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  #61  
06-22-2019, 01:48 PM
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It's only when you people start actually talking about Oddworld that I remember that I hate you all.
Join the discord server then
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Last edited by Phoetux; 06-22-2019 at 03:31 PM..
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  #62  
06-22-2019, 01:59 PM
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I seriously can't for the life of me understand why people are so invested in seeing new characters, as if the characters are what drew people to these games to begin with. Oddworld doesn't make characters, it makes promises of characters.
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It's only when you people start actually talking about Oddworld that I remember that I hate you all.
You just hate anyone with any kind of passion for anything.
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Last edited by Nepsotic; 06-22-2019 at 02:02 PM..
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  #63  
06-22-2019, 08:54 PM
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After the quintology's complete, we'll hopefully maybe see the originally-planned other heroes. For now, it's better to focus on Abe given that he's the face of Oddworld.

Given how much merch Munch has gotten, it's safe to assume that Munch will eventually have a role in the rebooted continuity.
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  #64  
06-23-2019, 12:01 AM
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Given how much merch Munch has gotten, it's safe to assume that Munch will eventually have a role in the rebooted continuity.
Well to be frank, OWI also said it multiple times, that they have no current intentions with Munch.
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  #65  
06-23-2019, 12:50 AM
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Well to be frank, OWI also said it multiple times, that they have no current intentions with Munch.
Well....

...Crap.

That's a shame...
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  #66  
06-23-2019, 02:04 AM
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Real bummer.
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  #67  
06-23-2019, 04:22 AM
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Maybe they just need to think about introducing characters like Munch yet. Unless they want to make us see only Mudos for the whole quintology (which would be really a bummer tbh )
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  #68  
06-23-2019, 06:26 AM
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Maybe they just need to think about introducing characters like Munch yet. Unless they want to make us see only Mudos for the whole quintology (which would be really a bummer tbh )
Given that it was mentioned that in an interview for Soulstorm that the glukkons didn't want the mudokons escaping to the "first-world" to blow the whistle on them; I think we'll eventually see some of the other areas of Oddworld.
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  #69  
06-23-2019, 02:24 PM
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The quintology is only set in the continent of Mudos. But it's a huge continent, and the 'first world' areas are located there too.
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  #70  
06-23-2019, 11:48 PM
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Do we know how big Mudos actually is? The only thing I could find alluding to its size is this post from 2001.
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  #71  
06-24-2019, 04:37 AM
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I think Oddworld is meant to be the same size as Earth, but effectively hollowed out so that you have seven times the surface area. If we take this to be true, then on the surface, Mudos is gonna looks something like this:



e: actually that's not a great comparison tbh since I'm assuming the OW map is a mercator projection, in which case I'm fucking dumb for sticking it on the equator.
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Last edited by STM; 06-24-2019 at 04:53 AM..
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  #72  
06-25-2019, 04:19 AM
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I'm sure I remember reading something that Oddworld is like 17x the size of Earth? Perhaps that was in the art book.

If anyone hasn't been following the Abe's Origins Kickstarter, there's a new official Oddworld map been commissioned for that book, which will be included as a fold-out section. Aside from the design posted above, it's supposed to be the first canon map.
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  #73  
06-25-2019, 05:26 AM
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Long ago, the claim was that the planet Oddworld was 10 times the size of planet Earth, while Mudos was a territory (something between a country and a continent in Earth terms) the size of Nicaragua. (Oddworld History, GameFan, both circa 2000)

It's not clear if that's 10 times the size in terms of radius, surface area or volume, but I think the first of those is implied by the talk of speed of technological spread. It's also apparent to me now, unless there's some other source I can't find back right now, that Lorne was talking more about Mudos economically than in terms of size.

Eleven years later, when Nate interviewed Lorne a second time (Nathan Interviews Lorne Lanning Again), Lorne clarified that Oddworld isn't necessarily ten times the size in radius or volume, because either way that would cause gravity to be terrible, but in "surface" area: the planet's surface is inhabited, but is actually a shell suspended over a lower layer, itself a shell over an even deeper layer. These layers account for the extra large areas and distances without making the planet implausibly massive.

None of this has been referenced in a game or other in-universe source, so it's liable to change in the future. In fact, even if it is ever confirmed on-screen or in-game, it could be different in another telling of the story.
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  #74  
06-25-2019, 02:51 PM
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None of this has been referenced in a game or other in-universe source, so it's liable to change in the future. In fact, even if it is ever confirmed on-screen or in-game, it could be different in another telling of the story.
I always considered the huge cavernous spaces we see, like Monsaic Lines and Necrum to be some kind of proof for this. A lot of areas in AO/AE do at least appear to be subsurface to some degree.
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