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  #61  
03-21-2015, 10:04 AM
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I understand what ur saying, but I dont understand why. New n Tasty fills that role already. theres no point to remaking the original again.



Right?
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  #62  
03-21-2015, 10:15 AM
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It’s for people who want to play the originals cleaned up for modern machines.
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  #63  
03-21-2015, 10:16 AM
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Ok.
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  #64  
03-21-2015, 12:16 PM
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There's a unique charm and style to the original games which NnT or any other remake cannot recreate.
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  #65  
03-21-2015, 12:24 PM
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Just play the original then.

I don't get what your points are.
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  #66  
03-21-2015, 12:51 PM
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They want the original game without the pixelation of all its art assets.
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  #67  
03-21-2015, 01:03 PM
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I understand what ur saying, but I dont understand why. New n Tasty fills that role already. theres no point to remaking the original again.



Right?
The point is that it would/will be multiplatform and be very easy to mod, i.e designed with modding in mind. Also this would mean new features such as actually having working AI when a scrab meets a paramite. Or anything else people want to add.

Lets say when a timer reaches zero you want it to trigger something, right now your options are Cave in/gas (AE) or gas (AO).
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  #68  
03-22-2015, 04:27 PM
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I mean hell all you’d really even need to make it moddable is to have the source code around and keep it documented. The reason the originals are so difficult to mod is you’re basically hacking up compiled code via trial-and-error.

I just remembered a similar project, by the way: a Sonic fan made his own engine and ended up being hired by Sega to do total remakes of the original games for iOS. I’ve played them, and they’re 1:1 true to the originals but in an entirely new engine instead of Sega’s usual “stick it in a Genesis emulator” shtick. It let them build in unlock able new characters, edit the levels to add secret areas for Tails and Knuckles to reach, run the game in widescreen, and just generally be a better version of the games.
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  #69  
03-22-2015, 06:09 PM
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For some reason I just couldnt wrap my head around the concept. I was literally lost for words on how to comprehend wanting a slightly HD remake over New n tasty.Thats how I was seeing it anyway.
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  #70  
03-22-2015, 08:21 PM
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Have you read anything on this page? About wanting a 1:1 recreation that has better support on modern systems? And mod support? And more versatile level editing? How about multiplatform?

No???
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  #71  
03-22-2015, 08:47 PM
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I dunno. I guess I have the same opinion as Nep, I.E. Go play the original, but I didnt want to sound mean, and I coudlnt figure out a way not to sound mean.

I dont know what im talking about, so ima just stop.
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  #72  
03-22-2015, 09:11 PM
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"Go play the original" doesn't account for a single point in my post. Let me break it down for you - what we're discussing would theoretically have:
  • Better support for modern systems (widescreen and windowed modes)
  • Possible to port to a new OS if the original game is broken by Windows 10, or any newer OS
  • Mods
  • Easier and more versatile level editing
  • Multiplatform support

None of those things are addressed in saying "go play the original".
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  #73  
03-22-2015, 11:32 PM
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I wasnt trying to?
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  #74  
03-22-2015, 11:33 PM
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New & Tasty made hundreds, possibly thousands of stylistic choices which differed from the original game in a striking way.

Some of which I felt fall under the category of "If it ain't broke, why did they fix it?" But I don't need to be told why - times have changed, a whole new generation of creatives were working on this game and I'm sure Lorne's tastes have changed in the last 20 years as well.

Whereas I enjoy New & Tasty, I don't believe it recreated Abe's Oddysee. It was a new game of it's own and it just told the same story. It was lighter in tone, more cartoony, much more colourful and full of life and whereas it took on a whole new atmosphere of it's own in places - it wasn't the atmosphere I fell in love with in Oddysee.

And that's cool, I totally respect their right to do that as the creators of a Ground-Up Remake. They did what was best for todays market and for the audience they were targeting, and added their own spark and creative flare along the way.

But this is why I would be interested in seeing the original but with the HD Sprites. It's not about "Just play the original" - I can't play the original without it bleaching out of my HD Television. I'm sure I'm not the only one, but I' understand there's not enough of us to warrant JAW putting any money into it
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  #75  
03-22-2015, 11:51 PM
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Yeah, I understand now.
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  #76  
03-23-2015, 12:49 AM
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I think that yeah, whilst it would be cool it would also be a pointless endeavour on the part of JAW. Perhaps they wi put what they've learnt into AE HD if that's the path they take, and we'll see something that keeps the good from the old AE and takes on the new things we appreciate in NnT. Just remastering AO at this point makes no business sense.
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  #77  
03-23-2015, 01:58 AM
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Well yeah, while it would be nice for JAW to do it I’m not asking or expecting them to. They have their priorities and investing that time and effort wouldn’t really make sense for them.

That’s why I suggested it as an interesting idea for a fan project.
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  #78  
03-23-2015, 01:59 AM
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Just remastering AO at this point makes no business sense.
Nobody is asking JAW to remaster AO, but it'd be cool if we had the original uncompressed backgrounds and sprites, seeing as Paul is actually working on an open-source ALIVE engine right now.

Very improbably but hey, who knows, like Manco said, some dude did the same thing for Sonic and the port eventually became official when they hired him.

EDIT: Oh look, Manco said the exact same thing only 30 seconds earlier.
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  #79  
03-23-2015, 05:43 AM
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As long as the fan project isn't made by an OWF member. Seriously how many fan games never saw fruition here?
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  #80  
03-23-2015, 06:22 AM
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As many as should.
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  #81  
03-23-2015, 07:03 AM
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Where else? On Reddit, there are like a couple hundred subscribers, and most of them lurkers.

Problem is, Oddworld doesn't really have a lot of fans, and the ones that can actually make a game are here. And by that I mean Paul.
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  #82  
03-23-2015, 08:27 AM
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I’m sure there’s more people here than just Paul who could contribute.
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  #83  
03-23-2015, 09:42 AM
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  #84  
03-23-2015, 11:45 AM
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I could probably in the future. I have experience in Maya and unity. Looking to become an environmental artist in the future.
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  #85  
03-23-2015, 02:16 PM
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I’ll admit that this has gotten me interested enough that I’m poking around at beginner tutorials for Unity. No clue what I’m doing but it’s interesting.
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  #86  
03-23-2015, 02:51 PM
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I like unity. It reminds of back in the day when Id mess around in the Warcraft 3 levele editor.

I need a PC. Got 2 years of game design thats going to waste cuz I cant practice.
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  #87  
03-23-2015, 03:09 PM
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I've never played around with Unity but I fear I'll hate it because I've been spoilt by Unreal 4.
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  #88  
03-23-2015, 03:20 PM
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Unity, from what Ive seen of Unreal, is certainly friendlier. It also has direct support for MAYA, so u cna just import models. I dont know much about Unreal personally, other than Ive had UDK3 downloaded for 6 years and unable to run it.
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  #89  
03-23-2015, 05:01 PM
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Do not discredit J_dude.
Am I allowed to discredit J_dude?

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I could probably in the future. I have experience in Maya and unity. Looking to become an environmental artist in the future.
If a tree falls in a forest, but there's no one around, does it still rank first by .62 seconds?
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  #90  
03-23-2015, 05:05 PM
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Depends on 2nd places time. Could be more or less.
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