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  #841  
09-06-2008, 10:40 PM
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Dead feeco depot logo

dos anyone have like a close up of the logo? a good high quality one i need it for a poster like bad and i have looked all over the big Internets for it

thanks ~the exoddus~
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  #842  
09-07-2008, 03:18 AM
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The best I can offer you is on TOGG:
http://oddworldlibrary.net/archives/...=CAAE0013.jpg1
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  #843  
09-07-2008, 11:25 AM
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Dead

darn wasent there eather id redraw it myself but im a terrible draw these days
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  #844  
09-17-2008, 06:49 AM
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Why do Vykkers and Interns have their legs stitched up?
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Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016

  #845  
09-17-2008, 08:39 AM
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Why do Vykkers and Interns have their legs stitched up?
Because the claws at the end of their feet slip on the metal floors, so they, quite simply, cut their feet off.
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  #846  
09-19-2008, 10:51 AM
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How would you know they had claws?

I believe it was something to do with fashion...? Hence the stitch faced Vykker in the auction room.
  #847  
09-19-2008, 06:54 PM
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Uhhh... she's not stitch faced. Just badly made up.
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  #848  
09-20-2008, 04:38 AM
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Auction Bidders

Highly affluent and snobby Vykkers are obsessed with cosmetic surgery and looking young. They keep up with the latest trends and only socialize with wealthiest Glukkons and Vykkers.
http://www.oddworld.com/firsttenyear...kers_cast.html

  #849  
09-20-2008, 04:42 AM
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Oh. Wow. I totally never looked close enough to see those stitches.

Sorry.

Even as I hit 'Post' on my last post, I was thinking "Maybe I shouldn't say this; maybe he spotted something I didn't". I really should learn to trust those instincts.
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  #850  
09-22-2008, 01:58 PM
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Why are fuzzles just balls of fur with teeth? Did their environment require them to evolve legless? Or are they just supposed to be horribly cute?
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  #851  
09-23-2008, 07:35 AM
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I can think of no environmental pressures that could drive mammalian creatures to lose their limbs on land without becoming snakes, or even bald. Conclusion: some really nasty slugs adapted to cooler climes.
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  #852  
09-25-2008, 05:19 PM
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I've read that the first mammals may have evolved hair to act as feelers, like the whiskers of a cat. Hair spread over the rest of the body afterwards. Maybe the evolution of fuzzles went something like that...

Of course, this is all just speculation
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  #853  
09-29-2008, 12:15 PM
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MO was made to be a lot more comical... and what's more comical than a bouncy ball of fur? (That was a rhetorical question.)
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  #854  
09-29-2008, 02:18 PM
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What is the point of rhetorical questions in a thread about questions that you need an answer to? And everyone knows that the later the Quintology game is, the more the heroes are inside the industrial world, which IS very comical.
  #855  
09-30-2008, 10:41 PM
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What is the point of rhetorical questions in a thread about questions that you need an answer to?
Answer the previous question?

:
And everyone knows that the later the Quintology game is, the more the heroes are inside the industrial world, which IS very comical.
I don't see what's comical about it, but I guess everyone has his own sense of humour.

  #856  
09-30-2008, 11:07 PM
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What does a meech look like?
  #857  
09-30-2008, 11:12 PM
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What does a meech look like?
http://oddworldlibrary.net/archives/...=CAAO0137.jpg5
  #858  
10-01-2008, 04:15 PM
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MO was made to be a lot more comical... and what's more comical than a bouncy ball of fur?
You do have a point there. Especially since they're pretty much all eyes and teeth.
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  #859  
10-02-2008, 02:37 AM
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Meech Munchies must have been the shit to have gone so quickly.

Why did they start the game with an animal, such as the Meech, gone? I mean, I didn't see no Fuzzles in AO and AE.

Second set of questions: How come the Scrabs in MO were grouped together? Don't they 'dance'? And how come they only appeared once? What about the paramites, they still went after you when their was only one of them. And they didn't have 'webs' anymore.

Personaly, I liked AO and AE way better than MO and SW. What say you?
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"S'MO BS"

  #860  
10-02-2008, 07:22 AM
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Second set of questions: How come the Scrabs in MO were grouped together? Don't they 'dance'? And how come they only appeared once? What about the paramites, they still went after you when their was only one of them. And they didn't have 'webs' anymore.

Personaly, I liked AO and AE way better than MO and SW. What say you?
They were grouped together because they're a different kind of Scrab, where the whole herd is lead by a male, and the rest are female. I think. Scrabs appear once in MO most probably due to length limitations OR because most of the game is set in an industrial environment.

Ah... Paramites had quite a makeover in MO. I have no idea why they attack you when alone.
  #861  
10-02-2008, 09:38 AM
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They're trying to get their voices back.
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  #862  
10-02-2008, 05:34 PM
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That whole thing in MO kinda really pissed me off. Oh well. I hope they change it in any upcoming game.
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"S'MO BS"

  #863  
10-03-2008, 02:00 PM
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Or film.

The Meech's being absent was a deliberate message about extinction, exploitation and such like. More impact kinda thing.
  #864  
10-14-2008, 06:41 PM
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They're trying to get their voices back.
I hope they do. Paramites sounded way too much like pigs in MO for my comfort.

I think I read somewhere that there were still some Meeches out there, except they were all on hunting preserves. Is this confirmed by Oddworld, or is it just some rumor that's been floating around?
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  #865  
10-15-2008, 02:06 AM
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There were some Meeches out there in isolated plateaus but they were very quickly brought in to Rupturefarms and brought out as Munchies.

I believe that the animals on the hunting reserves were scrabs.
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  #866  
10-29-2008, 07:57 AM
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Why is SoulStorm Brew free in Abe's Exoddus? Why must not Abe pay to get it? I can't understand it...
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  #867  
10-29-2008, 08:43 AM
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Why is SoulStorm Brew free in Abe's Exoddus? Why must not Abe pay to get it? I can't understand it...
I think you'll find it's free to workers of Soulstorm Brewery and related places to help keep the workers subdued through addiction.
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  #868  
10-29-2008, 09:51 AM
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Well, the price for them is basically the Mudokon slaves' lives, unless they get cured using a spirit ring. It's because the brews don't have to be paid for is how the Mudokons get addicted in the first place. If they had to pay they probably wouldn't even bother at all.

Last edited by Jordan; 10-30-2008 at 06:25 AM..
  #869  
10-30-2008, 02:37 AM
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It's probably considered a perk in some workplaces; work your arse off and get free brew (and not much else). In other places, muds may work for money but spend it all on brew.
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  #870  
10-30-2008, 05:39 AM
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Ok thank you guys !

I have another question about AE: why are there some drills in the SoulStorm Brewery? I hope this hasn't been asked before... if so forgive me XD
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