 02:32 AM..
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  #66  
07-13-2010, 02:32 AM
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This is the second path of zulag 1

http://www.youtube.com/watch?v=tqrw4olNO0c

I wont be posting anymore videos until all the zulag 1 paths are complete.

will upload screen shots though.

http://www.youtube.com/watch?v=RM_eHCTxlks

heres the link to both vids put together so you can see the transition between both paths through the door. i think it works but my camera angles are crap. (obviously they wont be the same as if it were in the game itself although the door shot would be similar)

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  #67  
07-13-2010, 03:52 AM
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could you send me Rupture farms track?

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  #68  
07-13-2010, 04:19 AM
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the soundtrack? you can get the whole thing of oddysee and exoddus off the oddworld library.
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  #69  
07-13-2010, 04:37 AM
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could you send me Rupture farms track?
yea sure, I'll send you the whole soundtrack if you want including the cutscenes dialogue

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the soundtrack? you can get the whole thing of oddysee and exoddus off the oddworld library.
yea try this first, probably the best way. cant remember where i got it from tho.
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  #70  
07-13-2010, 04:49 AM
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i can't find any soundrack on oddworld library.

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  #71  
07-13-2010, 04:52 AM
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i can't find any soundrack on oddworld library.
Neither can I will send it to you later tonight


Where do you want me to send it to?

Last edited by nowtun; 07-13-2010 at 04:54 AM..
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  #72  
07-13-2010, 05:12 AM
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http://oddworldlibrary.net/archives/oddtunes/

Hidden area, mwahahaha.
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  #73  
07-13-2010, 05:58 AM
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thanks

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  #74  
07-13-2010, 07:36 AM
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wow I'm impressed

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  #75  
07-13-2010, 03:15 PM
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wow I'm impressed
Cheers Xavier


I have also put screen shots of oddworld objects I have modelled on deviantart/nowtun

Id like to get peoples views on those objects

Thanks

Nowtun

Last edited by nowtun; 07-13-2010 at 03:17 PM..
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  #76  
07-14-2010, 03:46 AM
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Look at this :O.. http://forums.3dtotal.com/showthread.php?t=69558

About half way down, the guy has a model of Abe and Elum, and then Abe riding elum.. it's pretty cool!

EDIT: The second page, right at the bottom aswell.. not the greatest likeness, but it's still nice to see

Last edited by AvengingGibbons; 07-14-2010 at 03:50 AM..
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  #77  
07-15-2010, 10:02 AM
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Look at this :O.. http://forums.3dtotal.com/showthread.php?t=69558

About half way down, the guy has a model of Abe and Elum, and then Abe riding elum.. it's pretty cool!

EDIT: The second page, right at the bottom aswell.. not the greatest likeness, but it's still nice to see
I prefered the crash bandicoot and daxter models myself.

I thought elum looked a bit creepy.
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  #78  
07-17-2010, 01:03 PM
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Looking awesome man!
I used to do a similar thing with Griever M3n but haven't spoken him in the last month due to super busy school and trying to get some money to live from
Looking forward to seeing more from yah!
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  #79  
07-17-2010, 01:29 PM
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Looking awesome man!
I used to do a similar thing with Griever M3n but haven't spoken him in the last month due to super busy school and trying to get some money to live from
Looking forward to seeing more from yah!
I saw the glukkon on youtube and deviantart looks good.

Thanks for the comment

Just completing zulag 1 once its completed I'll put it on here.

Are you going to continue with yours?

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  #80  
07-17-2010, 01:39 PM
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I really wanted to have a good playable alpha ready in June but unfortunatly my school had other plans and took up all of my time. However I have a 2 month break from school so I am going to get back up to date on the forums and try to contact Griever M3n and see what he is up to...

Anyway, do you plan on releasing a playable demo or something like it? again, great job!

Edit: Just read the whole thread and now knos thst you dont have a choice of engine yet, so my question is answered haha!
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Last edited by Software Bug; 07-17-2010 at 01:48 PM..
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  #81  
07-18-2010, 05:16 AM
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Unreal 3 engine FTW?
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  #82  
07-18-2010, 06:36 AM
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Hey nowtun, great job indeed.

I had the idea of remaking the Oddworld in 3D, and was searching whether anyone thought of this before I start from scratch. Your post was among the search results, and was stunned by your modeling skills.

I have to admit, I have no experience in modeling (well, I tried but my modeling skills are not that good). However, programming is a really easy task for me (being both my major and something I love). I just registered to see if you want any help with the programming part. I had tried several gaming/3d engines, and even tried making my own engine from scratch when I first started learning gaming/3d programming (which made me appreciate the effort made in those ready-made engines). If you are interested, then I can help you, and I can suggest Unity3D for this kind of games. That engine has a great features, and has a nice scripting language.

You probably might know this already, but you don't need to model the entire level scene by scene. You just need to model all the components of the level, and then we can put them together in the engine to build the level. For example, different sets of mid-platforms, different sets of edges of platforms, different sets of bridges, pillars, stones... etc. Then you can arrange them in the scene to look like the one in the game, and reuse them in other levels with minor modifications.

Let me know what you think, and keep up the great work
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  #83  
07-18-2010, 01:55 PM
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I really wanted to have a good playable alpha ready in June but unfortunatly my school had other plans and took up all of my time. However I have a 2 month break from school so I am going to get back up to date on the forums and try to contact Griever M3n and see what he is up to...

Anyway, do you plan on releasing a playable demo or something like it? again, great job!

Edit: Just read the whole thread and now knos thst you dont have a choice of engine yet, so my question is answered haha!
Good luck with contacting Griever M3n to get your project up and running again.

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Unreal 3 engine FTW?
Maybe!!! I don't have much knowledge of this package and whether Lightwave objects can be used on this programme.

[QUOTE=TriA;449848]Hey nowtun, great job indeed.

Thanks man
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  #84  
07-20-2010, 01:46 PM
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Maybe!!! I don't have much knowledge of this package and whether Lightwave objects can be used on this programme.
if this does help:
http://www.newtek.com/forums/showthread.php?t=103991
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  #85  
07-20-2010, 04:34 PM
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thanks, this is a good help.
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  #86  
07-21-2010, 11:09 AM
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UDK also supports .fbx files.

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  #87  
07-21-2010, 10:56 PM
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NICE what engine are you using
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  #88  
07-21-2010, 11:03 PM
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Drunk Munch on 360 Sound problems

Can some1 help me plz, will be helpful
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  #89  
07-21-2010, 11:09 PM
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  #90  
07-22-2010, 02:20 AM
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Stop double posting Gabbits Own, you can just use the edit button, also you can't just advertise your posts on someone else's thread.
@ Fartuess .fbx being?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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