Hey nowtun, great job indeed.
I had the idea of remaking the Oddworld in 3D, and was searching whether anyone thought of this before I start from scratch. Your post was among the search results, and was stunned by your modeling skills.
I have to admit, I have no experience in modeling (well, I tried but my modeling skills are not that good). However, programming is a really easy task for me (being both my major and something I love). I just registered to see if you want any help with the programming part. I had tried several gaming/3d engines, and even tried making my own engine from scratch when I first started learning gaming/3d programming (which made me appreciate the effort made in those ready-made engines). If you are interested, then I can help you, and I can suggest Unity3D for this kind of games. That engine has a great features, and has a nice scripting language.
You probably might know this already, but you don't need to model the entire level scene by scene. You just need to model all the components of the level, and then we can put them together in the engine to build the level. For example, different sets of mid-platforms, different sets of edges of platforms, different sets of bridges, pillars, stones... etc. Then you can arrange them in the scene to look like the one in the game, and reuse them in other levels with minor modifications.
Let me know what you think, and keep up the great work
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